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April 01, 2020, 01:34:45 am
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News: Paul & Fred have reached a settlement with Stardock!

 1   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released  on: March 30, 2020, 06:35:15 am 
Started by Serosis | Last post by orz97
how can I put the HD graphics in the megamod?
I have the hd game but copy the files into the megamod folder doesnt work
Pd: great work with this mod Grin

 2   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art!  on: March 20, 2020, 08:10:01 am 
Started by Kwayne | Last post by Kwayne
I kinda feel that whatever effort I make in going for authenticity with these low-res mockups, the colors are still off somehow.

 3   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters Discord for PVP and Discussion  on: March 20, 2020, 01:47:44 am 
Started by Nackles42 | Last post by Shiver
This server is still populated and active. There's only been a little net melee, but plenty of discussion. Anyone's welcome to come visit.

 4   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??!  on: March 19, 2020, 04:45:41 pm 
Started by certainliquids | Last post by Death 999
Quite. I was considering mod action on this, but nothing else in thread.

 5   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game  on: March 19, 2020, 11:14:36 am 
Started by Kwayne | Last post by Kwayne
Initially I rejected the idea of making Zelnick the player character, but the way you described it sounds like it provides a lot more puzzle crafting opportunities and makes more sense narrative-vise. Originally I wanted a young adult officer find the kid and help him, but there's something inherently limiting in playing as a kid in terms of access to tools and locations, and the way grownups treat them, which creates an obstacle course adults don't have to deal with in creative ways.

Currently I plan to divide the game into three chapters. One is about Zelnick finding his way into the (hollow) Precursor Computer and managing to operate something noticeable only to Farnsworth, leading to their first encounter. The second is about exploring the colony and the caves a couple years later, concluding in the activation of the facility. The third would be about activating the ship itself a decade later.

Noticeably my idea of how each chapter plays out is getting more vague as the game progresses, though what's actually written in document is heavily focusing on the mid chapter and it's puzzles, because honestly that's the fun part. Chapter 2 is where the entire Unzervalt thing can be unwrapped, exploring ideas about building materials, domesticating Ortogs, hunting Libbixx, officers and scientists assuming new roles more fitting to colonists, and what the early history of a new community is like.

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??!  on: March 19, 2020, 08:32:29 am 
Started by certainliquids | Last post by Kwayne
I believe I've said no such thing. Can you elaborate as to why you think so?

 7   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??!  on: March 19, 2020, 04:15:13 am 
Started by certainliquids | Last post by CelticMinstrel
Well, you were the first one to say something rude and dumb and condescending, but anyway...

 8   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Unzervalt - The Adventure Game  on: March 18, 2020, 10:04:29 pm 
Started by Kwayne | Last post by Krulle
Intrigueing.
The story of a kid, born to two scientists stranded on a mission, and now colonists.

And the knack of this kid to have a feel for how precursor machines and computers work.
And in the end, getting exploited into making an old man look good with the kids achievements.

Of how the kid learns to live in an environment foreign to Humans, a lot of freedom, but also living in a small society, with only limited, self-grown/self-madr supplies.

I do indeed see a big chance for a C64 adventure here....
Monkey-Island style, one person running around solving riddles, with the final goal of making the big, unknown machinery in a big, artifical cave work. and keeping it running...

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Unzervalt - The Adventure Game  on: March 16, 2020, 01:59:59 pm 
Started by Kwayne | Last post by Kwayne
My latest big brained idea involving Star Control comes from my adoration of a certain interactive fiction called Frederik Pohl's Gateway and its sequel, Homeworld, both made and published by LEGEND Entertainment. I think the setting of Gateway has some vague similarities to Star Control, mainly because both stories feature ancient alien races (Heechee and Precursors) who left powerful relics of unknown technology behind for mankind to discover, for more or less mysterious reasons. The great difference between these games is the scale of storytelling, as in Star Control one has to travel between the stars and fend off hostile aliens to discover puzzle pieces, however it's not impossible to put a magnifying glass over a small part of the universe and tell the story of at least a somewhat more detailed time and place. We know Unzervalt, how the colony looks like, who some of its inhabitants were, what were their motivations and their eventual fate. It might not be an ideal setting for a TV series, but there's enough content there to add some puzzles and adapt it into a sort of prequel text adventure.

If such a project is plausible beyond a writing exercise, I'd prefer making it look and feel either like a LEGEND title (since their relation to Star Control III) or something with C64 aesthetics (since that's my strong suit, the C64 is part of Paul&Fred's history, and another Star Control II prequel, Star Control was also released on that platform) ... or both. Nevertheless, while I spend some time studying text adventures of old, I'd post some thoughts on the story & puzzles here while keeping it all open to advice and suggestions.

 10   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What, what is going on??!  on: March 16, 2020, 11:11:04 am 
Started by certainliquids | Last post by Kwayne
Nah, you're just rude and condescending for no good reason.




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