The Orz are living in another dimension, and they were not able to *smell* this one.
They are not alone in their dimension, there could be some dangerous entities (maybe parasites) living there, which are also able to *slide*. When the Androsynth opened that DF-portal, these entities came and spread like a disease throughout the Androsynth. When the Orz found out what happened, they *pulled* the Synths to protect this reality from the evil ones. They do not whish you to become aware of what happened as that means to become visible (*smellalbe*) to the parasites.
But since their own dimesion seems rather full, and they are having trouble keeping togeather there, they do not return, partly to ensure that no one will reopen a portal.
Darn good idea! Wish I could have thought of it.
OK this is my new official theory. Allow me to expand it a little:
Quote: "HE DID A LOT OF DAMAGE TO THE ANDROSYNTH'S COMPUTER BEFORE WE STOPPED HIM, AND I GUESS HE MUST HAVE HURT HIMSELF IN THE PROCESS. HE'S CUT UP PRETTY BADLY. YOU KNOW, IT'S STRANGE, HE MUST HAVE HURT HIMSELF WORSE THAN I THOUGHT. NOW, WHEN I LOOK AT HIM, IT SEEMS LIKE HE HAS EVEN MORE CUTS THAN JUST A FEW MINUTES AGO, AND BOY, IS HE SCREAMING! "
The scientest fellow on the planet was obviously being killed by one of the seminvisible ghost/energy things that did in the androsinth. I don't see what that has to do with the orz.
Seems to me the reason the Orz attack you if you ask to many questions about the Androsinth is for the good of your species because - as demonstrated by the incident with the with the scientist and as the Arilou say later on - if you find out to much about the ghost/energy creatures then they can *smell*, ahem, I mean sense you and then they would kill you and likely move on to the rest of your species and the Orz figure that if you are so persistently interested in getting the information that if they don't kill you, you will find out some other way and get yourself and everything around / related to you killed and destroyed.
So why is it that everyone thinks the Orz are evil?
OK
now were talking!
They didn't have a clue as to the potential side effects of the Artifact's power. Here, maybe this will help: You're an Androsynth, sick of his vessel's slow normal form. Upon planetfall on a routine search mission, you find an artifact wrought by the Precursors. Naturally, you'd take it home. Your Xenotechs research it, and find out that it can make rips in the fabric of space. Logcial conclusion: Rips in space = Teleportation = Faster transportation for the Guardians.
Making viruses? Exploding? What the hell are you talking about?
What I am saying is that if I found an alien artifact that might do most anything and could be extremely dangerous I wouldn't take it home with me. I'd test it on a starbase or a ship or an uninhabited planet or a moonbase. I would not take it home to my most important population center until I compleatly understood it. And I would think the Androsynth would be at least this smart.
Yes they do. Yes it is. They probably did. Hmm, if you think about it, if the Androsynth tore a hole in space, it'd keep tearing as the planet moved and as long as the DF device was on, wouldn't it? That'd make it big enough for those uglies to stick their heads through.
How do you kill something you can't hit? They were "poltergeists" when they came through the portal, this is why the computer searches were so frantically looking for ghosts, wights, etc. I also really doubt that the Orz were going to be friendly if they came through without incident (which is most likely what they did.
You have a point. But how do you know that the Orz was ghostly when it first came through? That may just have been it's attack form.
3 (most logical): The Orz begin their assault on Eta Vulpeculae. The homeworld dwellers, scared to death, send out distress signals to space. The Guardians are the first to hear them, and come Blazing home. They land, lock their ships away somewhere were the enemy (whatever it is) won't find them, and then promptly get *pulled* themselves.
Then wouldn't they have also signald the Ur-Quan?
2: The Orz *pull* the Androsynth, then note that some of their technology could be of use, such as the Guardian's dualform. They take the ships afterward and research them themselves.
3 (most logical): The Orz begin their assault on Eta Vulpeculae. The homeworld dwellers, scared to death, send out distress signals to space. The Guardians are the first to hear them, and come Blazing home. They land, lock their ships away somewhere were the enemy (whatever it is) won't find them, and then promptly get *pulled* themselves.
Makes sense. Also accounts for where a starbase might have gone. But I dought the whole Androsynth fleet would have gone home and LANDED.
1. The Androsynth race are clones. Smell one, smell 'em all. Humans, who have genetic diversity, on the other hand, don't all smell alike.
2. I know. The Orz, as I've stated before, are bastards, but they're not stupid. If you saw a ship six times larger than two of yours put together and a fleet following it, are you going to blatantly attack it? It's like in SC3 with the Supox. They probably jumped them while they were in the Bubble, blew them apart w/ Marines, then dragged the Blade to Muhlifain, their Kessari *pretty space* base of ops. They're just waiting to kill you, I.E. the end of SC3.
Good idea. I never thought of it that way. Still after rubing elbows with the 2000+ crew of the starbase I figure they could work out a general *smell* for humans. Or they could have just killed everyone on the starbase with marines.
True, only in Unzervalt do you see one. When you spark the Yehat rebellion, the Kzer-Za are just a bit busy with their Doctrinal Conflict. You'll note that the Androsynth opened their portal and got *pulled* within the past five years, according to Xenotech Killgore in the lander quotes. The Doctrinal Conflict starts as the game starts, meaning the Ur-Quan would've had time to come and assist the Androsynth. As for "destroying Dreadnoughts like tissue paper", the Androsynth wouldn't know that. Their Guardians are more than a match for the Nemesis.
So your saying that when the Synth went off the air / sent a distress call the Ur-Quan did not come investigate? When the Androsynth went off the air wouldn't the 'Quans have thought something funny was happening. You know, like a slave rebelion?
This is my own personal view on DF and the way it works, so take it however you'd like.
Picture space being a thick piece of cloth, and a ship being a needle. Space as we know it is a smooth and ordered thing. Pushing a needle through one end of fabric to the other is like traveling through space.
B_______________________________________________ A
--------------------------------------------<=====================
------------------------------------------------------------------------ ----------
Pushing through something like such would take a bit of time. DF, as I see it, would "fold" space, allowing the ships to move much faster from point to point.
Now, instead of pushing an I through an I, think of it as pushing an I through an S (I tried to draw this, no avail). It's the same amount of space, but folded as it were, to make travel easier.
This is just my concept of DF. If someone else has one, I'd love to see what it is!
Thats hyperspace. I figure DF is more like punching a hole in space to another universe.