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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: stuck!!
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on: January 17, 2004, 05:47:53 am
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I tried it, it worked. I coulda swore though that the Syreen kept telling me to go back to Beta Brahe. When I finally get all the way through, I'm probably gonna restart just to do some exploring. I hope if they do a rewrite or a sequel, they put in multiple possible endings, along with some randomizing elements!
Thanks again
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The Ur-Quan Masters Re-Release / General UQM Discussion / stuck!!
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on: January 17, 2004, 04:45:06 am
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OK, I've got the eggshell. I talked to the Syreen. I went to the vault. I went to the Mycon Sunray world, and told them about the new planet.
Nothing. The Mycon just keep hanging out. When I go back to the Syreen, she just keeps going over the plan. I keep going back to the Mycon, but there's always still hordes of ships hanging out. The Master at Bete Brahe homeworld just keeps telling me to get out, I'm a non.
The good news, is I'm getting extremely good at kicking Mycon butt with the Vindicator!
Que Pasa?
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: frustrations and suggestions
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on: January 02, 2004, 10:36:36 pm
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My question would be, is the goal of the project to simply duplicate SC2? Having never played SC2, I still am confident that UQM .3 is very, very close. It seems that it could well become and expanded project, I have not seen the source, but can deduce some of the algorithms and structures by the play. For instance, I'm sure my trader catalog suggestion could be implemented in a heartbeat.
It very well might be something to ponder to have the project split in a sense that one focus works on duplicating SC2 and another one is to make an expanded, possibly multiple-ending deluxe edition. I know if it hit the shelf, and had alot of things that were different from the gnu version, I'd probably cough up the bucks. The basis (the terror, the humor, the subplots) is there for what could be the best game ever done, a game that might take months to play.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: frustrations and suggestions
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on: January 02, 2004, 06:48:09 pm
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Thanks!
No, I agree, the captain does mention the warp, I was just too frustrated by the probes to even try it.
And when I mention a suspend, the example you talked about is exactly when it got me. Hyperspaceing to beta corvii, then when I finally get back to the machine, it's like a year later. the clock should have stopped when i got there and stayed stopped till I did anything.
Made it to bug squirt. Is that purple babe (The Syreen) related to the green babe Captain Kirk got all in a tizzy abour?
A randomizer for the minerals wouldn't change the basic flow of the game, but might add enough variability that old time gamers couldn't take anything for granted.
And I would like to say kudos for the soundtrack and the alien dialog. I busted a gut more than once, even ended up with coffee on my keyboard! Even with the cheat, it will take me awhile to win, that is why changing the clock rate might be nice, as it would give more time to explore and build up RU's.
regards, djf
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The Ur-Quan Masters Re-Release / General UQM Discussion / frustrations and suggestions
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on: January 02, 2004, 05:38:34 pm
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Greetings! As a proud owner of SC1, and having copied it from the 5 1/4 disks to 3 1/2 to load on my laptop about a month ago, I made a BIG MISTAKE!
Took an hour to download SC2, a mere pittance of time since I first started playing it about a week ago...
Highest accolades and praise to the designers, it contains both the play and the flavor of the original (the comments you might see when you meet alin races match well the disk code key! FLEE FAINT SULK PITY.
BUT. I ended up downloading the cheat and have not made it even a large percentage through that, as the UR Quan cousins have started to invade my space, and I am about a year out into the mission, sometime in DEC, 2156.
But this is about my fifth attempt at a full game, the most frustrating was the third, when I lost after 4 years, I didn't realize it was a time based game, and often, if I was travelling (hyperspace) from star to star, I would walk away, make a cup of coffee, whatever, and not hurry back. suggestion: if their is no keyboard, mouse, or other input 30 seconds or so after the last task is completed, the clock suspends. It is not obvious that you can warp away from those dam probes. I wasted alot of RU's early on, and at one time was travelling with 4 earth cruisers, because they were able to fight the probes fairly well.
I have yet to be able to get to the zok foq pik homeworld without getting eaten alive.
I DID discover the star on the 17th, I was looking at a star map, when it appeared out of nowhere, I put the crosshairs on it and it was described as UNKNOWN.
I wish there was a way to turn the clock speed down (or off entirely) so that one could explore more.
Nothing seems to me to make it obvious that the landers can shoot and collectt bio's. I wasted alot of time going around and letting various lifeforms touch (and harm) me trying to communicate with them or something. Wasn't until I helped the Spathi and then saw the trader I made the connection about biological data. I kept returning to Sol and asking questions because one of the questions is "can you tell me about the sophisticated bio sensors" to which he replies "this is not the right time"
Downright depressed their are no Mmrnmhrm ships. These are some of the best tactical fighters in SC1 (and I would always pick them over Yehat or Arilou skiff). I very much enjoyed that part of SC1 that certain ships had certain weaknesses and strengths, so it wasn't just a might makes right kind of game.
The lightning etc is a major problem, maybe the trader could sell a catalog (for a hefty fee), at which point, if you have the catalog, you get to CHOOSE which technology you buy.
Anyways, kudos to the designers and the group, this is the most addictive game I have ever played, I have pages and pages and pages of notes on star location, number of planets, treasure worlds, etc.
Also, it would be very nice if the starmap would somehow indicate which stars you've been to. When one scrolls through the save games, the armaments and ship congif mean far less than where you've been to.
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