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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: translating into other languages..  on: February 21, 2021, 06:29:28 am 
Started by capitansolo | Last post by Serosis
What you would do is create the missing letter images and name them as their correct unicode designation, in hex. Then deposit them in the font directory.
The game should automatically pick it up if the letter is used in the translation.

For voice translation you have record them and edit the sync files (.ts) manually so the subtitles match with the new recording.
The .ts files are filled with a set of numbers for each audio file telling the game, in sample length, when to display the next subtitle.

 2   The Ur-Quan Masters Re-Release / General UQM Discussion / translating into other languages..  on: February 21, 2021, 12:50:33 am 
Started by capitansolo | Last post by capitansolo
Hi!
I donwloaded a translation but have missing letters in my language..
As i could reach, basically, there is a .txt of every alien, menus, etc and inside the game, this .txt were represent by letters in .png so i dont know if modifying a .png or creating a new .png and placing in the alien folder is enough for that.

And second question, in the same .txt, there a link like this, for example,
Code:
[b]#(INIT_HELLO) arilou-000.ogg[/b]
If i start to translating english voice, Will they have the same duration like original or inside the game, the text will be acomodate to sound duration?

Regards!

 3   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: February 18, 2021, 11:08:46 pm 
Started by guesst | Last post by Death 999
Ah, yeah, that makes sense.

 4   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: February 13, 2021, 03:26:28 pm 
Started by guesst | Last post by Krulle
I fear more that it's a spilling nightmare from the redhead, especiall her time during the Seren occupation.

Barcoded inhabitants.

Bad memories of Germany in front of my eyes.

 5   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: February 13, 2021, 04:38:43 am 
Started by guesst | Last post by Death 999
I wonder if this is going to be a Loroi dirty secret.

 6   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: February 11, 2021, 10:10:08 am 
Started by guesst | Last post by Krulle
Welp, forgot to mention page 189 went up last October (5 October).

Since then no updates, except on Patreon (page 198 already).

Pages stay in Patreon until Jim Francis is confident he'll not have to change them anymore to fit in with what happens in later pages.

 7   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)  on: February 04, 2021, 10:14:50 am 
Started by jucce | Last post by Malin
See also Some mods and utilities for UQM & UQM HD

 8   The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD?  on: February 03, 2021, 11:13:00 pm 
Started by sailingby | Last post by capitansolo
Make sure you're putting it in the 0.7 addon directory.

By default it's:
Code:
C/Program File (x86)/The Ur-Quan Masters/content/addons

The instructions on my site are for the MegaMod alone.

Yes, installed on that folder as i said v0.70+HD mod BETA -svn r1338
Maybe its the route because i have on
Code:
F:/Programs/UQM/content/addons

 9   The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD?  on: February 03, 2021, 08:48:29 pm 
Started by sailingby | Last post by Serosis
Make sure you're putting it in the 0.7 addon directory.

By default it's:
Code:
C/Program File (x86)/The Ur-Quan Masters/content/addons

The instructions on my site are for the MegaMod alone.

 10   The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD?  on: February 03, 2021, 01:03:16 pm 
Started by sailingby | Last post by capitansolo
You need to enable them in the Setup -> PC / 3DO menu:
https://i.imgur.com/6WjAXAs.png

I know but dont work...
Followed the instructions from your pgae
http://megamod.serosis.net/Features
Quote
To start, download the 3DO video package on the Downloads page and make note of where you downloaded it.

Copy the uqm-0.7.0-3dovideos.uqm file to your addons directory. Which by default is

C:\Games\The Ur-Quan Masters MegaMod\content\addons\

After that you can load the MegaMod and opt to use the 3DO videos instead of the PC slides in the settings menu.

Im using v0.7, any idea?




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