I recently acquired a GP32, Gamepark's Korean handheld system which is actually quite the powerful little beast, capable of 144MHz CPU speed, 8 MB RAM, and employs SmartMedia cards up to 128MB... so you can imagine, the opensource community for this handheld is quite prominent.
In any case, I figured it'd be really cool if I could figure out a way to port Ur-Quan Masters (SC2 from here on out) to the GP32. A member of the GP32 community has begun to port SDL libraries onto the GP32, so the port shouldn't be as difficult as it could be, but I'm still in need of some aid...
My first question/request is this: Could someone tell me if a complete removal of the "3DO" enhancements is possible? I don't think the GP32 will be able to handle all the added music/graphics/etc, and frankly, I'd rather port a code more similar to the DOS version (which ran like a dream on a 486) than this 3DO one (which is a ton of fun, but maybe not on 144MHz.)
If the 3DO code CAN be removed... could anyone tell me HOW to remove it, or at least, what to look for? I've seen some calls and such with "3DO" clearly in them, but I'd like to hear some hints from the developers before I start tearing it all to shreds...
Anyway, thanks for reading!
