The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 08:24:00 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  Show Posts
Pages: 1 2 [3] 4 5 ... 16
31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 2 - Ringtones on: February 26, 2005, 02:18:08 am
It doesn't export instruments, but you can change what each instrument is set to using the dropdown menus. Just play around with them until you find a good match.
32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 2 - Ringtones on: February 25, 2005, 06:28:24 am
Optionally, if you feel like getting your hands a bit dirty, you can try ModPlug Traacker. This will, among other things, allow you to export a .mod as a .mid. The only catch here is that you'd have to give out some information to download it. If you don't really feel good about doing this, I have a copy availible on my machine.
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM music in MP3 format? on: February 18, 2005, 12:07:55 pm
Quote
Thanks for pointing out the error. I actually corrected it yesterday, but my bandwidth was being so sluggish (from something unrelated to this) that I didn't have the patience to mention it until now.

It's good to see so many people are taking to these files. However, I do have one minor gripe. I've noticed on my transfer logs that many of you have requested both the compressed files and the individual ones. I can't actually tell (yet) if you're completing those requests, but I should relay this to you anyhow. The compressed downloads have exactly the same files you see from the individual links. If you want all the music, get the .RARs. If you only want a few tracks, then use the links for those. It's not that I have any real limit to how much bandwidth I can use, but it just seems like a waste to download all those files twice.

Now that that's out of the way...

Since Fileplanet just loves to not work, here are the converted 3DO exclusive tracks.

All of them in one file 29.86 MB Total

Individual Tracks: 30.2 MB Total
Battle
Hyperspace
Orbit 1
Orbit 2
Orbit 3
Orbit 4
Orbit 5
Outfit Starship
Quasispace
Shipyard
Space
Starbase
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM music in MP3 format? on: February 16, 2005, 03:13:42 pm
Since the 3DO tracks are already availible above, I went to the trouble of converting all the mod tracks into mp3s as well. I used ModPlug Tracker and LAME to accomplish this deed. These files are being hosted on my personal machine, so bandwidth might be a bit on the low side (since I've got it being used most of the time), but if you're patient enough you can get all of this with little difficulty.

As a test, I plugged these files into Nero's audio image creator. All of these tracks take up about 77 minutes of an 80 minute CD-R. I'd say that's a pretty cozy fit. Wink

First of all, here are the compressed files that, between the three of them, contain all the music in UQM.
Comm Screens 16.8 MB
Victory Ditties 642 KB
Everything Else 4.29 MB

And for those of you who only want a single file, here is the full list of tracks...

Comm Screens: 26.0 MB Total
Arilou
Chmmr
Druuge
Dynarri
Ilwrath
Kohr-Ah
Melnorme
Mycon
Orz
Pkunk
Shofixti
Slylandro Probe
Slylandro
Spathi
Starbase Commander
Supox
Syreen
Thraddash
Umgah
Ur-Quan
Utwig
VUX
Yehat
Zoq-Fot-Pik

Victory Ditties: 738 KB Total
Androsynth
Arilou
Chenjesu
Chmmr
Druuge
Human
Ilwrath
Kohr-Ah
Melnorme
Mmrnhrmm
Mycon
Orz
Pkunk
Shofixti
Slylandro Probe
Spathi
Supox
Syreen
Thraddash
Umgah
Ur-Quan
Utwig
Vindicator
VUX
Yehat
Zoq-Fot-Pik

Everything Else: 7.64 MB Total
Battle
Hyperspace
Orbit
Outfit Starship
Quasispace
Red Alert
Shipyard
Space
Starbase
35  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 in Japanese on: January 31, 2005, 07:09:17 am
I did a bit of searching about the net for a copy of SC2j. Unfortunately I was only able to come up with one result myself. Thankfully Nic came through with an additional link. And eBay seems to only have one copy of SC2 (probably the American version) at this time. So, it looks as though someone (with the funds) could get a copy of SC2j. Too bad I couldn't find an ISO.
36  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't run 0.3 at all on winXP.... on: January 24, 2005, 05:35:36 am
You know, with all of these problems out of the Windows installer, I'm half tempted to resurrect my reverse engineered Blizzard installer so that I can build one for UQM.
37  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: how do u win?-.- on: January 22, 2005, 02:02:19 pm
Quote
If you mean expensive in the literal sense, it doesn't matter since you have unlimited RU at the end of the game.

That would be true if you wait to free the Chmmr until after you've collected everything else. As long as you don't have the Talking Pet and/or Utwig Bomb, the Chmmr will provide you ship designs, but not infinite RU. This, of course, means that you have to buy their ships out of your own pocket. Once both of these items are in your posession, you need only visit the Chmmr homeworld, and they will set you up to battle the Sa-Matra accordingly.

Essentially, the infinite RU is provided to offset the fact that you have most of your ship's slots filled up with that blasted contraption. Hehe, I made a funny!  Smiley
38  The Ur-Quan Masters Re-Release / Starbase Café / Re: ASCII Art on: January 14, 2005, 01:36:09 pm
Perhaps you could modify the original image so it only shows the text and none of the "fluff" around it? That way, when it gets translated into ASCII, it will be easy to read.
39  The Ur-Quan Masters Re-Release / Starbase Café / Re: ASCII Art on: January 03, 2005, 03:32:01 pm
Perhaps this may be of some help to you. Of course, you'll likely have to make some modifications to the output so you'll pure ASCII art (as opposed to HTML-enhanced).
40  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: is it possible to just frag all the precursors on: November 30, 2004, 05:13:01 am
Even though it's unrelated to the topic at hand, I should point out that your Vindicator config is highly inefficient. If you make these adjustments:

Remove two of the targetting systems and one Shiva Furnace
Put three Dynamos where those were.
Move your Hellbore Cannon to the second slot.

You will reap these benefits: Higher energy recharge and an extra (seemingly free!) blast from your cannon. And though it does help your auto-aim to have three targetting systems, one will suffice as long as you're within the proper range.

You could also (highly optional) remove two crew pods and replace them with Shiva Furnaces. With that kind of energy output, you are only one Furnace away from never running out of energy for your Hellbore Cannons!

As far as the actual topic goes, you will indeed need to locate the toady dweeb to get rid of that Kohr-Ah guard force.
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Shofixti voices? on: May 03, 2004, 01:02:23 pm
My only beef with that image is the massive amount of stars you have in it. If you were to reduce the stars, but make them bigger, it would look a bit more appropriate. Right now it looks more like random noise than space.

Other than that, I suppose if you wanted to add a bit of flavor you could add "kill paws" to the Scouts, like the ones shown in SC1.

As far as audio goes, I would suggest you use Goldwave. It's simple enough for amateurs (like myself) to pick up and use without trouble, but it still has some pretty advanced options. The only problem is that this version is limited due to being a trial version.

I can't think of any specific filters that would make you sound "Shofixti"ish. Your best bet would be to try to imitate a Shofixti as best as you can, then play around with filters at random until you arrive at something that you like.
42  The Ur-Quan Masters Re-Release / Technical Issues / Re: Reusing Previously Downloaded Content on: April 07, 2004, 07:42:14 am
Originally, UQM's content files (graphics, sounds, etc.) were stored in a subdirectory in the UQM install path. As of 0.3, the files are stored in zip files.
43  The Ur-Quan Masters Re-Release / Technical Issues / Re: HELP ME WITH THESE QUESTIONS B4 THE GAME on: April 07, 2004, 04:13:49 am
A little reading goes a long way.
44  The Ur-Quan Masters Re-Release / Technical Issues / Re: HELP ME WITH THESE QUESTIONS B4 THE GAME on: April 06, 2004, 04:19:38 am
If you can't find a cd to burn on to, then use floppies and download only the required content package. I'm not sure exactly how large this will be, so if it's any larger than a floppy you'll have to find a way to span the data across multiple discs. However if you are able to find a cd, and if you wish to invest the time/space in getting them, I suggest you get the optional 3DO voice and 3DO music packages as well.

You also have the option to download the remix packages, which like all of these other files, may be found on the download page.

In conclusion:
- The content package is required.
- The 3DO music and voice packages are nice, but still optional.
- The remix packages are also nice, and require an extra parameter to run with the game, but are optional.
45  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Council of Starfire - The Road to 0.4, #5. on: April 05, 2004, 07:53:02 am
I've never really understood the need for age-rating systems on video games. The fact that a government standard assumes that mental maturity increases with physical maturity shows that somebody wasn't thinking properly in the first place. Besides, if any human (child or no) can be supposedly warped by simple words, then they weren't really warped by them at all, and were already so prior to hearing such things.

Blood and gore I can understand increasing a rating over. I can even understand it when sexual situations are involved, but language? It doesn't matter how much you censor the material that a child views, eventually he or she will be exposed to those words and ideas, and will have to deal with them. Besides, teaching children that they are "naughty words" gives them a distorted view of the language. After all, those "naughty words" sure do get uttered a lot. What's the point in not using those words if the ideas that they convey can be easily duplicated with other words? It makes no sense to me.

Er, oops...I unintentionally turned that into a rant. Oh well...*posts*
Pages: 1 2 [3] 4 5 ... 16


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!