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May 19, 2019, 01:32:01 pm
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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

 1   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: May 14, 2019, 08:58:43 am 
Started by guesst | Last post by Krulle
Pretty sure it is Historian origin.

The Historian Emissary was present on the bridge when Alexander gave his name's translation, page 62.

And, the datapad did not have a "message received" blinking indicator before the trash bin (nickname from the Outisder-forums) made its noises. (Alex looks at the pad on page 152, and comments on the new indicator a page later.)

BTW, we now have 22 July [edit]2160[/edit] in-comic, which is 8 days later then when the Bellarmine entered the Naam system.

 2   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: May 13, 2019, 04:56:18 pm 
Started by guesst | Last post by Death 999
This pad came from the Bellarmine. Yet, he is addressed by the translation of his name that he gave to the Loroi. So SOMETHING funny is going on. Someone who heard that name and knows how to program on a human device. Historian, perhaps?

Or perhaps it was loaded with the data and then the program put the tablet into quiet mode. In that case whoever sent it already has control over the tablet, so nothing's lost by running the program.

 3   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: May 13, 2019, 10:57:44 am 
Started by guesst | Last post by Krulle
Update Notification!

http://www.well-of-souls.com/outsider/outsider154.html

So, first lesson when dealing with computer security: never open attachments from unknown, unsollicited, or unexpected sources!

But in this specific case?
I wonder if I would not start that smart chess program, that's been able to understand my language despite first contact, been able to analyze my hardware so that it can send me something, and that could bypass the "fly mode", and yet was not able to autostart itself....

Skynet activated!

 4   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Utwig Redub raw files?  on: May 11, 2019, 09:10:29 am 
Started by Mirrorman95 | Last post by metamorphosis
I didn't originally notice any clipped-off passages in the .ogg files, but there's no 'formatting' difference between the .ogg files for any versions.
The .ogg format hasn't changed in years, the only thing that could've changed is the playback code.

Originally the utwig voiceovers were at 44khz and sounded weird and not-in-keeping with the other 3do voiceovers which are all at 11khz. They were downsampled in a commit I made, which made them fit the rest of the game better.

However if you go back and explore the previous git commit (https://sourceforge.net/p/urquanmastershd/git-new/ci/61b67b0e80f0bf8d3337c28c2c760b90cea46461/tree/) you will find the original utwig .ogg's still have the clipped endings eg. https://sourceforge.net/p/urquanmastershd/git-new/ci/61b67b0e80f0bf8d3337c28c2c760b90cea46461/tree/content/addons/3dovoice/utwig/utwig-027.ogg
Incidentally the last git commit reflects most of the changes made in HD Remix.

So it's likely that the original .wav files were also clipped. And there is no current known version without the voice effects.

Still better than the original 3do voiceovers regardless. Oh boy were they bad

 5   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor  on: May 07, 2019, 10:19:38 pm 
Started by Serosis | Last post by Serosis
Good stuff. Thanks for this.

Unfortunately I could not add escort ships. Can anyone tell me how to do this?

You can't. The saves themselves won't allow it.
Well that's a pretty nonsensical statement. If the saves didn't allow it, then saving the game would reset your escort ships to some default set, so there must be a way to do it…

For my level of skill it would have to be converting the load/save code from UQM to C# and using that.
I can't even pretend to understand how the save compression works for Vanilla UQM.

But to explain further on why some variables aren't editable...
Most of the variables that are "visible" to the user are mainly used for the summary screen when you're loading the game.
Changing those variables only changes what's visible on that screen but not in the save state.
Hence why a few of the fields are not editable in the save editor.

The latest Git snapshot barely does any compression so MegaMod and macOS saves are slightly more (easily) editable.

 6   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor  on: May 07, 2019, 03:03:18 pm 
Started by Serosis | Last post by CelticMinstrel
Good stuff. Thanks for this.

Unfortunately I could not add escort ships. Can anyone tell me how to do this?

You can't. The saves themselves won't allow it.
Well that's a pretty nonsensical statement. If the saves didn't allow it, then saving the game would reset your escort ships to some default set, so there must be a way to do it…

 7   The Ur-Quan Masters Re-Release / Starbase Café / Re: Startropy - A SC2-like Sci-Fi Adventure Game  on: May 07, 2019, 02:47:57 pm 
Started by Startropy | Last post by Kwayne
That style of dithering is quite nostalgic. I love it!

 8   The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic...  on: May 06, 2019, 09:38:13 am 
Started by guesst | Last post by Krulle
http://well-of-souls.com/outsider/outsider152.html
http://well-of-souls.com/outsider/outsider153.html

So, Alexander got dressed, and got mail.
The bucket that went "Whirrrrr Clik!" is very similar to the crude container used by the Historian Personality Construct during chapter 1.
Anyone's guess now from whom the message comes.


Edit: also, that's the sixth week in a row with an update!
The lack of background may be helping. Let's hope the scene stays a while, so we can enjoy the update speed.

8th page this year so far, last year (2018) had a total of 23 pages (including one on 1st of January, and two on 31st of December)

 9   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor  on: May 05, 2019, 01:22:23 am 
Started by Serosis | Last post by Serosis
Good stuff. Thanks for this.

Unfortunately I could not add escort ships. Can anyone tell me how to do this?

You can't. The saves themselves won't allow it.
I will be working on that for versions of UQM that are based on the latest Git snapshots (MegaMod and macOS for the time being)
For now though I'll be releasing a redesigned version of this save editor in a bit.

________________________________________________________________________________________________________

I recently updated the save editor to a completely redesigned version inspired by Jucce's old save editor with a mix of my own SC3 save editor style:



Same link as before: http://files.serosis.net/Misc/TheUQMSaveEditor.zip

 10   The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor  on: May 04, 2019, 09:43:30 am 
Started by Serosis | Last post by Schizoid
Good stuff. Thanks for this.

Unfortunately I could not add escort ships. Can anyone tell me how to do this?




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