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March 28, 2024, 04:49:51 pm
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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Clockspeed Problem
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Author Topic: Clockspeed Problem  (Read 1465 times)
thechortler
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Clockspeed Problem
« on: August 04, 2003, 05:51:47 am »

Hey guys, I looked at the technical issues FAQ, but couldn't seem to find an answer to this.  If I missed something, sorry, but it sure doesn't look like it.  I have the most recent version of UQM, downloaded about 10 days ago, and the melee and lander screens are still out of control with the clockspeed--both run way too fast.  Is there a variable I need to alter, even with the new build, to get correct frame rates?  Has this ever happened to anyone else?
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meep-eep
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Re: Clockspeed Problem
« Reply #1 on: August 04, 2003, 06:06:03 am »

The program should cap the framerate. I've heard of this problem once before in 0.1, but I'm not aware of any recent problems. It would be good to report this bug in the bug database and supply details on the relevant system specifications (both hardware and software).

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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
thechortler
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Re: Clockspeed Problem
« Reply #2 on: August 04, 2003, 06:49:32 am »

Yeah, I'll report it as a bug tonight.  So no one else running version 0.2 has encountered this?  My preliminary system specs are Pentium 4 1.7 GHz, GeForce 4 TI 4400 video card, Windows XP, 784 MB DDRAM, onboard sound card, no other programs running while I use UQM.
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