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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: must be installed for pthread_ca on: May 24, 2004, 04:42:43 am
Upgrading glibc worked.  Previously I was unable to update it (from glibc-2.3.3_pre200402XX to glibc-2.3.3_pre20040420), but I tried this time without support for NPTL (Native Posix Thread Library), and it was fine.  So, I'm not sure if it was a glibc or nptl problem, or both, but whatever ... I'm happy Smiley  I can live without nptl for a while.

Sweeeeeeeeeeet!!!!!!!!!!!!  A real game!  Now to try the CVS version.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: must be installed for pthread_ca on: May 23, 2004, 09:44:10 am
That didn't work, but thanks anyway.  I think it's probably a layout problem more than anything, since if you google for the error that's what seems to be wrong.  I'll try asking in the gentoo forums, and follow up here if it gets fixed.  What doesn't make sense to me is that I was able to build uqm in the first place, but who knows.
3  The Ur-Quan Masters Re-Release / Technical Issues / must be installed for pthread_cancel on: May 23, 2004, 08:02:36 am
~ $ uqm
The Ur-Quan Masters v0.3 (compiled May 19 2004 20:41:35)
This software comes with ABSOLUTELY NO WARRANTY;
for details see the included 'COPYING' file.

Saved games are kept in /home/chris/.uqm/save/.
Initializing SDL (pure).
SDL driver used: x11
SDL initialized.
Initializing Screen.
Set the resolution to: 640x480x16
Initializing SDL audio subsystem.
SDL audio subsystem initialized.
Initializing MixSDL mixer.
MixSDL using driver 'SDL_audio'
MixSDL Mixer initialized.
   opened dsp at 44100 Hz 16 bit stereo, 4096 samples audio buffer
Initializing sound decoders.
Sound decoders initialized.
1 joysticks were found.
The names of the joysticks are:
   THRUSTMASTeR FireStorm Dual Power 2
       'lbm/scclrtab.ct' -- 8722 bytes
We've loaded the Kernel
       'lbm/title.ani' -- 19 bytes must be installed for pthread_cancel to work

Any ideas on how to fix this?  I have on my system.  ldconfig does not do it.  Neither does 'LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/path/to/" uqm'.

It isn't an uqm-specific problem, but so far it's the only app in my system (gentoo) that's doing this, and I was wondering if any of you had ever seen it.

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mac Users:  Keeping UQM out of OSX's way on: January 24, 2004, 10:52:52 am
see death999's post ...

i think the default in panther is to have command-f10 and command-f11 actually get you f10 and f11.  *edit*  but maybe it's control-f10 and control-f11, like he said.

so you don't have to worry about it.  you might want to make a note about it somewhere for mac users who aren't used to applications that require f10 and f11.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / sc2/music -- drexciya -- neptune's lair on: January 24, 2004, 08:09:12 am
Hello Jello,

"Neptune's Lair" by Drexciya totally reminds me of SC2.  I just acquired this aquatic --> outer space dark electro funk gem and, well, I love it so much I thought I would tell you guys.

You can find copies on Soulseek, available at -- of course, if you like it, please support (relatively) independent artists and try and get your hands on it or some of Drexciya's other work in non-mp3 format.

Not all of the 21 tracks are SC2-ish, but it certainly reminds enough for me to post ...


(harnessed the storm by the same group is pretty good too)
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 1) extract PC text or 2) have no-speech segmen on: October 16, 2003, 01:53:38 am
well, i mean ... really for the ultimate sc2 game you want to be able to take the best parts from PC version and the 3D0 version.  which for me would be pc text + plus pc "not toned-down" content, combined with 3D0 graphics and possibly videos.  quite frankly i can live without the voices.

of course, in a truly ultimate restoration the user could pick and choose between pc and 3D0 stuff, and then you wouldn't have any silly debates like, "it should be *this* way, not *that* way" ... you could just choose which you wanted, possibly even all done at runtime.

... just keep coding, just keep coding, that's what we do, we code, we code ...

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 1) extract PC text or 2) have no-speech segmen on: October 08, 2003, 01:48:53 am
So, it sounds like meep-eep or fOSSiL has the relevant files, but the text still isn't fully extracted / decoded / whatever.


I'm very glad to hear that somebody is working on this.  I want to play through the full game again (the last time was years ago), but I'd really rather wait until the text matches the PC version word for word -- just for old-times sake, you know?  I'm sure you know.

Anyway, great work guys, it seems I tell people about UQM on a  daily basis.

8  The Ur-Quan Masters Re-Release / General UQM Discussion / 1) extract PC text or 2) have no-speech segments on: October 06, 2003, 10:44:53 am

Does anybody think it would be worthwhile to sit down with the PC version and try to extract all the text?

Is it encrypted or compressed?

Has anybody tried this approach so far?

No, I'm not volunteering (yet), but it seems like from reading a few posts in this forum that many people would like the option of playing UQM with no speech and *all* of the original PC dialog.  I don't think it's worth playing through all of the PC version to get it though -- way too much work.

A second idea -- which is distinct from the first one -- it's talked about how there aren't existing recordings for some of the missing text in UQM.  What about just forcing the game to display text and have zero audio for these sections?  Wouldn't most people rather have this than miss the story altogether?

I looked in the forum a bit for this but couldn't find it -- I apologize if this is frequently brought up.

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