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+  The Ur-Quan Masters Discussion Forum
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| | |-+  Ideas for a map tool
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Author Topic: Ideas for a map tool  (Read 643 times)
Ellis Dee
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Ideas for a map tool
« on: September 26, 2019, 07:00:48 am »

Hi there. Every few years I play through the game using the walkthrough I designed and posted here now 12 years ago. (Wow!) After starting up my semi-yearly playthrough last week I started thinking about adjusting it to be more coherent with the story. Then I started thinking about how helpful a mapping utility would be to creating a "perfect" walkthrough, so I started writing one this week. To that end, I was wondering if anyone has any suggestions for features they'd like to see. Once finished I'll release it as freeware, along with complete source code.

It's only been 2 or 3 days, but so far the map draws the stars. It works like an image viewer, where you zoom in and out with the mouse wheel and drag scroll the whole map. So far I have about a third of the constellation line connections. Here's a screenshot:

Starmap Proof of Concept

Anyone have any ideas for features to add?
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CelticMinstrel
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Re: Ideas for a map tool
« Reply #1 on: September 30, 2019, 02:47:21 am »

Maybe historical spheres of influence? That is, the spheres of influence that were shown on the physical starmap that shipped with the game, which in a few cases (most notably the Ilwrath) differ from the ones that are actually active in-game.
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Krulle
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Re: Ideas for a map tool
« Reply #2 on: October 16, 2019, 12:09:08 pm »

toggle-button spoiler/spoiler-free.
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monkie
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Re: Ideas for a map tool
« Reply #3 on: April 23, 2020, 11:14:11 am »

there is this thing that comes to my mind immediately
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