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December 06, 2021, 07:35:53 pm
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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: Outsider, SC inspired web comic...  on: December 03, 2021, 12:34:38 pm 
Started by guesst | Last post by Krulle
A few updates missed:

31 Aug. 2021: https://well-of-souls.com/outsider/outsider211.html
28 Sep. 2021: https://well-of-souls.com/outsider/outsider212.html
04 Oct. 2021: https://well-of-souls.com/outsider/outsider213.html
29 Nov. 2021: https://well-of-souls.com/outsider/outsider214.html

So, Alex now chooses actively a side - let's hope no bug survives to report this, as Neutrality is now definitely over, albeit an isolated instance.


Let's see how strong the weapon is, and how Alex is able to help the Blue Space Elves.

 2   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New interview with Fred and Paul  on: November 22, 2021, 09:38:08 pm 
Started by Mormont | Last post by propoly
Save me watching and tell me when I get UQM2  Grin

 3   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chenjesu  on: November 12, 2021, 09:59:16 am 
Started by Arne | Last post by Krulle
I saw this thread, and it prompted me to exit lurker mode and post something again.

I remembered that way back, someone drew up some art of the Chenjesu. I absolutely loved that. The topic was http://forum.uqm.stack.nl/index.php?topic=3904.15

Mind you, it is a very old topic, and people have come and gone between now and then. What I said in that topic though still reflects what I think of the Chenjesu; they might have integrated some tech from another race to make their crystalline bodies move around. They may have been fully crystalline and "rigid" in the past, the only movement of an entity  is that of "growing" into a place. Chenjesu ships may have taken them ages to grow in the past, but with gathered tech have allowed them to expand and grow more rapidly.

So my opinion in short; gathered tech have made them more mobile, before that time, they moved by growing into place, their appearance being that of crystals.

Feel free to ignore it though, I always love seeing your artwork...

Hmm, spam bot quoting something from the thread much earlier, and pretending it's its own stuff.
And adding a spam link.

 4   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Short Message from FF and PRiii  on: October 29, 2021, 09:18:00 am 
Started by Krulle | Last post by Master561
Hello, I am very surprised that you cannot delete your own messages, this is the only drawback of this forum, but this forum is very good anyway, thank you for the information

 5   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: working on a star control animation need feedback on my 3d models  on: October 29, 2021, 09:14:40 am 
Started by cyberskull34 | Last post by Master561
xd

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Paul & Fred break the silence!  on: October 25, 2021, 11:54:29 pm 
Started by Serosis | Last post by Krulle
 
more news:
Incoming message from the Dan beast, Dogar and Kazon, Channel 44


edit: finally could post, got several times a "database error, if this error persists, please contact an administrator about it".
(originally pasted the content of the blog post too, removed that, may have done the trick"))

 7   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I have created a small scale random fleet generator  on: October 18, 2021, 08:24:50 pm 
Started by LarryTheMagicDragon | Last post by LarryTheMagicDragon
Small part of me wishes that I knew this existed before digging through the source code. At least now I know some of the features I should add (max points, and auto detect save folder mostly)

Thanks!

 8   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I have created a small scale random fleet generator  on: October 18, 2021, 01:17:07 pm 
Started by LarryTheMagicDragon | Last post by Schizoid
А good thing.

There is another fleet generator with more options - here

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated  on: October 16, 2021, 10:54:59 pm 
Started by Shiver | Last post by Shiver
In preparation for an upcoming tournament next month, Balance Mod got a debug pass. The Windows/Linux crossplay desync bugs, of which there were several, are extremely dead now thanks to some help from Serosis. The changes are listed below...


  ~~2.16~~
__________________________________________

* The colorful reticles that appear during mirror matches now correctly differentiate two cyborg-controlled ships. Previously, both sides were given red reticles.
* Fixed 'Pick Next Ship' desync bug during Windows vs Linux crossplay.
* Fixed Ur-Quan fighter desync bug during Windows vs Linux crossplay.
* Earthling PDL ignores its own outgoing missiles for the first 10 frames of their duration.
* Earthling PDL cooldown reduced close to previous value. (12 -> 10, was 9 in vanilla)
* Earthling PDL energy cost increased. (3 -> 3.5, was 4 in vanilla) Battery regen stalls per laser strike to give it this fractional cost.
* Umgah's turn rate penalty while projecting its Antimatter Cone is reduced. (6 -> 5)
* Yehat's bonus frame of shield duration (applied during 1st shield cycle, but not 2nd, 3rd, etc.) has been removed.

 10   The Ur-Quan Masters Re-Release / General UQM Discussion / I have created a small scale random fleet generator  on: October 15, 2021, 06:02:09 am 
Started by LarryTheMagicDragon | Last post by LarryTheMagicDragon
I made a simple random fleet generator. I've been playing this game since I was eight, and against the AI I always know the right ship to pick. Not only that I tend to avoid certain ships. So I have created the generator. It's quite simple, enough for my purposes. It really put the edge back into the game for me, and hopefully will for you too. in case anyone else wants to use it I've uploaded it to my github.

https://github.com/LarryTheMagicDragon/LarryTheMagicDragon/releases/tag/RandomGenerator

If you're interested in more features, or have any problems feel free to email me at LarryTheMagicDragon@gmail.com, and I'll of course check the forum.

I posted this on reddit then remembered this game has its own forum.




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