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January 19, 2021, 10:44:03 am
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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM 0.7.0 Roguelike  on: Today at 08:19:32 am 
Started by Schizoid | Last post by Krulle
Sounds great, thanks!

Will there be a version upgrade to 0.8?

 2   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What is the correlation of ur-quan and Babylon 5?  on: Today at 08:14:34 am 
Started by certainliquids | Last post by Krulle
Vorlon ships are greenish..

Vorlons are non-corporeal.

I just copied an old post I found.



 3   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stream/YouTube licensing?  on: Today at 08:12:01 am 
Started by Dorthak42 | Last post by Krulle
There are already feeds of people playing out there, so why stop you from doing it?

This game is so great, despite being old, it can use some spotlights.

Enjoy, and good luck!

 4   The Ur-Quan Masters Re-Release / Technical Issues / Forum pw recovery  on: Today at 08:10:12 am 
Started by Krulle | Last post by Krulle
Dear all,

I had some issues with my password (basically forgot the exact version of my password).

I tried a few times. A few days later I tried again.
Then I asked the system for a password reset, but never received a mail.
I asked multiple times in the course of nearly a month, but never once received a mail.
And yes, I did check my spam folders, mutiple times.

Imtried again and again,

Today I finally guessed he correct version, but still.

Since this is an old version of the forum software, and it's not highly frequented, I wonder if the system broke without anyone noticing, whether it's intentionally not sending mails, and whether anyone will ever try to upgrade the software.

Also, do new forum members receive their activation mail?
Because if that's broken too, "we" will have a hard time finding new members.

 5   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac  on: January 18, 2021, 11:16:12 pm 
Started by Michael Martin | Last post by Michael Martin
This doesn't sound like a blocker and I'm not in a tearing hurry to start work on a 0.8.1 or anything, so this is definitely just a matter of "take the opportunity if it comes up"... especially since I suspect this problem is upstream somehow.

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac  on: January 18, 2021, 03:41:02 am 
Started by Michael Martin | Last post by cjfp
Oh I see, yes 320 x 240 produces the same results as 1280 x 960 in fullscreen.  That's great, thanks.  I thought the scaler might behave differently depending on the chosen resolution.

I made sure my settings for minidumps matched https://social.technet.microsoft.com/Forums/en-US/ce6e4a0b-cb56-4df7-877d-8e38440fe85d/how-to-enable-minidump but I don't get any created for UQM, even though I do have some from other applications.

I have Radeon Adrenalin 2019 19.9.2 drivers, at least according to the AMD Settings app.

If you would like me to test some builds I can do that, but I'm also happy to leave this alone.

 7   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac  on: January 16, 2021, 02:54:06 am 
Started by Michael Martin | Last post by Michael Martin
When running fullscreen, you'll actually be getting 1920x1200 -- one of SDL2's features is that its "fullscreen mode" is actually an undecorated window that covers the entire screen and that the GPU upscales as needed. So if you're playing fullscreen, you're getting the thing you asked for. You're right that there's room for a 1600x1200 windowed mode, though.

The gamma correction slider is bugged and tbh should just be removed. It might sort of do something if built with SDL1 options but SDL2 doesn't interoperate with gamma ramps the way SDL1 does and it's not really sensible to mess with it with a slider like that.

0.8 is indeed RC2.

The crash on exit is interesting and I don't get it on my Win10  machine, nor do all Win7 machines do it. If you can collect a MiniDump from it at that point I might be able to do something with it; other than that this might be some quirk with SDL2 itself or some interaction between SDL2 and your graphics drivers. (One fun thing that came up pre-RC1 was that some Intel chips' DX9 drivers made the game crash instantly deep inside the graphics driver).

 8   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stream/YouTube licensing?  on: January 12, 2021, 07:08:16 pm 
Started by Dorthak42 | Last post by Dorthak42
Thanks. It's more or less what I figured, but I always like to check. 

If nothing else, in the past, I've run across game content creators who license their work under permissive licenses like CC-NA, but ask that people not stream/YT.  So even if it's legal, out of respect for the creator, I prefer to make sure they are ok with it. 

I suspect in this case, if there was a reason against streaming/YT of UQM, this post would have been mobbed by people saying "don't do it" Smiley

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac  on: January 11, 2021, 09:49:52 pm 
Started by Michael Martin | Last post by cjfp
I have a 1920x1200 display.  The ideal 4:3 part of my screen is 1600x1200, which is 5x 320x200.  With uqm-0.8-rc2-win32 I'm able to get a fullscreen 4:3 aspect ratio at 1280x960 whereas I wasn't able to with 0.7, even when specifying -f -k command line switches.  This is just great!  Thank you!

In terms of requests, a setting for 1600x1200 would be nice.  There's a spot for it in the menu, and it's the next multiple up from 1280x960 which is 4x.  I can't say what difference it would make, but I'll test it if you like.

I recently managed to get DOSBox to play the original at 1600x1200 with hq3x scaling.  However now that 0.8 works correctly for me I'm pretty sure it'll be preferable, since the sound is better, there's voices, and to my eyes your HQ scaler works better.

Also, I don't really know, but the gamma correction slider might have a problem.  The slider starts in the middle position, but when I move it then my only choices are hard left and hard right.  Furthermore, the value of 1.0000 stays constant.  I have an AMD Radeon R9 200 / HD 7900 series card.

Edit: I just found out that 0.8 was released yesterday.  I tested it, and there are no changes with respect to what I wrote.

Edit 2: Apparently uqm-0.8-win32.exe is the same as uqm-0.8-rc2-win32.exe so of course there's no difference.  I did find another problem though that doesn't happen with 0.7: every time I quit the game, Windows 7 pops up the following dialog box:


 10   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stream/YouTube licensing?  on: January 06, 2021, 07:35:08 pm 
Started by Dorthak42 | Last post by Elestan
I think it should be fine; a video like that probably falls within fair use.

Even if it did not, UQM's content copyrights are under a Creative Commons Non-commercial license, so as long as your own video was under a compatible license, it would be permitted.




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