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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Work in Progress: Orz Translation Guide on: August 29, 2003, 06:08:40 am
It had been my personal theory that the Orz was one creature which existed in some alternate dimentsion and extended *tenticles* to touch our reality.  I based that on the refrences to *bubbles* and *tenticles* that the Orz makes.  I took *bubbles* to mean "atoms" rather than "cells", based on the comment that Orz makes about light reflections.  I dont feel like digging up the quote right now, but it was something like "silly campers, you think Orz is giving off light reflections, but Orz is not".  

The image in my mind of what the Orz actually is could be convayed by analogy: think of an octopus touching a piece of paper, perhaps in several places.  To a creature living on the 2-d paper the tenticles (which are 3-d but have a surface area which can be considered 2-d) appear to be coming from nowhere, but can be accepted as real.  Similarly, the Orz is some sort of 4-d creature which touches our 3-d space and projects volumes into it.  The *bubbles* could be the atoms that Orz has to extend into our 3-d space to make itsself "real" to us.  Orz might need one *tenticle* per *bubble* (atom), which would be a lot of *tenticles*, or the entire biological complex which manifests itsself as the Orz creature could be one *tenticle*.

As for Orz comments about the Taalo, I kind of think that the way the Korh-Ah describe the destruction of the Taalo implyed that the Taalo didnt really care about their destruction.  Rather than bother to resist, they simply streached out their biological process to the point where they were indestinguishable from natural geological processes.  If thats what happened, only someone able to look at events on a really really long timescale would even be able to notice the Taalo, and seeing as the Orz comment that "*time* is many" to them (it, whatever), they should be the only thing capable of seeing the Taalo in their "slow-time" lives.

I dunno though, thats just what I thought.  The nice thing about the Orz is that an observer can impose whatever assumptions they want over the mistranslated words and get different meanings out.

I still wonder what the hell *enjoy the sause* is all about though.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Simple Question on: August 16, 2003, 09:41:06 am
ahh... outside the quotes... i think i tried that also, but i probably just didnt do it right

like i said, a simple question
3  The Ur-Quan Masters Re-Release / Technical Issues / Simple Question on: August 16, 2003, 03:19:34 am
I know this makes me a n00b, but I would like to know:

How does one actually run command line modifyers (like the -f for fullscreen, etc) in windowsXP?  I tried adding them onto the shotcut on my desktop with which I run UQM, and then I tried running them in dos, and I couldnt get it to work.

I know the answer to this must be simple, I just cant seem to remember how though.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: FIghting Melnorme on: August 14, 2003, 05:12:24 am
Replaying games can be fun, if its a game where its actually fun and challanging to do so.  And once you beat a game a couple times, its even better to find some sort of user-imposed dificulty mod to crank up the game even more!

Its not a new idea, havent your heard of the japanese dudes (actually, im sure gamer everywhere do it but whenever I hear about it its some japanese guy) who go through FF2 and beat the game at level 5, or go through Zelda and dont collect the heart contaners?  I myself got really into Metal Gear Solid 2 (despite the flakey plot and lame main charactor) and beat it on extreme with no radar AND NEVER ONCE KNOCKED OUT OR KILLED A GUARD!  It was totally sweet.   Geek-Gene indeed!
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ships from best to worst on: August 13, 2003, 03:28:57 am
actually, as someone allready pointed out, the best way to express the rock-paper-sicsors nature of the ships is to make a large table listing which ship would have the advantage when matched up against another ship.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Chmmr on: August 12, 2003, 08:28:23 am
Right after I posted this question I went ahead and started a new game anyway, using the strategy someone posted recently.

On my new game, about two months have passed and I allready have just about all the Melnorm tech, plus full thusters and turning jets.  Very nice stuff.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / The Chmmr on: August 12, 2003, 05:45:23 am
I understand that I need to save (or set free or whatever) the Chmmr, but I dont seem to be able to find them where I was told they would be, namely, Procyon.

I go to Procyon and I go to the first planet, and it seems to be totally normal!  Now, the Kohr-Ah have won the docternal war and are cleaning out all the races.  Is it possible they wiped the Chmmr out?  I noticed that most races pop off the map only once the Kohr-Ah have moved directly upon them, and it didnt seem that this had happened, but then again distroying a shilded world wouldnt be that hard anyway, right?

I think I may be forced to start over and actually rush a bit this time arround, I didnt do a lot of stuff on this game that I now see I should have.

Oh yeah, the date in my game is Jun 15, 2159

I guess my question is: is there any way I can win now, or should I just start over?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: August 08, 2003, 07:22:05 am
Thats good thinking about the Melnrome, except that when you first meet them the guy says something to the effect of "we have just arived in your reagon of space and are looking forward to establishing profitable trading relations", so thats takes care of it.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: August 08, 2003, 03:16:57 am
well, yeah... I guess thats just doing my first option then.

But, it dosent seem that the Ur-Quan had anything against Precursor junk, so I dont think that'd be the _best_ explanation.

The thread asked for plot holes, and when the commander goes to the trouble of telling me about a starbase at Alpha Centuri I did kind of expect one to be there.  Furthermore, just going with my option 2 dosent sound like it would be that much work and it would add to the feel of the game, in a small way.  Just a sugestion.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking post-1.0: "Shoring up" the s on: August 07, 2003, 06:00:43 pm
Well, I am not that hardcore on SC2 yet, I am actually finally getting to play it all the way through thanks to this conversion project.

Most of you hardcore people probably dont ever have reason to talk to the starbase commander about galactic history any more, being so into the game and all, which is why someone hasent noticed a plothole the commander mentions.  While telling you about the Precursors, the commander mentions some of the artifacts they have found, inculding "a starbase in alpha centuri".

Plot Hole: What starbase at alpha centuri?  As far as i could see, there wasnt one there.

Now, there could be a couple ways of fixing this.
1) Just leave it alone and figure nobody really cares.  Not the exciting option but clearly the least work.
2) Actually implement a starbase at alpha centuri.  I think, if this were to be done, that it would require a new graphic, because I doubt the precursor's would look like the only existing starbase graphic (the earth one).  As far as whats at the starbase, it could be as simple as a little text message saying "hey, yeah its a precursor starbase..... and its really empty, and really useless.  The Xeno guys will love it though".  Allthough the text should be easy to put in, I dont know how hard doing some sort of incounter in space of that nature would be (seeing as incounters with just text happen on surfaces traditionally).
3) Implement some other explanation.  The commander could say something about how the humans towed it somewhere for further study, or declared it scrap and decided to take it apart, both to learn anything they could and for the free recources it represented.  For that matter, most players encounter the trademasters at alpha centari first, so having the trader (but only that one trader) say something in passing about how "why, at this very star there used to be an amazing Precursor space station, before its orbit decayed and it fell into the sun" would work.  But, this option would take more work because it would require voice acting or some other form of plot tweak.

Its not like this is a big deal or anything, but it strikes me as an atmosphere thing that adds to the game in a small way.  It seems to me the Precursors would have left more than a few shiney convienent devices, and if enountered early would give a new player the impression that space is littered with precursor junk, making the acceptance of some of the other highly convient objects a bit easyer to swallow.

Then again, for a game this good my suspension of disbelief factor is so high I dont really mind that space is littered with a collection of artifacts which happen to perfectly conincide with what I need.

I sure hope that this wasnt covered elsewhere in the game, or that there wasnt actually a starbase there and I missed it, cause then I'd look stupid, which is never good for your first post.    Smiley
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