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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: [Linux] malloc(): memory corruption error on: April 09, 2006, 08:40:37 am
It was compiled myself, on Mandriva 2006. It occurs in release mode. I have not tried the CVS version.

glibc-2.3.5-5mdk
libSDL1.2-1.2.8

I am not familiar with core files...

Perhaps if I recompile the program in debug mode?

2  The Ur-Quan Masters Re-Release / Technical Issues / [Linux] malloc(): memory corruption error on: April 09, 2006, 12:44:57 am
I'm having problems running UQM 0.5.0.

My system is:
AMD Duron 1.1GHz
256MB RAM
NVidia GeForce 2 MMX
Kernel version is 2.6.12-12mdk

Here's what I get when I run UQM:

Set the resolution to: 640x480x32
Screen scalers are using SSE/MMX-Ext/MMX code
*** glibc detected *** malloc(): memory corruption (fast): 0x083db9b8 ***
Aborted

Does anyone know why this is happening? I'm totally stumped.
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't compile on Linux. on: March 23, 2006, 02:11:29 am
Hmm... is this a 64 bits system by any chance?

No.

System is an AMD Duron 1.1GHz
256MB RAM
NVidia GeForce 2 MMX
Kernel version is 2.6.12-12mdk
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't compile on Linux. on: March 22, 2006, 10:29:55 pm
I installed the OpenGL libraries and everything compiled.

Thanks, guys! I really appreciate it.

Only, there's a small problem. When I try to start the program, it appears to start alright, but immediately stops, with this output:

Set the resolution to: 640x480x32
Screen scalers are using SSE/MMX-Ext/MMX code
*** glibc detected *** malloc(): memory corruption (fast): 0x083db9b8 ***
Aborted

 Cry
5  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't compile on Linux. on: March 22, 2006, 03:36:03 am
The last files in the tar archive are the content directory and the files in the main source directory; the exact files that you claim are missing. Either tar failed halfway in unpacking (out of disk space, like meep-eep suggested) or the download was cut off. Either way, you should have received an error message from tar or gzip (unless you are using some badly written wrapper around them).

It is possible that the file was corrupted and that I did not get an error message. I don't think Ark gives an error message (I'm using KDE).

I still find it odd because I did have enough free disk space on my /home partition, and I had re-downloaded the archive 3 times just to make sure it was good. All three copies were screwed up.

I finally got a good copy, and realizing that I needed a new version of SDL just to run it and that I was about to wander into dependency hell trying to resolve that, I installed Mandriva 2006 yesterday. I was on Mandrake 9.2 prior to this.

So far so good, except now I'm getting these errors:

src/sc2code/sis.c:975: warning: pointer targets in passing argument 1 of ‘sprintf’ differ in signedness
src/sc2code/sis.c:1011: warning: pointer targets in passing argument 1 of ‘sprintf’ differ in signedness

There's lots of those.

This was in the beginning of the process:

/usr/include/SDL/SDL_opengl.h:45:58: error: GL/glu.h: No such file or directory

And this is where it aborted:

  CC       obj/release/src/sc2code/libs/graphics/sdl/3do_funcs.c.o
gcc: : No such file or directory
gcc: no input files
make: *** [obj/release/src/sc2code/libs/graphics/sdl/3do_funcs.c.o] Error 1

This is very much over my head. I just installed SDL, SDL_image, libogg and libvorbis, fresh from the developers, so I'm not sure what's up here. Maybe something funky with Mandriva?
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't compile on Linux. on: March 20, 2006, 09:36:19 pm
content exists, content/packages doesn't, so you'll have to create it. I'm not sure whether the docs or the source achive is wrong.

Alright, I'm starting to think that I got a bad copy, because /content does not exist anywhere in the archive I have, period.

Quote
You're running build/unix/build.sh instead of build.sh, aren't you? build.sh has execute permissions and calls build/unix/build.sh as an argument to sh, so it doesn't have to be executable. Run ./build.sh uqm in the main UQM directory, not in build/unix.

Indeed I am, because build.sh does not exist in the main UQM directory, in my copy of the archive.

I am going to try to download it again today, check all the different mirrors, see if I can get a real copy this time.
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: Can't compile on Linux. on: March 20, 2006, 03:29:52 am
Where did you get this source? Is it some modified source from Mandrake? Try the one on our downloads page.

No, this is the link I used, right off of your download page. I downloaded it three times to check, from three different mirrors.

Quote
The permission denied problems come from you running the build program from your Windows partition, which where there are no flags to mark a file as executable. Just unpack a fresh copy directly to a dir on your Linux partition.

No, this happened when I deleted the copy on the Windows partition and extracted a fresh copy onto the Linux partition and tried to run it. On the Windows partition, it ran fine (fine as in didn't just spit "permission denied" right back at me).
8  The Ur-Quan Masters Re-Release / Technical Issues / Can't compile on Linux. on: March 20, 2006, 02:48:32 am
I'm running on a Mandrake 9.2 system and tried compiling UQM from scratch. I successfully compiled version 0.4.0 before, but 0.5.0 is just stumping me. (I don't have lots of experience with Linux)

First, this doesn't make sense:

Put these .uqm files in the directory content/packages/ which exists
in the top directory of the source tree (the dir with (among others)
COPYING, src/, and build.var.in).

It doesn't exist in my archive or the extracted directories, no matter what unixinstall says. So I was sort of stumped there, but proceeded anyway, since I figured it'd compile over 0.4.0 and just use the voice/content packages I already have there.

Originally, I extracted the archive onto my Windows partition, because my Linux partition is rather full at the moment and I didn't want to run into space problems. I tried running './build.sh uqm' and got this error: ./build.sh: line 23: build/unix/build_functions: No such file or directory

So I redirected . build/unix/build_functions (as it was written in the shell script) to the actual location of the file. From that point, I got this:

./build.sh: line 37: ./Makeproject: No such file or directory

I searched for this file. It does not exist anywhere in the archive or in the extracted directories.

So I tried moving it over to my Linux partition, to see if that was the problem. As soon as I did, I got "Permission denied." whenever I would try to execute any of the shell scripts, as my original user or as root. chmod a+x allows me to run build.sh, but it halts with this:

./build.sh: line 23: /home/gecko/uqm-0.5.0/build/unix/build_functions: Permission denied

Do I have to chmod a+x every single file? Would that matter, since Makeproject doesn't even exist? Where am I going wrong here?
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problems getting remix music packs working on: August 06, 2004, 03:26:40 am
Thanks meep-eep. I downloaded uqm-0.3-source.tgz and followed the instructions. After solving a few dependencies, it worked just fine and the remix packs work like a charm. Thanks again for your help.
10  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problems getting remix music packs working on: July 29, 2004, 06:12:59 am
Well, yes, I do have some unpacked files. Mostly .MODs, but a few .OGGs as well.

I installed the game from Mandrake built RPMs.

How would I fix this? Should I compile the game myself? Is this the fault of the RPMs?
11  The Ur-Quan Masters Re-Release / Technical Issues / Problems getting remix music packs working on: July 18, 2004, 03:31:08 pm
I'm using the Linux version of UQM, and I've installed all three remix music packs in the /content/packages/addons/uqmremix directory. They are not unzipped.

Starting up the game with the --addon uqmremix option, the first remix pack seems to work (I have the new music for the Arilou, for example) but the rest of the packs aren't working. I downloaded fresh copies to see if that was the problem... but it's still occurring.

Anyone have any suggestions on why this is happening?
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