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212
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Umgah Caster and Burvix Caster?
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on: August 11, 2003, 01:49:44 pm
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He never makes the original (read: not the Rosy Sphere) offer. Plus it's basically forcing me to make a final choice when in theory I should be able to back out of selling the Hyperwave Caster at all, like your selections indicate you can. And are you honestly seriously trying to tell me that those two completely unrelated statements made by the Druuge were supposed to be crammed into the same response? I think not.
The reason I keep on insisting that this is a bug is because so far the only two people who have disagreed with me have fewer posts than I, with no (visible) rank in the forum, and do not appear to be any part of the programming team. Besides that, I don't see either of you nay-sayers proving me wrong by checking for the bug yourself.
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213
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Umgah Caster and Burvix Caster?
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on: August 11, 2003, 05:50:52 am
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Yehat, he just said that...
BTW, it turns out that he takes the Caster despite the choice you make here. This still qualifies it as a bug.
Allow me to lead you through the conversation I take so you can get a better idea of what happens...
I go to the Druuge world, he gives me the introduction, I tell him I'll sell him the Caster, he offers me the Rosy Sphere.
IF I say "I accept this unusual offer.", he says "Ha-ha! You are indeed a wise young human! The Rosy Sphere is yours." And thus it is so. I lose the Caster, and gain the Rosy Sphere.
However, if I say "Thanks, but no thanks", his response is...
"Very well, we can understand your trepidation. We have been unfair in springing this offer on you so suddenly. Perhaps we can offer the deal again, in the future, when you have had time to think about it. I will buy the Hyperwave 'Caster. In exchange, you shall receive all the fuel your ship can hold. We are now hooking up the fuel lines to fill your fuel tanks. Hmm.. Ah yes. The job is done. Now let's see how much was transferred.. It was 1610 units of fuel. Aieee! I am ruined! You have sucked my full tanks until they are dry! Cruel Monster! Bloated Villian! Slicer of innocent throats! What shall I tell my Manager! My spouse?! I shall certainly be assigned to tend the furnaces. I shall burn in the atomic fires! Aieee!"
Perhaps someone out there could confirm this? I'm using Striker's latest CVS build, so others with the CVS should (theoretically) have this bug as well. Perhaps even other builds as well?
EDIT: This seems to apply to offering to sell the Quasispace portal then instead saying no. He offers me the Rosy Sphere, but when I decline, I instead recieve normal price for it. As soon as I make my way to Copernicus I will see if this bug applies to the Deep Child Egg fragment as well.
EDIT2: Confirmed. This applies to the Egg Case as well...
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217
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Umgah Caster and Burvix Caster?
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on: August 08, 2003, 07:25:00 pm
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I just tried this trick out, using a save game I cheated on to get there quickly (all of my other save games are past the point where the Druuge add me to thier Ledger of Hatred, and I'm too impatient to play the game halfway through again to check up on one thing). After getting the Portal Spawner and Burvixese Caster, I headed to Zeta Persai 1, saved the game, edited my ships config to 16 Hi-Eff Fuel Tanks and no fuel, then loaded again.
When I went to sell the Caster, the Druuge instead offered me the Rosy Sphere. So I declined the offer. However when I told them I didn't want it, they not only told me that they would make the offer again, but they accepted the fuel trade offer instead! So by declining, I agreed to a different offer entirely, got my fuel tanks filled, and listened as the Druuge whined about giving me 1610 units of fuel.
Can we say 'bug', anyone? Or is it merely possible that my savegame editing might have somehow caused this?
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218
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The Ur-Quan Masters Re-Release / General UQM Discussion / RTFM #2!!
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on: August 05, 2003, 07:00:33 pm
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Also from manual.txt These controls are configurable by editing the key.cfg file which will be automatically generated in your personal directory for uqm data the first time you start the game. The location of this directory varies per system. On Microsoft Windows systems this is a folder named 'uqm' in the application data folder for the current user. This is usually in one of the following locations: - "C:\Windows\Application Data\" (Windows 95, 98, SE without separate users) - "C:\Windows\Profiles\YourName\Application Data\" (Windows 95/98/SE with separate users) - "C:\Documents and Settings\YourName\Application Data\" (Windows NT/XP) On Unix systems this personal uqm data is stored in "~/.uqm". Though this is talking about keys.cfg, the save directory will be located here as well.
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220
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s
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on: August 04, 2003, 12:18:03 pm
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It's very easy to keep an alliance with the Thraddash. Just follow these simple steps:
1) Befriend the Thraddash. 2) Go get the Aqua Helix. 3) Never ever encounter another Thraddash ship again. 4) Don't send the Ilwrath to kill them.
As long as you don't encounter another Thraddash ship, they won't break thier alliance with you and you're still able to build thier ships. I know it's not really a bug per se, but it is a bit odd. I suppose this could be popped into the list of story inconsistancies.
EDIT: Neither the Ilwrath nor the Thraddash know who really made the order for their (near?) eradication. The Ilwrath think Dogar and Kazon made the order, and the Thraddash likely won't care since they'd be too busy defending thier space.
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223
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Newer UQM version
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on: July 31, 2003, 05:33:13 am
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Well, so much for needing CVS access. Thanks Striker! EDIT: Hm...this build isn't working from my standpoint. Apparently uqm needs a zlib-1.dll to execute, but only provides zlib.dll. I've googled around for errors regarding zlib-1.dll, and as I understand it making a copy of zlib.dll named zlib-1.dll works for some programs usng it. However when I do this for uqm I get an error message... After a great deal of testing and renaming I got things working. First remove keys.cfg from wherever it is. If you have libpng1.dll you need a copy of it named as zlib-1.dll in the uqm install dir. This should allow you to run uqm.exe, and thus generate a new keys.cfg. However I found that this file is in unix text format, and though this probably is still configurable I converted it into a more organized document. For your amusement, I present the unedited document: # Default UQM input configuration file.
# Keyboard control definitions follow this point. Most keys can be # described in a straightforward manner; consult the name table in # src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys. # Most keys can be named by just the symbol they produce.
# Menu controls. Both sets of arrow keys, basically. Paging controls # moving quickly through the file lists in Super Melee. Zooming # controls zoom controls in the starmap. "Cancel" is also used to get # you into menu mode to begin with. There is a "Menu-Special" command # currently unused by the game. It seems to have been originally used # to call up details on starships in the Super Melee selection screen.
# Arrow key controls... Menu-Up: key Up Menu-Down: key Down Menu-Right: key Right Menu-Left: key Left Menu-Page-Up: key PageUp Menu-Page-Down: key PageDown Menu-Zoom-In: key PageUp Menu-Zoom-Out: key PageDown Menu-Select: key Return Menu-Cancel: key Space Menu-Delete: key Delete
# ... and the number pad. Note that zoom controls on the starmap are # different from the paging controls in Super Melee. Menu-Up: key Keypad-8 Menu-Down: key Keypad-2 Menu-Left: key Keypad-4 Menu-Right: key Keypad-6 Menu-Page-Up: key Keypad-9 Menu-Page-Down: key Keypad-3 Menu-Zoom-In: key Keypad-+ Menu-Zoom-Out: key Keypad-- Menu-Select: key Keypad-Enter Menu-Cancel: key Keypad-0 Menu-Delete: key Keypad-.
# Player 1's flight controls. This is the bottom player in Super # Melee and the player in the full game. Again, the player has the # option of using either the number pad or the arrow keys.
Player-1-Thrust: key Return Player-1-Thrust: key Up Player-1-Left: key Left Player-1-Right: key Right Player-1-Weapon: key RightShift Player-1-Special: key RightControl Player-1-Escape: key Escape
Player-1-Thrust: key Keypad-Enter Player-1-Thrust: key Keypad-8 Player-1-Left: key Keypad-4 Player-1-Right: key Keypad-6
# Lander controls. These map mostly to Player 1's controls.
Lander-Thrust: key Return Lander-Thrust: key Up Lander-Left: key Left Lander-Right: key Right
Lander-Thrust: key Keypad-Enter Lander-Thrust: key Keypad-8 Lander-Left: key Keypad-4 Lander-Right: key Keypad-6
Lander-Weapon: key RightShift Lander-Escape: key Escape
# Player 2's flight controls. We add the key 'd' to let him # move down in the super-melee ship selection. Player-2-Thrust: key e Player-2-Left: key s Player-2-Right: key f Player-2-Down: key d Player-2-Weapon: key q Player-2-Special: key a
# System utility keys. Pause: key F1 Exit: key F10 Abort: key F12
# This is a sample joystick configuration. This is intended to work # primarily under WinXP with a USB analag/digital gamepad. The # digital aspect of the gamepad happens to present itself to the # system as a POV hat. This configuration allows either the digital # or analog stick to be used simultaneously.
# joystick 0 threshold 10000 # How far to move before it counts; 0-30000 # Menu-Left: joystick 0 axis 0 negative # Player-1-Left: joystick 0 axis 0 negative # Lander-Left: joystick 0 axis 0 negative # Menu-Right: joystick 0 axis 0 positive # Player-1-Right: joystick 0 axis 0 positive # Lander-Right: joystick 0 axis 0 positive # Menu-Up: joystick 0 axis 1 negative # Player-1-Thrust: joystick 0 axis 1 negative # Lander-Thrust: joystick 0 axis 1 negative # Menu-Down: joystick 0 axis 1 positive # Menu-Cancel: joystick 0 button 0 # Player-1-Special: joystick 0 button 0 # Menu-Select: joystick 0 button 1 # Player-1-Weapon: joystick 0 button 1 # Lander-Weapon: joystick 0 button 1 # Menu-Page-Up: joystick 0 button 4 # Menu-Page-Down: joystick 0 button 5 # Menu-Zoom-In: joystick 0 button 6 # Player-1-Escape: joystick 0 button 6 # Lander-Escape: joystick 0 button 6 # Menu-Zoom-Out: joystick 0 button 7
# And now the POV hat controls. # Menu-Left: joystick 0 hat 0 left # Player-1-Left: joystick 0 hat 0 left # Lander-Left: joystick 0 hat 0 left # Menu-Right: joystick 0 hat 0 right # Player-1-Right: joystick 0 hat 0 right # Lander-Right: joystick 0 hat 0 right # Menu-Up: joystick 0 hat 0 up # Player-1-Thrust: joystick 0 hat 0 up # Lander-Thrust: joystick 0 hat 0 up # Menu-Down: joystick 0 hat 0 down
I would post up a link to this, but since my webserver is down and my only webspace is on geocities I see no point in hitting my bandwitdh cap after a few minutes  Using these changes, the current unofficial build should be playable (at least enough to configure and run). I have no idea of any other bugs but I figured this was important enough to post up here.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Rock
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on: July 29, 2003, 05:08:51 pm
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Ahem... When the Dnyarri took control over the Milieu, one race fought back -- the Taalo. These slow, quiet creatures were silicon-based life forms but bore little resemblance to the modern Chenjesu. The Taalo were natural immunes to the Dynarri psychic compulsion; they were unaffected by the creatures' power and the Dynarri would not permit anyone to exist outside their control so they ordered the remaining eleven races of the Milieu to attack and destroy the Taalo home planet. This planet was one of the few Milieu worlds located in this region of space. I believe you call their star Delta Vulpeculae. Their home was a moon revolving about the second planet. I am sad to say that the Taalo were, indeed, eliminated. However, at the time of their devastation they had completed a device which they thought would give other races psychic immunity like their own. What happened to this device, this shield? It's hard to say. Maybe it was destroyed in the attack on their homeworld, maybe not.
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