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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Recreation on: February 13, 2006, 11:19:43 pm
Oddly enough the version with debug, although a tad slow loading up, actually does work perfectly.  I like the aspect of the avatar's satellites moving off when they die.
However the mycon's primary weapon is suppose to die with weapon fire.  I was unable to destroy the shots with the dilrats...didn't try anyone else yet. 

-Miltazar
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Recreation on: February 13, 2006, 08:38:05 am
I just checked, 1.0.4 does work, 1.0.5 and 6 do NOT.  Wierd...


-Miltazar
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Recreation on: February 13, 2006, 07:18:20 am
I just downloaded the recent version.  I installed the proper .net framework but the application gives the following exception(using a just in time debugger): System.TypeInitializationException

I'm using winXP, ati x800 pro, athlon 3100+
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Languages in SC2 (new thread) on: August 29, 2004, 09:14:52 am
Alrighty, heres my attempt at a msg. NOTE: it is pretty complicated but its underlying meaning is related to meep-eeps...except more advanced version.

(...000...)
312022222222222222222222222222222222222
222222222222222222222211222222211222222
222211222222222222222221222222222222211
222211222222211222222222222222221221221
222211222222222222222222222222211222222
222222221222222222211222222211211222222
211222222222222222222222222222222222211
211211211222222222222222222222222222222
211211222211211211211222211211222222222
222222222222222222222222211211222222222
222222222222222222222222222211222222222
222222211222222222222222222222222222211
222222211222211222222211222222222222222
222222222222222211222222211222222222222
22222222222222222223
(...000...)
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Languages in SC2 (new thread) on: August 27, 2004, 10:55:55 am
Alrighty, I decyphered the first couple messages pretty easily.  I'm proud of that but starting with the first part of Meep-eep's msg...i just can't seem to grasp the pattern involved.  I know i'm probably missing something quite simple but...mind giving a hint?  If don't want to spoil it you can email it to me at miltazar@hotmail.com.  I'm assuming its a number judging from the second part...on the other hand it could be the start of an alphabet...*shrugs*...none of the patterns i've tried have resulted in anything comprehendable. *sigh*


                                                      --Miltazar
6  The Ur-Quan Masters Re-Release / General UQM Discussion / ZotFotPik Question on: June 10, 2004, 05:31:58 am
Didn't the guy in the back say something during the credit conversations?  That part isn't in UQM, but I coulda sworn there was a part like that in the original SC2.  Am I wrong?



7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: May 15, 2004, 08:28:25 am
I have a few comments about it so far:  great job with the graphics...but I'm havin problems with the heavy cruiser...mainly the AI + Heavy nuke.   The AI doesn't seem to realize not to fire it at a ship near it's allies...I can't count the amount of times my own ships have wiped out half my fleet...including several transports I tried to capture.  Theres gotta be a solution to this..I mean I can't just remove the nuke, then I can't attack star bases.  Almost every single time I go into combat with heavy cruisers they end up destroying their allies more then the enemy. Am I doing something wrong?  Besides that, are there any allies at the moment? or can you just get the regular/heavy cruiser and cargo ships?  Great job so far though...just the Heavy cruiser is just a LITTLE bit aggravating. If i'm doing something wrong just tell me.
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