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Author Topic: Portals  (Read 18619 times)
Deep-Jiffa
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Portals
« on: July 24, 2003, 07:56:35 pm »

I was just wondering.... Every portal "teleport" you to somewhere important in hyperspace, right? At least most of them. There are some portals that leads you to nowhere!!! I have searched for hours and found nothing intresting. Maybe i missed something. So anyone can tell me if i missed something? I already finished the game but i just want to know if i missed some super-precursor artifact.
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Re: Portals
« Reply #1 on: July 24, 2003, 08:39:20 pm »

The Quasi-Space portals get you places in hyperspace. It is fuel efficient and it gets you places faster... well some places. Anyway, just because not all the portals lead to artifacts, doesn't mean that they aren't important. There may be some near rainbow worlds or homeworlds... I mean, one leads right into Slylandro space, but there are no precursor artifacts there.
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Deep-Jiffa
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Re: Portals
« Reply #2 on: July 24, 2003, 10:22:03 pm »

Who said anything about artifacts only? What i meant was that it teleport you somewhere important, homeworlds and artifacts. There are 2 points that leads no where, i was just wondering if i missed something there. And no, there isn't any rainbow world near it
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Re: Portals
« Reply #3 on: July 24, 2003, 11:11:35 pm »

Yeah, the Quasi-space portals aren't completely intended for your SC2 shopping convenience, otherwise I personally would have placed them in slightly different spots. They're just a sort of freeway system to get you places faster--note that in real life, freeways don't always exit at the exact place you want to end up, they're just a way of getting their faster and with less gas. Sometimes it's faster to go to places via surface streets.

Note that it does take 10 fuel units and several days just to utilize a Quasi-Space portal. It's not always more efficient. And yes, some freeways do lead to the middle of nowhere, where there's nothing important. Still, there are some interesting sights around (star systems) you'd probably never ever have seen otherwise.
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Deep-Jiffa
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Re: Portals
« Reply #4 on: July 25, 2003, 12:11:23 am »

Nope. All but 2 leads to somewhere important (the one in the middle of the ilwrath zone, and one near the druuge, but far away from them), so anything of intrese there? Not even close start systems. Don't write me stories, i just want to know if there is something i missed and if yes, what i missed.
thank you
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Re: Portals
« Reply #5 on: July 25, 2003, 12:20:10 am »

I THINK there's something you missed out near the Druuge.  The other one...well, Ilwrath space is important.  Not sure.  Smiley
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Death 999
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Re: Portals
« Reply #6 on: July 25, 2003, 12:23:08 am »

Define 'near'. Once you realize how far off these 'nearby' portals are, then you look at how many other things are just as nearby... well, you will realize that there is a LOT of space that is covered. Also, note that the distribution is pretty even. Any such even distribution would have many gates 'near' several important things, with a few left over.
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Re: Portals
« Reply #7 on: July 25, 2003, 12:44:27 am »

I would say that there's something VERY important in Ilwrath space.  As in, you can't beat the game without it.  That important.
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Deep-Jiffa
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Re: Portals
« Reply #8 on: July 25, 2003, 03:09:21 am »

nope. I found the caster near druuge space, but i meant to the portal south west to the druuge, nothing important there.

And b. you don't need the clear spindle to win the game. You need the bomb, and you don't have to fix the ultron for it...
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Roelgiox
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Re: Portals
« Reply #9 on: July 25, 2003, 09:14:58 am »

No There is something ELSE in the center of ilwrath space... very necessary and very awesome.
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Deep-Jiffa
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Re: Portals
« Reply #10 on: July 25, 2003, 05:28:53 pm »

Stupid me... How i forgot the Chmmr system? Still there is another portal with nothing important near it.
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Re: Portals
« Reply #11 on: July 25, 2003, 07:47:15 pm »

Consider the portal in between the Yehat, VUX, and Mycon.
Is that really NEAR anything? No. But it is sure useful!

Same goes for the portals in ur-quan space that are near the Thraddash and Mycon.

The arrangement was not created for our convenience; it is just that our overactive pattern recognition centers find purpose where there is merely reason (if you get the distinction).
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Deep-Jiffa
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Re: Portals
« Reply #12 on: July 25, 2003, 07:48:44 pm »

Not that portal!!!!!!! ALL but THAT portal are useful!All i want to know is if i missed something there.
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Roelgiox
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Re: Portals
« Reply #13 on: July 25, 2003, 08:20:16 pm »

What we are saying here is that every portal is useful, even if there is nothing there. They are just weak places in the fabric of space and they don't seek out where important things are.
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Re: Portals
« Reply #14 on: July 25, 2003, 08:51:20 pm »

Haha...  you know that reply is just a cop out.  Everyone can tell by the arrangement of portals in the game that TFB put them in places that would make your trip conveniently shorter.  Obviously in some cases you're still going to have to make quite a trip to get where you want to go, but part of the fun is figuring out which portal is closest and whether or not you can make it out of Ur-Quan space quick enough to reach Betelgeuse.   Grin

BTW, this is my first post in this forum in over.... oh, I'd say 4 months.  Some of the members in the forums may remember me.  I'm surprised to find myself still 4th on the list of posters on the forums.  I thought some young whipper-snappers would come along and crush me in hibernation.  Anyways, rejoice or cower in fear...  I don't know if this return is permanent, but it sure has been a long time coming.
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