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June 02, 2020, 01:46:57 am
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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released  on: Today at 12:09:57 am 
Started by Serosis | Last post by metamorphosis
There's some serious attribution errors here. The project clearly needs to be labelled as a fork of UQMHD, because that's what it is.
No-one has done more work on this than Damon, and that includes you, and me.
Seriously I don't know where you got your credits.txt, but it's not based on anything in a repo.
Please re-include the UQMHD section from this one:
https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/content/base/cutscene/credits/credits.txt

and just put your section at the top. You've earned it. But you haven't earned the right to deprive others of attribution.
I'm not listed in your remixes or programming sections, for example. All the bugs you initially listed as fixed were fixed by me and re-ported back into the UQMHD codebase.
That's a matter of public record.

Additionally, I think putting yourself at the loading of the game, and removing all Project 6014 references from the opening is just kinda an ugly egomaniac type of move. You didn't earn it.
Other than that, I quite like what you've put together - it's good that there are updated packages for all platforms.

 2   The Ur-Quan Masters Re-Release / Technical Issues / Re: A mobile version of this forum?  on: May 21, 2020, 01:08:10 pm 
Started by tingkagol | Last post by monkie
it'sok for me to use the platform as it is right now (for now)
maybe it's just because I use my laptop mostly.
But, I wouldn't be against a mobile version at all Smiley It would be good if it could manage to work despite different parental controls, though. My mom had a habit of installing an mspy.com app on my phone that blocked many websites I needed  Tongue

 3   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game  on: May 19, 2020, 06:06:31 pm 
Started by Kwayne | Last post by Death 999
For some reason this reminds me of Mardek. Space ship crashes, kid explores it, mind-merges with an alien, goes on adventures

 4   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game  on: May 18, 2020, 02:26:44 pm 
Started by Kwayne | Last post by Krulle
I like it.

Alas, I am neither good in graphics, nor in coding, nor in whatever relevant to create games.

keep me updated!

PS: keeping the Ortogs might incite revolts, as those are from the SC3 lore, which some here reject.
I don't remember them being present in the SC2 lore.
(I personally found them one of the better ideas of SC3. - One I acutally really liked, independent from the idea of what the Ortogs were...)

 5   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: May 11, 2020, 05:17:52 pm 
Started by guesst | Last post by Krulle
This year turns out to be productive for this comic.
But wether this is caused by CoVid and a lack of other work for the author or other issues (increased Patreon support) remains to be seen....

13 April: page 179
03 May: page 180
11 May: page 181

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: May 10, 2020, 02:57:42 am 
Started by Shiver | Last post by Shiver
Okay, that wasn't hard. I've got a 64-angle Arilou laser working in beta here. I can add it as part of the next update, whenever I get around to finalizing that.

 7   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: May 09, 2020, 08:20:20 pm 
Started by Shiver | Last post by Shiver
I came here actually to make a request, in case you were working on the mod still:
Can you please, pretty please, make Arilou's laser 64-directional instead of 16? I miss sooo often with this laser. It kills me a little bit inside.

Hi there,

I agree with your feature request, it's something I've wanted to do for ages. It would help Arilou fight off Shofixti (in PvP anyway, the PvC match-up is a different animal), which is something I want to enable as much as possible. In the past, I never quite understood how to get extra firing angles for the Arilou Skiff, as its laser behaves a little differently from other sources of auto-aiming laser (Earthling PDL, Ur-Quan fighters, Chmmr satellites). I might be able to puzzle that out on my own. It's definitely possible, whether I end up figuring it out or not.

 8   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??!  on: May 09, 2020, 08:47:50 am 
Started by certainliquids | Last post by Tiberian
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You, newcomer, should read the Ur-Quan Masters novels Groombridge Log and Eternal Doctrine

They contain some new discussion and insights into the Syreen as well.

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: May 09, 2020, 08:11:20 am 
Started by Shiver | Last post by psydev
Wow, cool to see you are still working on this! I have been playing a lot of UQM melee during quarantine, but have been using 2.09 the whole time. Some radical changes in here, like the Supox. I had gotten quite accustomed to 2.09, will take some new adjusting I guess. I didn't mind the Ur-Quan's "gimmicky" bolt, because I thought it improved my accuracy greatly. But after playing a quick round with the new Ur-Quan, I have had pretty good accuracy so far, so maybe the new sprite size is sufficient to help accuracy.

I came here actually to make a request, in case you were working on the mod still:
Can you please, pretty please, make Arilou's laser 64-directional instead of 16? I miss sooo often with this laser. It kills me a little bit inside.

I play with Arilou a lot, but it's really frustrating to be at point blank range to your enemy and still miss with the auto-aiming laser. Sometimes I get near ships (especially the Vux) but I miss half (sometimes more!) of my shots. Being closer helps improve accuracy, but you can still totally miss even extremely close. It's just due to the limitations of only having 16 aiming points. Against smaller ships this problem is worse obviously, but you can still miss a Kohr-Ah quite often, even when close.

I understand that Arilou had its range nerfed in this mod. I think that's appropriate and fair. But perhaps as a compensation for this, you can make the aiming 64-directional, so that when you do finally succeed in getting close enough to your enemy, you actually get the payoff of a hit. Smiley 
After all, maneuvering quite close to your enemy is very dangerous. So I think it's only fair that if you brave that risk to get close, that you be rewarded by being able to deliver damage to your opponent. Basically I think if you succeed in getting into range of your opponent, you should get a guaranteed hit (as long as you have the battery for it).
It's rough when you miss a lot of your shots, as it wastes time/opportunities for a hit (forcing you to take more risks again later) and also battery spent on missed shots.

Cheers, and it's nice to see this mod is still alive and well.

 10   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: May 08, 2020, 10:12:45 pm 
Started by Shiver | Last post by Death 999
>  'Nitwit' returned to the insult repertoire.

Good! That really disrupted their matchups vs Thraddash and Mycon.




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