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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Spacebar on: September 17, 2003, 05:24:12 pm
That sounds pretty good. Smiley
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: UQM Resolution on: September 15, 2003, 05:20:32 pm
What I mean is currently, when I start up UQM it changes the resolution to 640x480 and takes up the full screen.

Is there anyway to make it just take up a small window so I can see other things?
3  The Ur-Quan Masters Re-Release / Technical Issues / UQM Resolution on: September 15, 2003, 04:27:39 pm
Can you run UQM in a window without the entire resolution of the screen/monitor/display changing?

Thanks in advance,
4  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM Resolution on: September 15, 2003, 04:27:39 pm
This topic has been moved to [link=http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues;action=display;num=1063638010;start=0]Technical Issues[/link] by meep-eep.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Whats the deal with the Androsynth?(spoilers) on: September 13, 2003, 05:55:33 pm
What are the Synth's personality like?

It may have something to do with being *pulled* or why they activated the portal on their homeworld.

If anyone's played MoO 3 the Antarans activated the first dimensional portal as far away from their empire as possible. And then a bit further.

Cause, if the Synth had a personality like "We don't need no stinkin security" then, it's pretty obvious why they activated it on their homeworld.

Personally, I think they thought if they couldn't handle what happened to Kzer-Za could...
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Whats the deal with the Androsynth?(spoilers) on: September 13, 2003, 03:43:25 pm
Okay. Personally, I think it goes like this.

1. Androsynth find Precursor/whatever DF device.

2. They take it back to their homeworld, and probably thinking 'If anything bad happens we can contain it' they activate it.

3. Orz 'Ghosts' begin to appear, Androsynth begin searching for various things. (Ghosts, Wights, Wraiths etc.) Orz begin to *Smell* the Synth

4. The Androsynth send out a distress call to their ships.

5. Searchs intensify.

6. Orz begin to *pull* the synth.

7. Guardians land on planet, crews are *pulled* by the Orz.

?- Orz *pull* Guardians?

8. Androsynth begin to go mad with their searches. Orz begin to *Pull* more rapidly.

9. Androsynth are finally all *pulled* by the Orz.

10. Orz control Vulpuculae systems.

____
Now for some conjecture on my part.

Orz only seem to attack when they  *smell* enough. Maybe Orz think like this.

Small *Smells* - ignore
Medium *Smells* - watch
Large *Smells* - threaten
Extreme *Smells* -ATTACK!

Now, perhaps Humankind is a small *smell* and when any race opens a DF Portal they become 'Large' and when they begin to act hostile they go 'extreme' and the Orz *Pull* them.

Now, perhaps Orz don't see like that...

as we know small dimensional fatigue spots (SC III) attract Orz. Maybe DF spots, or portals or whatever act like beacons which the Orz investigate. And, if the Orz feel threatened or whatever they attack.


Perhaps it could be entirely different. I don't know...
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Babalon 5 Starcontrol Easter Egg!!! on: September 13, 2003, 10:47:35 am
Personally, I think it's just debris.

But you never know. It does look like the Vindicator...
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