Armor ratings: This may just be me, but why is the Mmrnhrm armor higher than the much larger Chenjesu? Is it due to crystalline design compared to compacted metal?
Yes, precisely. The Chenjesu will have lower armor because their hull is more brittle, but will repair faster.
Was the Yehat armor kept low due to it's natural ability to shred anything it aims at, or just because the Yehat didn't see a need for plating? (You'd think they'd want some, their ship is kinda pokey...)
The Yehat armor was kept low out of the idea that it's a fast, maneuverable ship, and weighing it down with tons of diamond-impregnated alloy would slow it down, a LOT.
Also, would the Mycon GET an armor rating? Their ship is organic, which would yield some odd benefits and disadvantages...
Indeed. And I feel they would get armor, since their genetic engineering allows them to create egg pods that can survive reentry and impact forces of over 6,000 G's.
for the Syreen:
Front -Weapons, Spec.
Side- Crew, LSS, Turn control
Back- Engines, Turn control, although less-so as side shots.
I think that turn control should be managed primarily by the back fins, which are more back than side. The side should be primarily crew, LSS, and special ability; the front should be almost entirely weapon and battery.
I also noted that not all ships have LSS. Obviously, races like the Chmrr, Chenjesu, Mmrnhrm and Slylandro dont have it (vaccuum supported races, Slylandro doesn't technically HAVE crew) but shouldn't all other living races have such a chance at catastrophy? Looks like those poor ugly VUX are the only noted ones.
Pretty much all of them will have potential LSS hits, except for the non-organics. Some will just have more LSS than others [the Mycon, for example, will have LSS crits as a high probability from ANY angle].
Probably ease up on the Shofixti and the Arilou, though, as they die easy as is.
Perhaps. I'm thinking that 'special' crits to the Shofixti will prematurely detonate their 'glory device', whereas 'special' hits to the Arilou will disable their warp device, but also instantly activate it one last time (getting them out of any further damage from this impact).
Easy idea for the increased turning vectors: Take the pictures of the ships at their 16 different angles, put 'em in Adobe Workshop or the like, then rotate it each time by 5.625 degrees to get 64 different facings, save and name. Simple.
As it is, I'm just using the current 16 facings, but having 256 actual turning angles. It's very difficult adjusting EVERYTHING that needs rework moving from 16 facing directions (projectiles, explosions, etc.), and it doesn't look TOO bad to just 'approximate' the actual angle when rendering.
Deep_jiffa: The Slylandro ship works correctly: It depends on which direction you're going. If you press thrust, you know it reverses direction: a full 360. This means that the entire ship is going backwards. Ever steered a car going in reverse? Same concept, which is why no one likes to play the Slylandro.
I THOUGHT that was the case, but I wasn't quite sure. I now have equal weight and both sides. Would a third party care to verify?
Weapons/Spec: Is the Kzer-Za fusion blast going to have a radius as well? Something of that power and being unhindered by a shell like a missle, should, I think.
I think the fusion blasts should be point-hits, and not have a blast radius. The whole reason they do so much damage is that all the energy burns straight INTO the hull instead of dissipating in an explosion.
Another idea; possibly weapons such as the Mycon plasmoid, the Androsynth Fireball, and even Kohr-Ah FRIED should have 'tracer' damage. They're all potentially high damage, high energy weapons. The Mycon plasmoid decays as it flies: does the plasma just disappear? I think it would be left behind in space as the different layers expand out and break the outer shell of the plasmoid. The Blazer is like a comet, and comets have trails. Kinda like engine wash on steroids. FRIED...well, I guess it's powerful enough, but that stuff must practically burn a hole in space. The tracer damage wouldn't deal TOO terrible damage, but it would make ships like the Pkunk, Shofixti, Arilou, and all the other chaser ships a little more wary of following these tugs.
A neat idea, but somewhat difficult to implement without totally bogging down the system. There's potential approximations that can be made, however - but it might overpower these ships a touch.
Another thing about the Androsynth Guardian (I love this ship, but it's more of a downside) and the X-Form too, I guess. There should be a delay inbetween Guardian/Blazer and Xform/Yform. Watch the Blazer collapse into a ball, watch the Transformer's wings move.
Heh. I have a fun idea for the Transformer, actually - I was hoping on adjusting the graphics for the X-wing mode, so that instead of just shifting the wings back and forth, it actually transformed into a stylish 80's cartoon robot, with the laser cannon on the sides of its arms. Slap a modified 'autobot' symbol on the side and camp it up.
Also for the Guardian, coming out of the Blazer mode would probably leave the ship going at it's last speed (top, I'd wager) and would leave the ship's hull VERY hot, so it'd do damage if touched as well, but the metal would be more flexible, either temporarily weakening the armor or simply making damage scored in systems rather than armor easier. Just seems realistic.
I DO like this idea, but I don't know how difficult this will make them to play.
Chenjesu: Do the Crystal Shards travel until they reach the edge of the map, or do they go indefinitely? I'd wager edge-of-map, as that'd get a little laggy and would be too easy for a Chenjesu to score a win.
The little chunks die out after 0.5 seconds; the actual main 'bullet' keeps going until you let go of the button.
Druuge: Someone mentioned that the ship would repair quicker when it used it's special ability. Why? You're torching a crewmember, that would make it LESS useful, not more (unless the slaves are thinking "not me next!").
I mostly figured that the sudden boost of power would let the crew manage repairs more effectively.
Projectiles, if they already aren't, should be pulled by the force of gravity, except powered ones like Nukes, which could fight it off. As for laser weapons, they'd bend in the atmosphere, but gravity wouldn't have any effect.
Yes, I'm working on this, but in some cases having gravity work on them creates a few odd secondary effects.