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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / The Arilou are in StarGate SG1! on: August 24, 2005, 04:51:12 am
I was looking through Gateworld (a Stargate fansite) and ran across this description:
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THE STARGATE OMNIPEDIA 
ASGARD
One of Earth's most powerful allies, the ancient and benevolent Asgard have been aware of the Tau'ri for some time. They have assumed the personae of Norse gods on many worlds, including Cimmeria (protected by Thor's Hammer), and K'Tau, a more progressive world but still heavily immersed in Norse beliefs.

Physiologically, the Asgard average about one meter in height, with grayish skin tones, small, skinny limbs, large heads and black eyes -- bearing a striking resemblance to the Roswell Greys described in countless UFO abduction stories. The Asgard have been incapable of meiosis (sexual reproduction) for thousands of years. They have resorted to a solely enhanced mitosis (cloning) existence, forcing them down a path that will eventually lead to their extinction. Because of this, the Asgard have taken drastic steps to ensure the survival of the species, including kidnapping people from Earth to study human development.
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Ahem deja vu?  Sue em Toys For Bob! Get $20 million and make us a Star Control 3!




2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: February 11, 2005, 10:34:03 pm
Just got my new comp a week ago ( a Dell Inspiron 8600 with the 128 mb Radeon 9600 vid card  Grin) so now I finaly got to try out the game! (My last comp was intel extreme gfx card.)

First off: I'd like to say the gfx are absolutely amazing! I was playing Doom 3 before I installed Aftermath and if the gfx look great after that then I think I can say they are near the best I have ever seen.

2nd: some bug reports. If I sellect Arilou in melee the screen jumps to a random spot in the playing field, hangs there for a seccond, and then shows a big ship explosion. It never shows the Arilou ship. The freighter does not suffer from this problem. Also at one point while in melee the hyperspace swirl appeared over the enemy ship for a while then it appeared on my ship and then they both exploded  Huh.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Want a new Star Control? Quick go here! on: May 05, 2004, 01:39:26 am
MoM has allready been remade... Ever heard of Age of Wonders 2 ? aka AoW2...
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Want a new Star Control? Quick go here! on: April 23, 2004, 09:28:42 pm
Stardock, makers of the insanely great game Galactic Civilizations (I have it and its like Master of Orion and/or Civilization), has a poll up about which game should be remade, Master of Magic or Star Control.

Now, you probably have to register for a free account to vote, but here is why I think you should do that... I've read a couple of times that the owner of Stardock is interested in making games or types of games that no one makes anymore. Now, I'm not saying they would be able to make a direct sequel for Star Control, but maybe a game that has the same type of gameplay like Star Control or Star Control 2. I'm a huge fan of Stardock and Galactic Civilizations. Anyone else that has experience with Stardock should chime in with some comments...

Needless to say, I think every Star Control fan should go over to the Gal Civ website and vote for "Star Control" in this poll! (its on the left side of the main page, called the "Cyber Poll")

http://www.galciv.com/









We are falling slightly behind in the poll. Get your buts over there and vote! On the double!  Grin
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Enter Spoilers here on: March 27, 2004, 01:11:00 am
Sell the maidens to the drudge ?!!? Thats just mean... And not even a good joke. And you DO need to go into the other dimension...
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The new "planet" Sedna, and UQM on: March 25, 2004, 07:27:18 pm
Are you aware that Pluto's moon is the LARGEST relitive to it's planet in the solar system?  Shocked So WHY hasen't it been added to the game yet?  Huh I mean if your even thinking of adding Sedna or there being a reason it isen't there... wheres Charon?!? I mean it's larger than Sedna isen't it?
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mod on: March 06, 2004, 03:31:50 am
I never heard anything about implants.   Huh  You sure you don't have em confused with the borg?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My Apologies. on: March 05, 2004, 06:07:55 pm
Apology Shocked  definitly accepted. When you get back please do rebut my new post on page 4 of the "The Orz, the Arilou and perhaps a New Idea" thread. And I take back the moron coment.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mod on: March 05, 2004, 11:52:25 am
As he said... They were built by humans... And while the Synth are sposed to be more intelligent I never saw ANYTHING about psi abilities. So what do you mean cranial wiring? Also it seems to me one could revamp the control parts of the ship for normal humans. The Eluder would only have been reverse engineered but in my story the computer would at least partial blue prints for the ship. Much easier to tinker with than something that has been reverse engineered.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mod on: March 04, 2004, 03:22:03 am
Someone else segested that one might find live Androsynth in the Orz's dimension. I personaly dislike that idea and prefer the derlict ship idea.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Orz, the Arilou and perhaps a New Idea. on: March 04, 2004, 02:15:12 am
Ahem the Orz are wearing suits because they use liquid ethanol as their gas exchange medium and as far as I know most other ships don't have aquatic enviroments of liquid ethanol... Hence they kinda have to wear the suits. Also their going out into space and most races probably wear suits while in space...
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mod on: March 03, 2004, 09:00:12 pm
Idea: When you enter quasispace with an Orz ship on board there should be some sort of event announcement... I spose the best would be if the color of quasispace changed... say to yellow... but if thats not possible one could have a text announcement about "spatial instability". Then in quasispace worm holes would kinda start blinking in and out of exestence... or if that's not possible with the game engine one could have the game display slow moving ships following you... just with worm hole ish gfx to em instead. 9 in 10 chance that when one encounters one of the worm hole thingys one would get a random encounter with some kinda space monster... But 1 in 10 chance one would get transported into a sorta quasispace looking place just with a blue or perhaps black background. There would be 2 objects in this place: a worm hole where one enters that leads back to quasispace... and a little way from the hole a drifting derelict Androsynth ship. You can at any time exit this place via the worm hole... but if you do the disturbance in quasispace stops and you can never get back to the place with the Synth ship again. One can also go over and touch the Androsynth ship... in which case a lander report comes up (like when you touch the starbase orbiting the Chmer world) and says something about having explored the ship, there being some spots of servier damage, there being no bodies, about having found a heavily damaged copy of the captains log, the log saying something about odd ghostly occurrences, the crew going nuts, and a final inchorent phrase about "having to kill myself (or leave, or kill everyone else, or something) before the *things* get me". The lander party should then say something about some parts of the computer system still being intact and it being possible that if one could get it back to earth starbase one might be able to unravel some of the secrets of Androsynth technology and then there should be some comment about it being "real creepy over here" and "I'm getting a disturbing feeling I'm being watched". Then there should be a dialog choice of either "take the ship on board for salvage" or "get the hell out of here before something happens to us". Either way immediately after that you should get a message from sensors about there being something huge coming towards us as near as sensors can tell from all sides. The radar should then show a ring of hyperspace signatures closing on one with an ETA of around 20 seconds, more than enough time to get back to the worm hole which leads back to quasispace. If you stay till the hyperspace signatures get to you the screen should go blank and back to main menu... or if someone feels like rendering it it could display a picture of the Vindicator broken and burning in the background with a human body floating in space in the foreground in a small cloud of frozen blood and the slightest suggestion of a manta shape hovering against the blackness near the Vindicator... then back to main menu Grin If you go back to quasispace without the Synth ship everything should go back to the normal game story... But if you bring the ship with you several "interesting" things should happen: (1) The Ariloo should refuse to have anything to do with you as long as you have the ship... saying something about you being contaminated (2) Every 5 or 10 days or so you spend getting to earth there should be a high chance of one of the following things happening: (1) 1-20 of your crew vanish into thin air. (2) One of your ships (not the Orz or Androsynth ships) mutenys and has a 50/50 chance of either just leaving with a message of something like "My God! Their coming! We must get away!" or of fighting you in which case they say something about having to destroy *them* before they kill us all. Once you get back to the starbase there should be a report from the science team that they have managed to retrieve the design specifications for the Androsynth Guardian and can now build them but that the one you retrieved has vanished in some sort of spatial anomly/explosion. At this point the game goes back to normal with the exception that you can build the Androsynth Guardian Cheesy


I would like to note that the designers of the game originally intended for there to be unusual occurrences if you took an Orz ship into quasispace with you, but never had the time to put it in. Of course I doubt they intended to give one the ability to build the Synth ship  Wink But then I seriously doubt anyone will object to that  Grin Also this leaves the Orz/Androsynth mystery intact and in my opinion makes it even creeper. I do hope you can use this and if I can do anything to help please let me know.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Orz, the Arilou and perhaps a New Idea. on: March 03, 2004, 05:24:00 am
Quote
Brain:
Quote:You leave the area before the orz notice  


Uh, I thought Buwolski was "noticed" due to the immense amounts of cuts and his inherent screaming about ghosts and "them".

Quote:Because earthlings are all different they don't all smell alike and the orz detirmine that the infection will not spread because the guy will die first and won't have a chance to pass along the dangerous information.  


The Orz aren't that stupid. If this theory was true, they would've killed him because they'd know from fighting off the Androsynth that humans are a wee-bit more resilient than to just be slashed up a few times and die.

Quote:The parisites have learned to mask their *smell* from the orz so the orz don't notice.  


Then the Orz would probably realize that and try to find a new way to detect this "infection".

Quote:The orz do notice and kill him later.  


Why wouldn't they kill him right away? You notice your crew never drops either. Don't try to blame combat deaths for his, either  

Quote:He dies before the orz notice.  


He doesn't. Crew doesn't drop.

Quote:One infection is not enough for the orz to notice.  


If the Orz were so "universally minded" as you portray them as, they'd try to wipe out all cases of this 'infection' ASAP. It's like saying, "Oh, one case of the Black Plague isn't anything to worry about." You're eating your own words here.

Quote:And any number of other possibilities I haven't thought of yet...  


You keep 'em comin', I'll keep on gunnin'.




Lets take this one at a time...
Quote
Brain:
Quote:You leave the area before the orz notice  


Uh, I thought Buwolski was "noticed" due to the immense amounts of cuts and his inherent screaming about ghosts and "them".  


He was noticed by the Orz? How do you know? Were they looking in and saw and heard him?

Quote
Because earthlings are all different they don't all smell alike and the orz determine that the infection will not spread because the guy will die first and won't have a chance to pass along the dangerous information.  


The Orz aren't that stupid. If this theory was true, they would've killed him because they'd know from fighting off the Androsynth that humans are a wee-bit more resilient than to just be slashed up a few times and die.  


Uh in my theory the Orz didn't fight off the Androsynth... They wiped em out because the Sinth were all infected... I guess you missed that bit.

Quote
The parasites have learned to mask their *smell* from the Orz so the Orz don't notice.  


Then the Orz would probably realize that and try to find a new way to detect this "infection".


Wow. That was the most stunningly logical refutation of a point I have ever seen. I mean really... "Then the Orz would PROBABLY realize that".... How do you know? Did the Orz tell you? How do you know that they succeeded? How do you know that the Orz know that the parasites have "adapted"?... Since you appear to be completely unable to offer a coherent refutation of this suggestion I take it that you agree with me... Right?

Quote
The Orz do notice and kill him later.  


Why wouldn't they kill him right away? You notice your crew never drops either. Don't try to blame combat deaths for his, either


Pray tell WHAT do you think happens to him afterwards? He takes a quick trip to sickbay and then it's back to active duty? No one questions him about what happens? None of the cuts also have internal counterparts? He suffers from aminisia afterwards? Please... I want to know... according to you what happens to him afterwards?

Quote
One infection is not enough for the Orz to notice.  


If the Orz were so "universally minded" as you portray them as, they'd try to wipe out all cases of this 'infection' ASAP. It's like saying, "Oh, one case of the Black Plague isn't anything to worry about." You're eating your own words here. [


I gather that you don't fully understand the English language.... Keeping that in mind I will attempt to rephrase: Perhaps one infection is not a strong enough *smell* for the Orz to *smell* it. Perhaps their sensory apparatus isn't that sensitive.

Quote
And any number of other possibilities I haven't thought of yet...  


You keep 'em comin', I'll keep on gunnin'.


Oh PLEASE do! I can't wait for another display of your ahem... "Reasoning" abilities.

And in that vane I will share another idea I have had. It Is possible to PROVE logically that the Orz were not responsible for what happened to Bukowski on the planet. First of all lets make a list of the things we do agree on. (1) Bukowski was attacked by something unseen on the planets surface. (2) He was attacked because something he saw in the computers memory banks made it possible for *something* to *smell him. Assuming we agree on those points it is possible to prove with the data provided by the game that the Orz were not responsible accept in one possible circumstance... That the Orz were forcible removing the infecting organism from Bukowski and that the damage was caused by the organism "holding on".
OK what could the data that he saw in the Sinth computer be? It can't be about the existence of the Orz... He already knew. It can't be about the hostile intent of the Orz because even if you question the Orz about the Androsynth enough to make them hostile to you and then go back and land on the planet nothing happens. I rather doubt it was technical specifications on the IDF device. I would welcome any other suggestions so I can disprove them. Anyway it seems to me that the only possibility is that the computer contained data about something else... As in another IDF organism. Something that no one on the ship knows about or imagined or THEY would have been attacked....


Quote
I think we need to make a kiddie table like the SC Forum has, and Terminator and Orz Brain need to go sit at it. At least get your arguments into such a position that they do not contradict themselves or seem generally stupid. Until this time, remain at the kiddie table. Thank you.


I rather doubt a "kiddie table" would be effective due to the fact that morons like you would probably not confine themselves to posting there.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Orz, the Arilou and perhaps a New Idea. on: February 25, 2004, 08:06:41 am
There are several possibilitys... (1) You leave the area before the orz notice. (2) Because earthlings are all different they don't all smell alike and the orz detirmine that the infection will not spread because the guy will die first and won't have a chance to pass along the dangerous information. (3) The parisites have learned to mask their *smell* from the orz so the orz don't notice. (4) The orz do notice and kill him later.   (5)He dies before the orz notice. (6) One infection is not enough for the orz to notice. And any number of other possibilitys I haven't thought of yet...
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Orz, the Arilou and perhaps a New Idea. on: February 25, 2004, 02:36:52 am
I still prefer my old idea... The sinth became infected with something that came through the portal and the Orz wiped out the sinth to keep it from spreading. And the reason they kill you if you ask about the sinth to much is because you will become infected if you DO find out what happened... like the guy on the sinth homeworld.
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