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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: February 06, 2004, 08:34:18 am
Responding to the original post by Soviet_Inclination:

In general, you have to consider where the Orz and Arilou are coming from.  I teach English as a second language and often find my students making well-meaning errors of speech (like confusing take and get - pretty understandable - then using it in a phrasal verb, like "I take it!").  They are using words that humans don't use (much).  

1) Arilou from Above

It sounds like the Arilou and Orz are both from other dimensions.  Not the same one, but both different from this one..

Remember when humans first started to realize how big space was?  We had a hard time defining direction - which way is UP?  Which way is NORTH?  Suddenly, we had to invent a whole new set of terms - but even today, most laymen prefer to use 'right'. 'left', 'up' and 'down'.  So it's hardly surprising that the Orz might, as well.  

2) We seek to trap *Nggn*

I don't think this is important.  Some people have noted that the Orz say something like this when they get angry, but I don't know if the two are actually related.  It sounds like a hobby for the Arilou, just to reinforce how *ALIEN* they are to us humans.  It's kind of refreshing, after meeting so many "humans in funny hats".  

3) Orz translation

There is a good stab at this already:

http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1061290648

It alone will answer some of your questions.

4) What ARE the Orz?

I concur; the Orz are probably a single interdimensional entity.  Ever played Rifts?  

5) Taalo time tricks

I always figured that the Taalo escaped from the Ur-Quan the only way they knew - by time travelling.  I remember some other hints that made me think that the Arilou were also time travellers.

I always figured that either the Taalo had travelled to another time, or had entered a different 'phase' in the same time - ala the Flash from the old, old DC comics.  Some other people have suggested that they are endlessly replaying their final moments, hoping that someone can come, break the loop, and save them at the same time (*sequel idea*).

6) What does it mean when the Orz say that the Arilou are always *jumping in front*?

My guess is that the Orz keep trying to break into this world only to find the Arilou already there, waiting for them, to stop them, from wreaking havoc with them.  This makes a lot of sense if the Orz and Arilou really DO travel in time.

7) Again, what DID happen to the Androsynth?

I believe the Androsynth opened up a portal to Quasispace, whereupon they encountered the Orz.  Not having the same protection given to humans by the Arilou, the Androsynth "smelled" good to them, and they tried to drag the Androsynth to them - exchanging places in the process, or possibly just possessing the Androsynth and taking their place.

I suspect the latter, and that it happened gradually, which would explain the "land war" your scouts suggested.  If the Androsynth on the ground became Orz, their former cousins might well have fired on them, hoping to turn back the inevitable tide.

Hope this helps!

Scanning Anomaly
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Plot ideas for a sequel on: December 31, 2003, 05:28:29 pm
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You can post here if you want, but if you post there you might get your ideas in the game(not that I know much about what they are planning...). Errr  I think it is www.time-warp.com?

That leads to an online comic book store.  On the other hand, www.timewarp.com leads to an online clothing store, which is MUCH more useful...um...wait.  Okay, I'm still lost.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Plot ideas for a sequel on: December 31, 2003, 05:13:06 pm
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I don't think here is the right place to post ideas for a sequel. There is another project called "timewarp", a sequel to sc2 which replaces sc3.


I'm sorry, I assumed that it was okay because of all the other threads that had ideas...where can I find this Timewarp project?

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Plot ideas for a sequel on: December 31, 2003, 11:59:39 am
The Chmmr: The Chmmr all but said that their new merged species was dangerously unstable.  Could this mean insanity, or just pain and distraction?  What could this mean for the Alliance?

The Ur-Quan: The Ur-Quan have been defeated, but not eradicated.  Many in the Alliance want the Ur-Quan completely gone, and are willing to cheat and lie to destroy them.  On the flip side of things, the Ur-Quan have to face their own Doctrinal Struggle - perhaps with a new doctrine?  Meanwhile, the rest of the galaxy is full of slave-shielded planets that must be found and restored - and possibly other Hierarchy thralls in other sectors!  Go the other direction and look for the remnants of civilizations...

The Yuri, the Drall, the Mael-Num and the Taalo: Only the Taalo (and the Melnorme?) showed up in any way in Star Control 2 - but there were tantalizing hints about both races that could be more fully fleshed out.  ARE the Melnorme the Mael-Num, and if so, what ARE their "potentially ominous long-term plans" they refer to?  Are the Taalo really dead, or are the Orz hints about them "playing in *time*" true?  Can they be revived, or contacted somehow?  There are still the Yuri and the Drall's burned home planets to find, and the original homeworld of the Dnyarri - and Ur-Quan.  For that matter, how about time travelling back into the past somehow to stop the Dynarri from taking over the Sentient Milieu?

The Orz: There was a lot of potential in this other-dimensional Intelligence.  They said that soon we would be connected - like the Androsynth had been - and that they could pull us into other levels, like they had tried to do with them.  Since we HAVE to ally with them in the game to get the Taalo device (er, spoiler, er, oops) what does this mean for the future?  

The Ilwrath and Thraddash: Are they dead, or just greatly diminished in power?  

The Shofixti: While the Yehat may have adapted smoothly to their new, peaceful queen, how do their uplifted children, the Shofixti, feel about this change?  What could friction between the two mean?  And meanwhile, the Shofixti desperately need a new home planet before they outbreed the starbase's available space...

The Mycon: These organic robots still have a purpose, as twisted as it may be.  What happens if they accomplish it?  Or can they be fixed (ala Star Control 3)?  And what the HECK is Juffo-Wup?  

The New Alliance of Free Stars: There must be a lot of friction here, as described in the opening of Star Control 3.  How do the victorious members of the New Alliance treat the Hierarchy thralls?  Would they give them votes?  Would it be like the aftereffects of the U.S. civil war?  Lots of potential here.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Plot ideas for a sequel on: December 31, 2003, 11:47:14 am
There seem to be a LOT of threads that have (mostly off-topic) ideas for a sequel, if one ever gets made.  How about putting them in their own thread?  

IF and WHEN UQM is finished, what kind of sequel would you like to see made?  Assuming the same game engine as now, what kind of events would there be?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Outtakes you'd like to see on: December 30, 2003, 03:09:16 pm
Now that we can see the PC outtakes in v0.3...some of them are perfect!  Some of them are really good.  And some of them...well, could use some work.   :-/  Sorry, but...we all have our own sense of humour, right?  So...what outtakes would YOU like to see?  

The Thraddash: "Obody-nay expects-ay e-thay anish-Spay inquisition-ay!  Aw, screw it.  Time for Culture 22."

The Orz: "*Happy* *Campers* make the best *Hot Chocolate* in *Camping Grounds*!  *Smokey the Bear* helps you prevent *Forest Fires*!  Have you ever really *Looked* at your *Hand*?  I mean, really *Looked*?  Whoa, I'm *Melting*!"

The Syreen: "Stop that!  My face is right HERE, you know.  Hey!  I can see you!  Didn't your mother ever tell you how to treat a lady?  Some people have no manners.  I'm not just an anatomically-correct pinup, you know - I have thoughts and feelings and, heck, males of my OWN species!  Whew!  I'm glad I got that off my chest.  YOU'RE DOING IT AGAIN!"
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 29, 2003, 04:32:56 pm
UPDATE:

I reinstalled the whole shebang.  Lo and behold - it works!  Cheesy

Why?  I'm not entirely sure.  However, I did do one important thing differently.  Last time, I was online but my browser wasn't so I didn't download the files automatically (it took me a while to figure out why) and I had to get them manually and install them manually.  This time I had my browser on and it downloaded each file.  

Now it works!  Glorious, glorious music!  Cheesy

Thank you everyone for your help.  I'm off to replay the game (I think I'll write a ship's log/hint guide this time).
8  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 29, 2003, 03:27:30 pm
One more question.  As I sit here for the next hour and a half, it occurs to me that there should be a way for the UQM installation program to detect whether you already have the installation zip files on your hard drive, or at least in the same directory (I do!).  

Is there? Huh
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 29, 2003, 03:00:50 pm
Oh, say - a question.  It's sometimes hard to read the error messages before that screen disappears, and a few methods of loading skip it entirely.  What music would be easiest to spot if I play the game?  Is there a new music for regular space?  Hyperspace?  
10  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 29, 2003, 02:59:30 pm
Thank you all for your continued patience.  

Meep-eep, I tried running it from MS-DOS mode in the directory and got the same error message - it just can't find the directory.  I'm looking forward to seeing v0.4, but I can wait for it.  It should only be a few months, right?  Smiley

Deep Jiffa, I'm going to take your advice and reinstall the darned thing.  I'm not worried about viruses - I have virus protection and it regularly scans itself (sounds dirty, don't it? Wink ).  But who knows?  It can't hurt, and maybe this time I'll install it somewhere easier to get to.  Wink

Mark Vera, I have version 0.3 of the UQM loader in the UQM directory.  It does find the addons, and when I hit info it tells me I have two files in that directory (the two remixes).  However, when I load the game with it, I get the same error message.  Sigh.  Sad
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A post of some minor importance follows: on: December 28, 2003, 01:13:41 pm
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Not around here they aren't... It's all 8.5"x11" (21cm x 28 cm) letter paper here.


Um, to the best of my knowledge, that's the definition of A4 paper.  It's called A4 in Europe and Asia and 8.5" x 11" (say: Eight-and-a-half by eleven) in North America, but it's functionally the same thing.  

Am I wrong?  I've been using them interchangeably for years.  (Note: born in Canada, live in Japan)
12  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 28, 2003, 01:11:06 pm
Sorry, Mark Vera, but I already tried the loader.  It finds the addons (both remixes) and promises to load them.  Then, when the game is loading, it gives me the same error message - directory not found.  It's good to know it can find them, however.

I haven't tried any other addons, but I suspect I'd get the same error.  The first thing I tried was to unzip the addons, then try the original zips again - no luck.  Now I'm seeing if anybody else has encountered the same thing.  
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can't make a hyperspace jump in cyborg? on: December 28, 2003, 01:07:56 pm
Thank you, Sage.  That's right decent of you. Smiley
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can't make a hyperspace jump in cyborg? on: December 28, 2003, 08:18:21 am
Thank you, Deep_Jiffa.  I'll try turning cyborg OFF and only turning it on to fight.  But it seems a bit strange to me that it means an automatic end to the game to have it turned ON when you find a hostile home planet.  Sad  

Thanks, Sage, for the idea of posting it as a Bug Fix.  I wasn't sure if it qualified as a bug or if I'd missed some easy way around it in the game - but pressing every key on the keyboard had no effect.  I'll put it up as soon as I figure Bugzilla out (if someone else wants to, that'd be nice, too - do I use the same account as the Forum?).  

Thanks to everyone who posted for their ideas.  Smiley  I'm not that interested in melee, Shiver, so I don't want to improve - not playing the game for the combat.  Although blowing up 40+ umgahs is something to watch.  Wink
15  The Ur-Quan Masters Re-Release / Technical Issues / Re: Yet another clueless user needs help with addo on: December 28, 2003, 08:12:16 am
It PLAYS the rest of the game all right, but every time I've played it the game gives me several error messages:

"Warning: %APPDATA% is not set.  Falling back to %USERPROFILE%\Application Data.
Warning: %USERPROFILE% is not set.  Falling back to ..\Application Data for %APPDATA%."

It says this three times before loading.  I didn't mention this because, well, it's always said this, it's very hard to see what it says because it loads so quickly (I had to start and cancel the game about 10 times to write all that down) and it's never caused a problem for these warnings to be shown.  Does this make me even more clueless?  :-/

The name of the directory is, indeed, 'addons' with an -s.

I looked at the bug you mentioned, meep-eep.  I'm not good with computers, but it seemed to say that the game's path should not include any spaces.  I changed the path to c:\games\uqm\content\packages\addons.  Still no luck.  Sad   The problem persists regardless of whether I have an explicit content directory or not.  

I should say that I am using the 0.3 version on a Windows ME platform.  The game works just fine - some minor scripting bugs (like saying 'no reward is needed' to the Umgah and having them reply 'yes, yes, a big reward!  But what?' Wink ) but I'm just so happy to see SC2 again after all these years...kudos to everyone on the project!



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