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June 26, 2022, 08:21:07 pm
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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / Starbase Café / Re: "More dimensions" released - Quake HD mod  on: June 01, 2022, 07:13:14 am 
Started by metamorphosis | Last post by metamorphosis
I finally released the soundtrack for this:
https://xolve.bandcamp.com

There's a writeup on how I did the soundtrack here:
https://www.moddb.com/mods/quake-epsilon-build/news/speeding-things-up-slowing-things-down-and-assault-the-story-of-the-more-dimensions-soundtrack

 2   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A little mod  on: May 22, 2022, 03:25:16 pm 
Started by *Happy Camper* | Last post by *Happy Camper*
Version 2

Check out beta wolf now and come with one spot open in your fleet.

https://github.com/2418B/little-mod

 3   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Paul & Fred break the silence!  on: May 13, 2022, 07:46:02 pm 
Started by Kohr-Ah Death | Last post by Krulle
YAY! NEWS:

apparently a first test version of the melee will be published, together with the development tools:

Tired of just watching Dan work? Want to take matters into your own hands or other appendages? Something big is coming, and you get to be part of it!

https://pistolshrimpgames.com/2022/05/simply-going-wild/

Also a patreon will be set up.

 4   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there an option in the game to reinstate the original Sell Lander 0 bug?  on: May 02, 2022, 11:15:10 pm 
Started by egaG21 | Last post by Kohr-Ah Death
A veritable smorgasbord of cheats. Including infinite R.U.

https://github.com/JHGuitarFreak/UQM-MegaMod/releases/tag/0.8.1-3

 5   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there an option in the game to reinstate the original Sell Lander 0 bug?  on: May 01, 2022, 05:43:53 pm 
Started by egaG21 | Last post by Death 999
if you want to cheat, I'm pretty sure the megamod has cheat options built in

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Is there an option in the game to reinstate the original Sell Lander 0 bug?  on: April 28, 2022, 10:29:41 am 
Started by egaG21 | Last post by egaG21
I'm dating myself, but the first time I played through this game was back in the days of DOS and the original version of this game. That version had a "bug" that I quickly learned about and used. This bug allowed you to sell all of your landers and then sell again. The lander counter would then max out and you could continue selling landers. This eliminated the tedious need to find planet after planet just to earn RU. Now that this "bug" has been fixed, I find I don't have the patience to hunt for resources. I've discovered that I'm more interested in the story.

All this to say, is there an option in the game to reinstate the original "bug"?

 7   The Ur-Quan Masters Re-Release / Starbase Café / Re: Old Precursors music by Mark Vera  on: April 16, 2022, 09:06:13 am 
Started by Mark Vera | Last post by metamorphosis
Thanks Mark Smiley happy easter

 8   The Ur-Quan Masters Re-Release / Starbase Café / "More dimensions" released - Quake HD mod  on: April 16, 2022, 09:03:51 am 
Started by metamorphosis | Last post by metamorphosis
This's the final release in the Quake Epsilon series, which I started ten or eleven years ago.
Hopefully it's of interest to some people - you just need the full version of quake's .pak files to play it:
https://www.moddb.com/news/it-has-risen-more-dimensions-released

A teaser trailer is here, from last year:
https://www.youtube.com/watch?v=Hx9Ap5ZsR8o

Enjoy-
M

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: April 09, 2022, 08:15:08 pm 
Started by Shiver | Last post by Shiver
Made some incremental adjustments, mostly to dial certain ship point values back up.


  ~~2.17~~
__________________________________________

* Androsynth retains some velocity after the blazer deactivates. The ship slows down to its default top speed instead of stopping completely.
* Androsynth blazer no longer reverses facing upon contact with a shield or planet. It instead bounces off with extra force.

* Chenjesu ship cost increased (25 -> 26)
This is mainly due to counter ships Mycon and Orz going up in cost, but also because of strong overall performance. I may regret this later.
   
* Mycon ship cost increased. (15 -> 16)
My aggressive discount for Mycon has proven to be a little too much.
   
* Orz ship cost increased back to its original value. (22 -> 23)
This ship is holding up well after gaining 2 extra crew. Orz's soft counters are still a concern. Will watch how often they succeed to see if this change ends up being a misstep.

[Supox]
* Ship cost increased. (14 -> 15)
    Boosty Supox is overperforming. Corrections are necessary.
* Boost top speed decreased. (80 -> 78)
    Incrementally reduced Supox's capacity for rapid pursuit. Supox vs Orz is a concerning match-up because of this; Supox shouldn't win that too often or too easily.
* Directional Booster no longer disrupts homing weapons locking on to the ship.
    This quirky bonus effect was not really needed, and its absence has minimal impact in most cases.
* Crew count increased. (12 -> 14)
    More hitpoints should help this ship live up to its higher price.

 10   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1  on: April 09, 2022, 01:24:40 pm 
Started by Kohr-Ah Death | Last post by Kohr-Ah Death
It'll look stretched out but it *should* work, although you'd need a 3rd party program to make it fullscreen.




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