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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / General UQM Discussion / Is Aftermath still being developed? on: August 30, 2006, 12:13:04 am
 I made a topic on the Aftermath forum about this, which is still up, but it's extremely inactive. I know there's another topic about the game here, but it's really old.
I tried to check the Aftermath website the other day, but it gave me a not found error. Does anyone know what's going on?
47  The Ur-Quan Masters Re-Release / Starbase Café / Re: Infinity - Quest For Earth on: August 28, 2006, 07:49:40 am
It looks great... cept the fact that it's going to be a MMO. I'm not going to get into MMOs cause they're money vacuums. I don't think my computer can handle it anyway.   Sad
 I wish someone would do something like this for a console game, though... or at least a PC game that's not a MMO. It could turn out great and you wouldn't have to deal with jackasses and hackers. Video game companies need to follow the example set by this game!

WAIT!

Quote
Will I be able to play off-line, or is this game only online ?

Although i'm currently developing Infinity as an MMO, I plan to release a special version to play and train off-line. Most of the features will be fully available in that version.

Yay! Too bad the fact stands that my computer won't be able to handle it. -_-
48  The Ur-Quan Masters Re-Release / Starbase Café / Re: Pluto is no longer a planet! Poor Fwiffo! on: August 28, 2006, 07:31:19 am
Pluto is a planet. It's a dwarf planet. It's just not a main planet like the jovian and terrestial planets. It's not one of THE planets anymore.
49  The Ur-Quan Masters Re-Release / Starbase Café / Re: CEV name leaked on: August 28, 2006, 07:27:54 am
Yeah, that will be a little confusing. It's a nice name, though.  Cool
50  The Ur-Quan Masters Re-Release / Starbase Café / Re: Any Starport players here? on: August 28, 2006, 07:26:03 am
I played this game for a few days a while ago.
51  The Ur-Quan Masters Re-Release / Starbase Café / Re: Next gen GET! on: June 18, 2006, 09:39:47 pm
I'll probably get a Wii soon after it comes out, but I won't be getting a PS3 for probably a long time... after a price drop or two... or three... or four. You get the point.
52  The Ur-Quan Masters Re-Release / Starbase Café / Re: Afghani Man being setenced to death for converting from Islam to Christianit on: March 28, 2006, 08:57:45 pm
http://civilliberty.about.com/b/a/2006_03_28.htm

Here is a URL to a new story that says that he was let go because he was "mentally unfit to stand trial."

So being Christian makes you nuts.


Well, at least it's 100s of times better than being put to death. If I were him, I'd leave that damn country and never return. His family doesn't seem to care enough about him, so why should he bother coming back?
53  The Ur-Quan Masters Re-Release / Starbase Café / Re: OT: Space Ranges 2 on: March 27, 2006, 05:43:59 am
Is there any reliable news on whether the US version of SR2 has Starforce? If not, someone please post an update once you get the game.
54  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Manual for game. on: February 24, 2006, 08:28:09 am
I think it's a great idea! It would be of great help to new UQM players. (obviously)  Grin
55  The Ur-Quan Masters Re-Release / Starbase Café / Re: OT: Space Ranges 2 on: February 21, 2006, 02:57:39 am
Yeah, I know what you mean. It's hard to keep up with all the upgrades. I just use a laptop as my main computer though... which isn't as upgradeable. And guesst is exactly right about Starforce. The stupid program is actually encouraging the thing it's trying to stop. It's just stupid.  Sad
56  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Improving the original? What to improve to do the game even better? on: February 19, 2006, 08:55:47 am
I think they're all great so far!  Grin
57  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Interactive Map on: February 19, 2006, 06:10:54 am
UQM 0.5.0 has a built-in star finder.
58  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hit Points vs. Crew on: February 18, 2006, 09:28:13 pm
I like the idea of trying to implement both crew & hit points in a second official version of UQM. But for the first version that should be as close as possible to the original, it should probably stay as crew.
59  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ideas for after 1.0 on: February 18, 2006, 09:01:52 pm
What if after 1.0 2 official versions were maintained? One being the version as close to the original as possible, and the other which focused on fixing the flaws in the game and improving gameplay. IMHO having a multitude of spin-offs will probably amount to nothing more than a few failed attempts at drastic gameplay change (due to the work involved) and a large number of projects which make very small gameplay changes (think duct tape mod for doom3) which no one will care about.

meep-eep stated that the other goal of UQM is to "make modifications (including translations) easier", but what is going to be done after that? Shold the project grow stagnant?

I think that it would be wise to make a secound *official* branch (like 'UQM 2X') after most of the work has been done leading up to 1.0. Sure, gameplay and balance would need to be changed, and the game may end up looking completely different, but it would provide replayability for vets, keep devs interested in coding, and very likely make a great game a true masterpeice by fixing the flaws that it admitably has in it.

I agree completely. 2 official versions would be best. One would be closest to the original as possible and the other would be newer versions with enhanced gameplay features. This is probably the best way to go.
60  The Ur-Quan Masters Re-Release / Starbase Café / Re: OT: Space Ranges 2 on: February 16, 2006, 08:31:49 am
I'm going to wait for the US version to be released with the hopes that it won't have StarForce. Is this a useless hope, or is there really a chance?
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