I tried downloading some of the modified shp files from the pages of now and forever, but I guess some built in routine in the program crashes it when the shp files change size or something. Is there any way to go around that?
The modified ships were modified for SC2 for DOS, not UQM. I have a feeling any ship mods will have to wait until UQM 1.0 is released to save from any potential problems that might come up with future revisions.
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The first Illwraith and the in-game shofixti you fight were both slight modified ships. Were those changes to the .shp made ingame or is there a .shp file somewhere that if copied to the main .shp directory would allow you to play these crippled ships in melee. (Although I don't know why you'd want to. I'd be cool, is all.)
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Interesting point there. If these exist as independent .shp files, or if there is some sort of modification routine, wouldn't that allow for adding new ships to UQM even at this stage?
The DOS version of SC2 included the actual ship code for each race in the .shp file. (I've read somewhere TFB once planned to have extension packages). The code we got only has an index specifying which code is to be used. There has been discussion about bringing back dynamically loaded code, but we haven't directed our efforts there yet. The first Ilwrath encounter just sets a flag that is checked from the Ilwrath combat code. If it's set, it won't use the cloak. The diminished crew is set outside the ship-dependant code.
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From Serge van den Boom: in the bug report for this very idea (bug:329 - How about support for PC save games and .shp files?) "As for .shp files, that won't happen. The PC .shp files even contain executable code, which just won't be compatible. Anyhow, making changes to ships will be even easier here as the source is available."