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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC3 release, UQM-style might happen, according to Frogboy on: July 16, 2018, 04:05:07 am
As Yazman said this is something we are looking into doing. I do not have an ETA for you guys but Serosis has been talking with Brad on and off for awhile about us getting this released to the community.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: SCO: Of Shadows, Music and Mu'Kayaan [June 30th] on: July 03, 2018, 04:22:22 am
Um... I'm pretty sure the "Re:" in emails is not an acronym, so there shouldn't be any periods in it. As far as I know, it's just an abbreviation of "reply" or "response".
Heh yeah, we caught but thanks for pointing it out still.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: July 01, 2018, 04:12:59 am
I was playing with the Spathi design a bit a couple of days ago.

You really have some great work Kwayne. I know, I've lurked on your dA page.
4  The Ur-Quan Masters Re-Release / Starbase Café / SCO: Of Shadows, Music and Mu'Kayaan [June 30th] on: July 01, 2018, 12:47:51 am
As a new cosmic day dawns, whatever that means, we take you to a land of only two dimensions, prettier planets, improved fleet battles with the old super melee music returning and a sneak peek at how you start a new adventure in Star Control: Origins coming out on September 20th!

Clip Showreel:

Hyperspace Drifting:

Many engineers were sacrificed in the dwarf star fires of Ferrous IV to bring you these shadows.

In this dark timeline Amiga won the OS wars.

Vindy McVindicatorface was also considered.

The Mu'Kay homeworld is helpfully named Mu'Kayaan.

5  The Ur-Quan Masters Re-Release / Starbase Café / Star Control Origins Adventure Chapter 1 Beta Update [June 24th] on: June 25, 2018, 01:11:01 am
Sunday salutations spacers! (Really need to learn to stop alliterating) I bring news of a great and dangerous journey.

If you can dare to stride between the vast emptiness between stars you too might discover the dark secret at the core of our galaxy: THE BETA TEST

Any and all folks who have pre-ordered Star Control: Origins are eligible to apply for the Adventure Chapter 1 Beta!

If you feel up for the challenge head on over to the steam thread and sign up here:

But wait, there's more! Each week we are releasing more screenshots and videos from the latest developments in the game leading up to release in September this year. So without delaying any longer, let's get straight to the good stuff.

The outfitting screen has had some holographic upgrades. I recorded this small clip for you guys. Just remember it's still a work in progress.

Cutscenes on planets are brought to life through amazing artwork made by our talented artists. I'm not quite sure what this one is for, but I'm sure those things are mostly harmless.

We have been working on a new assault mode coming to Fleet Battles. Are you ready to take on this giant enemy crab spaceship?

There are two things certain in life; Death and Red-Tape.

Hmm, I wonder what this thing is for around Ceres.

6  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control: Origins "We're humans" Update [9th June] on: June 17, 2018, 11:04:44 am

The ship looks awesome!

I've literally never been so excited for a game (not even the FFVII remake).  SCII was one of my favorite childhood games.
Thanks! You should check out the E3 thread as well:
7  The Ur-Quan Masters Re-Release / Starbase Café / E3 - Star Control: Origins [Videos/Screenshots] on: June 14, 2018, 08:52:28 am
Phew, what a crazy last few days it has been. Xenocidal aliens[ with superiority complexes are nothing compared to E3. Our lead producer Patrick Shaw took to the stage with Sean Plott at the PC Gaming Show last Monday.

You can check it out here:

We also had a new trailer shown off in the show for E3.

You can watch it on its own here:

And last, but not least. We have more tasty screenshots from the E3 beta build. For a change from my usual unique style I am also going to post these in their full HD glory (although not 4K because we're not insane here... okay maybe a little).

Here we go...

Certain events will trigger cutscenes... here's one of them when you discover one of the abandoned Lexite structures.

Hyperspace... and I only now realize that I left the gas on.

I'm also going to need you to go ahead and come in on Sunday, too...

Visuals improve on a nearly daily basis.

Insert something about the ugly duckling here.

UI refresh is in full swing. Here is a look at selecting modules in outfitting.

Sometimes you need to commit vandalism to do a good deed... or not.

The only limitation is your imagination... oh and your RUs.

If you have any questions about the E3 event or about anything in the screenshots feel free to reply to this post.

See you soon guys!


8  The Ur-Quan Masters Re-Release / Starbase Café / Star Control: Origins "We're humans" Update [9th June] on: June 10, 2018, 03:01:35 am
Hey, again guys! Super busy over here right now. But, there is always time for more screenshots. Be sure to check out the PC Gaming Show this Monday at 3 PM PT for news on Star Control: Origins.

E3 Details:

Now onto the screenshots...

A UI refresh is in the works. Here a quick look at the outfitting screen when at the starbase.

Sometimes you just have to put your proverbial space boot down.

Danger Will Robinson! Danger!

The Mowlings are... well... they're just really into this Jeff guy, alright?
9  The Ur-Quan Masters Re-Release / Starbase Café / Star Control: Origins at E3 and the PC Gaming Show! on: June 05, 2018, 11:18:34 pm

We’re super excited to be participating in the PC Gaming Show on June 11th and can’t wait for you to see what we’ve got in store!

At the show and on the livestream, we’ll debut our brand new trailer for Star Control: Origins and reveal some exciting news! Director of Game Production, Patrick Shaw, will take the stage to showcase our progress on the highly anticipated game. Make sure to set your alerts for 6:00pm ET on Monday, June 11th, because you don’t want to miss all of this!

If you’re lucky enough to attend the show in person in Los Angeles, be sure to stop by our booth #2554 in South Hall! We’ll have Star Control: Origins adventure mode playable for you to try!

To see the E3 action and keep up with all of our announcements, make sure you follow us on the links below - we can't wait!

10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Origins "Tiny Dino" Update [2nd June] on: June 04, 2018, 05:27:08 am
Tzo Crystals

11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Origins "Tiny Dino" Update [2nd June] on: June 04, 2018, 04:26:32 am
Distinct crew members? What do you mean by that? Do they have stats and skills, like in Starflight?
I can't, and don't, want to reveal too much but basically, you will be able to pick up unique characters who will travel with and talk to you about things. Your first officer is one of them.

I'm kinda curious, will the available resources include all the various exotics from SC2? It wouldn't be a Star Control game without the ability to gather Neutronium, Tzo Crystals, and Magnetic Monopoles, right? (To name just a few.)
You might see some familiar stuff to strip mine from planets Roll Eyes
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Star Control Origins "Tiny Dino" Update [2nd June] on: June 03, 2018, 01:04:48 am
Salutations sun-baked carbon-based lifeforms of decreasing H2O content. It has been another busy week here over here at Stardock as we come hot off of Memorial Day. There has been a large focus on visual polish and fine-tuning gameplay elements of the Adventure as the first beta as rolled out to founders of Star Control: Origins. We are not showing off this work to the public yet but I hope to have some sneak peeks for you guys very soon.

Before we get to some of the new public screenshots I'd like to give a shoutout to our producer Patrick Shaw! He had an interview with GamerHubTV earlier last month you can check it out here:

Something we have added in with Origins is the ability to have distinct crew members! You might notice a human in this screenshot. But, we all know it's the upgrades that make the galaxy spin!

Work on planetary gameplay continues. It's a balance to keep each encounter interesting and worth exploring whilst not just giving the player a bunch of easy targets on a map to zoom in on. Here we have a pretty sweet view of the alien gas giant this moon orbits.

Orion's Spur is alive, very much so. With Scryve cruiser hanging around Sirius A it might be wise not to hang around for long here.

The last screenshot today is one of a pretty ordinary terrestrial planet, but take a closer look and you might spy something just on the horizon. (Psst, it's at the top)

Until next time sweaty lifeforms o/
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Origins May Public Blog [New Screenshots] on: May 27, 2018, 04:59:44 pm
I wonder what those lines of chairs in the Phamysht ship are for. They certainly don't look like they're made with Phamysht anatomy in mind.

It's a place for their snacks to sit.

"Dinner guests"
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Origins May Public Blog [New Screenshots] on: May 26, 2018, 12:20:35 am
Hello again interstellar friendos! I hope this transmission is coming through clearly. You never know what quality of components you are going to get when you buy from the galactic market. I hear one trade replaced their anti-matter with ant-matter once.

New Title Screen

Today is our last monthly public update, the reason? Because from now on we are going to be doing WEEKLY updates up until release. In technical parlance, we have entered ludicrous speed for game development. That being the case we thought we would take a moment to talk about something very important to all of us here.

Hyperspace Is Busy

The story is one of the most important parts to get right for any good action-adventure RPG like Star Control. This is why the first person hired for Star Control: Origins was Chris Bucholz, our lead writer. That story has gone through years of refinement, but now comes the in-game iteration. Pacing things out and making sure the presentation of everything from the voice acting to the flow from planet to planet is smooth. This is what our founders and select testers are helping to improve along with our internal teams.

New Fleet Screen

For past, present and future updates on Star Control: Origins you can read our fancy new blog right here:
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Origins May Preview [New Videos] on: May 21, 2018, 03:20:13 pm
I'll try to better control my tone. Wink

Dear Princess Celestia, today we learned that sometimes innocuous statements can come across badly, and that aggressively policing ambiguous statements like that isn't a good move.

Yeah, I did not see it as an attack or anything. Thanks for getting everything cleared up.

And in case you're curious, SchismNavigator posts under the same handle on Stardock's forums, so I guess that he was using it many years before the litigation started.

Yeah, it's just the handle I use is all Smiley

It's good to know that you can eventually choose your preferred landing zone once the tech on your landers get upgraded. No one seemed to address that on the Stardock forums.

I am excited for this game.

Yep. We have a whole host of unique upgrades that let you do a few different things. More than that, however, we basically have two huge categories of equippable items you can find/earn/buy. The first are what are in effect equipment modules that can do things like buff up your flagship, extend your fleet capacity, boost your lander tech etc. The others are cosmetic items that let you change how your flagship actually looks. Our idea is that each player should end up with a fairly different flagship at the end of their game which they can then take to explore in other universes.

This does not include all of the many alien ships, of which we have multiple ships per each major race. If you watch the trailers carefully you'll notice the Scryve are getting a cruiser in addition to the battlecruiser and scout already in the Fleet Battles beta.
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