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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Worth playing Star Control 3? on: February 25, 2003, 12:07:45 pm
its worth playing for the voice acting, if nothing else =)

The Orz, especially.  Best voices ever.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Bug 0 fuel in Quasispace = no autopilot on: January 22, 2003, 05:49:21 am
well, the changelog post is stickied at the top of this forum...


BTW, sean, i love your mods and stuff.  We met at gencon once =)

3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What other favorites do UQM fans have? on: January 10, 2003, 01:55:34 am
The quest for glory series holds a shining place in my heart next to star con =)
rounding out the triumvirate of glory is Civilization/Colonization

Those games i'll play whenever/wherever.

Console wise, i go suikoden and dragonwarrior.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Forum User Status on: December 10, 2002, 10:53:48 pm
its kinda funny to see all the mods and stuff listed as newbies =)
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Spathi, cypher?   on: December 10, 2002, 10:51:19 pm
did you talk to fwiffo back on pluto?
cause he tells you the code right away =)

If you havent, go talk to the melnorme and buy data on races.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: IRC on: December 08, 2002, 04:11:55 am
 they talk about coding alot in there, but anyone is welcome to come chill (or at least i hope so...i've been hanging out there this past week, and no one's told me to leave yet  Wink  Grin )
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: December 07, 2002, 05:44:19 am
without the time limit, you no longer have starcon2.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3? on: December 06, 2002, 11:08:34 pm
wow.  i totally agree =)
Starcon 3 may not have been the opus that sc2 was, but it was still a lot of fun.  The Orz voice made the game for me =)


9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Subtitle bugs? on: December 06, 2002, 09:21:18 am
if you guys bothered to read the manual.txt, you'd notice that yehat subtitles dont work yet.   Roll Eyes
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New to SC2/UQM on: December 06, 2002, 07:15:20 am
early on i go for thrusters/turn jets and fuel tanks.  leave melee to your minor ships till you have hellbores =)

As for dynamos, they speed up your weapon charge rate.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: no more spheres of influence? on: December 04, 2002, 08:49:29 am
of course, there's always the possibility that the kohr ah won =)
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Boy this game crashes a lot.... on: December 04, 2002, 07:24:02 am
its not really a game yet.  more like a preproduction buggy program.

it aint suppposed to work right.  patience =)
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Pkunk Fury restoration on: December 04, 2002, 06:51:52 am
once, on a really lucky day, 7 times =)
14  The Ur-Quan Masters Re-Release / Technical Issues / Re: Combat speed on: December 04, 2002, 05:39:01 am
heh.  thats not a bug.
the umgah's secondary weapon is the abilty to jet backwards really really damned fast =)
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: melnorme on: December 04, 2002, 05:37:22 am
well, first, you should never put yourself in a position where you're gonna run out of fuel.
if you are ever really low, use the umgah caster to summon the melnorme and use the fuel cheat to fill your tanks for free =)
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