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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Static vs. Dynamic typing on: September 10, 2011, 03:47:13 pm
I use a bit of both and I don't think there's a particular advantage of one or the other. That being said.... I find it easier to read other people's code in static-typing languages. Every so often one runs into a coder who likes to just throw in variables and make them do whatever is convenient at the time. That gets frustrating. It's bad enough if variable "abc" is used for different purposes, it gets worse is "abc" is a string at one point and a number later.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Announcing The Ur-Quan Masters 0.7.0 on: September 10, 2011, 03:39:40 pm
I haven't been back here for a while. It's great to see a new release of UQM, was starting to wonder if the project had gone dormant. Looking forward to trying out 0.7. Thanks for all your hard work, UQM Team!
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: December 22, 2009, 06:12:27 pm
Northern India?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: November 28, 2009, 05:47:19 pm
When do we get to download and test drive this thing?
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How did you find out about UQM? on: November 25, 2009, 03:42:07 pm
I was a fan of SC2 back in the early 1990s. A few years back,  I was feeling the urge to do some retro gaming. A Google search on where to find a copy of SC2 provided a link to the UQM project.

(Originally, I discovered SC2 through my cousin, who was always trying out new games.)
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A visual guide to Ur-Quan Conquest on: November 18, 2009, 02:48:24 pm
Sweet time-wasting Jesus, that's nice work!
I particularly like the image for the sun going nova.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You post the ship, I'll tell you why it sucks. on: November 18, 2009, 12:33:49 am
The skift would be insanely difficult to beat if it had a better weapon. Imagine it with the Chmmr's laser.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You post the ship, I'll tell you why it sucks. on: November 17, 2009, 02:50:39 pm
So your big rip down of the Marauder is that the AI doesn't handle it very well? And your complaint about the Eluder is that it's weapon isn't very powerful. I thought you were going to provide some ripping good drama here. Maybe some points on why the ship would get completely owned in player vs player. Where's the passion?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You post the ship, I'll tell you why it sucks. on: November 14, 2009, 04:31:33 pm
My biggest complaint about the Skift is probably warping into weird places.... like in front of the enemy's gun or into the planet. I like taking the SKift and fighting Druuge with it. Putting the planet between the two ships pretty much acts like a sheld while the Druuge runs out of battery.

My all round favourite is probably the Yehat's Terminator. It's speed isn't all that great, but I like it's thrust, the shields and the double-dose of death that comes out the front.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Easy way to start? on: November 08, 2009, 03:32:25 pm
That is strange . I have had multiple occasions travelling  in UQ space when I was ganged and after a while I'd loose my whole fuel supply ... Might be because my autopilot was on ?

That would probably do it. Every time you came out of a battle, the auto-pilot would likely use a small amount of fuel, trying to get you back on course. If you turn the auto-pilot off and just fight, it won't use any fuel.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Easy way to start? on: November 07, 2009, 08:54:00 pm
Oh , and Zeep - if you're in hyperspace , the battles do drain your fuel .

No they do not. I just opened up UQM, flew into VUX space and went through about ten battles to see if it had any impact on fuel. No fuel was consumed sitting in hyperspace and blowing up enemy ships. Even warping non-flagship craft out of battle doesn't reduce fuel.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Easy way to start? on: November 05, 2009, 04:24:19 pm
Maybe most people don't do it this way, but my solution is to avoid mining. Get just enough minerals in the Sol system and surrounding areas to buy a bunch of thrusters and fill your fuel tank. Then head to the right (in hyperspace) and meet up this the VUX. Your Eluder and Cruiser should be more than a match for the VUX ships. It'll take a while, but you'll quickly gain resources at virtual no cost (sitting still in hyperspace, waiting for VUX ships doesn't burn fuel). One or two trips will give you enough resources to complete many of the early-on missions.

I also make a point of selling most of the ships given to me, which provide extra RUs. Using these two methods means I rarely need to pick up minerals and makes the game go a lot faster.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Source of the name 'Kohr Ah' and possibly 'Ur-Quan' on: November 01, 2009, 06:15:40 pm
I don't think I've heard this idea before, but it is interesting and I can't think of any reason why it wouldn't fit. I'd wondered about the Ur-Quan name before. The UQM game seems to do a fair amount of playing around with names, that is they're obviously not just random creations, they tend to have meanings related to the race.
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: A bit of UQM trivia on: October 31, 2009, 07:10:23 pm
I think it was just a look the artist liked. The ships all appear in the Super Melee portion of the game and I don't think it has any serious message for us. Though the Chenjesu were considered the head of the Old Alliance, I suppose the artist might have put them in for that reason. As I recall, the starbase commander sends you off looking for the Chenjesu if you ask for information about the various races.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Getting this to work from a USB stick on: October 29, 2009, 02:42:58 pm
You might want to approach the Portable Apps team (http://portableapps.com). They do this sort of thing a lot and it'll benefit both projects.
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