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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: help? on: September 19, 2003, 08:05:12 pm

This is a known problem with most file systems, especially Windows FAT. Most file systems allocate file space using blocks of a fixed size  (usually 4, 8, 16 or 32 KB). If the file system contains a lot of small files (UQM is a notorious offender, if you aren't using zipped content (hey, I managed to get this thread on topic Smiley)), you end up wasting a lot of disk space by storing small files in large blocks. A more detailed description can be found here.
That has nothing to do with what he's talking about.  The slack space is included when you check the file properties.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: help? on: September 19, 2003, 11:41:35 am
And I can tell by simple way. It tell me lets say, 2.8 GB is full but when I select all files and press "propeties" it says it takes ONLY 1.8 for example.

That's actually normal, and it happens with all hard drives.  The first reason is that hard drive manufacturers usually "cheat" a little bit with the numbers.  For example, a GB contains 1,073,741,824 bytes.  HD manufacturers round that down to 1,000,000,000 bytes when they make their numbers.  So, for example, a drive that contains 21,474,836,480 bytes they call a 21.4 GB drive even though it's really only a 20.0 GB drive.  Your operating system uses the correct number, so it will say that this is 20.0 GB.  Also, most operating systems use a lot of overhead for laying out the file system, and this space gets taken out of the total.  So you could have a "21.4 GB" drive that gets full when your OS says there's only 17 or 18 GB of stuff on it.  It's completely normal and happens with EVERY hard drive.

edit: Right after I posted this, someone showed me this link:
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: August 05, 2003, 10:28:17 pm
As far as the new Precursor ship goes, one *is* shown during the ending sequence of the 3DO version of SC2, but the game deliberately refuses to tell us where it came from.  TFB needs to hurry up with a new SC game to explain this to us.  Grin
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: August 05, 2003, 10:22:40 pm

The slylandro have indicated that they have a height range, and if they go too low then bad bad things happen.

Detonation does not require collision. Ever heard of depth charges? They are bombs launched from ships that fall through the water and explode after a given period of time. If they are near enough to a submarine, they will damage it, perhaps enough to destroy it. No collisions (unless you consider the pressure wave to be a bunch of water molecule collisions).

"Any" projectile?
A) there is no chemical that destroys everything (though you can come up with combinations that come pretty close, they also react with each other -- e.g. strong acid, strong base)
B) you can always make the projectile fatter and fatter, thus giving the atmosphere  matter to eat away while leaving matter in the middle undisturbed. Take a couple 10 Km asteroids and dump them -- instant hydrogen bomb strength detonation along a column!
C) You can also put things inside the asteroid, in nested pressure vessels. Things such as hydrogen bombs or poisons.

We're talking about conventional weapons here, not depth charges or "fat" bombs.  I mean, at least TRY to apply your brain here for a second.  Do you really think the Ur-Quan carry around such weapons?  Do you think they would develop such weapons just to destroy a race that can't ever leave its home planet anyway?  Yes, it would be a huge waste of resources.

And slave-shielding Vela wasn't a waste of resources?
No, it wasn't.  The humans on Vela would be capable of leaving if someone were to give them a ride.  This is something that the Slylandro CANNOT do under any circumstances.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ATTN Fred: Groombridge dialog on: August 05, 2003, 09:49:39 pm
we are currently so very busy.  

Busy on a new SC game?  Wink, wink!  Nudge, nudge!
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: July 29, 2003, 08:34:10 am
I'm not sure that killing the Slylandro would be easy.  I mean, they live in a gas giant.  They could hide pretty far down in it.  Also, the weapons would have to directly hit a Slylandro to kill it because there's nothing for projectiles to detonate upon.    You also have to consider that perhaps the particular gaseous mix of the planet would destroy any projectiles that penetrate too far.  As for the Kzer-Za not slave shielding them, what would be the point?  Since they can't leave the planet anyway, the Kzer-Za would probably consider slave shielding them to be a waste of resources.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The "Perfect Ending"? on: July 25, 2003, 07:24:39 am
TFB should hurry up and make a game called "The REAL SC3," so everyone will understand.  Cheesy
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Help.. am I screwed on: July 25, 2003, 07:18:06 am
About the only thing I can think of is to try warping out of the encounters(select your main ship and then when the battle starts press ESC).  If there's too many chasing you, though, you may just be screwed.  If you're mining in Giclas, I would imagine that some of the ships chasing you are Pkunk, which would be a relief.

Just out of curiosity, what made you decide to mine in an area swarming with Ilwrath ships?  That's a bad idea, man.   If you like danger THAT much, you may as well go mining in Crateris and Horologii for some REAL fun.  Cheesy
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Portals on: July 25, 2003, 12:44:27 am
I would say that there's something VERY important in Ilwrath space.  As in, you can't beat the game without it.  That important.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Is it me... on: July 24, 2003, 09:11:48 pm
...or do the Kohr-Ah have the best lines in this game?  They are so straightforward and direct; I love it.  

My favorites:

You: Surrender or we will destroy you!
Kohr-Ah: Over five thousand races have made such a claim.  We survived.  They did not.  Nor shall you.

You:  Surrender or die!
Kohr-Ah:  Our counter to your statement is simpler: Just die.

You: You attacked us before and we survived!  You cannot destroy us!  Submit!
Kohr-Ah.  We did.  You did.  Yes we can.  No.

Pretty confident bugs.   Grin
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melnorme exposed! on: July 22, 2003, 11:24:57 am
Play Sc3

SC3 is fan fiction.  Nothing that happened in that game truly happened in the UQM universe.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melnorme exposed! on: July 21, 2003, 10:34:08 pm
Actually, I don't think that the Ur-Quan pose much of a threat to the Arilou, so the rationale that they need you to dispose of the Ur-Quan for them is suspect.  The only reason they fought in the war against the Ur-Quan was to help out the humans.  Once the humans could no longer be helped, the Arilou went back to Quasispace where the Ur-Quan could not reach them.
13  The Ur-Quan Masters Re-Release / Technical Issues / Crash upon save on: July 21, 2003, 10:22:52 pm
Using UQM .24, I saved my game last night and the game immediately crashed.  The save game can be loaded fine but if I load this particular save, the game will now crash EVERY time I try to save.  The save files that it is creating are  >50k, as opposed to the ~2k save files that it normally creates.  If I sent you one of these files, would that help to root out the bug?
14  The Ur-Quan Masters Re-Release / Technical Issues / Re: Okay, another stupid question on: July 18, 2003, 09:40:01 am
Yeah, I realize that now; I had taken "content" to mean "static content."  Lips Sealed
15  The Ur-Quan Masters Re-Release / Technical Issues / Re: Okay, another stupid question on: July 18, 2003, 06:47:24 am
I decided the easiest way to fix the carriage returns would be to simply copy the "comm" directory from the .20 release over the one I retrieve from CVS.  This fixed the speech.  However, the lander communication messages had random line feeds in them, and several screens worth of garbage at the end.  I figured this was another line feed problem, so I copied the entire .20 "content" directory over the one from CVS.  Now, the executable crashes on startup right after the message about "starcon.key" with the error:

Unhandled exception at 0x00000000 in uqmdebug.exe: 0xC0000005: Access violation reading location 0x00000000.

The debugger points to line 319 in getres.c.  I don't understand this; surely the game content doesn't change from version to version?  Any ideas?
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