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Topic: Fastest way to get Lander upgrades (Read 6252 times)
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thechortler
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I am sooo sick of my lander blowing up on lighnting worlds. I'm still near the beginning of the game--where should I go to get upgrades for the lander? Can you even do this in the game?
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Chrispy
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melnorm
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player1
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bio-data is the key
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frumple
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Okay... this is the way I used to do it on PC a LONG time ago, and it's funny how the memories came back to me when I downloaded UQM... it's pretty quick. It DOES however involve spoilers of a sort, so if you don't want some of the game given away, don't read further
This is kind of long, and not as detailed as I'd like since I don't have my QSpace map... but it goes into enough detail that it shouldn't get you killed.
Takes some time to get started, and you probably won't be blowing anything up but the random probe for a while, but it's worth it in the long run when you're using a full rack of Hellbores to tear into Marauders by the early spring of 2158.
First... grab Fwiffo from Pluto and get all the minerals you can from Sol's outer planets. Your hold should be full by the time you get to Mars. Visit the moon and do the starbase thing. When upgrading, and this sounds weird... sell your ion bolt gun so you can afford to buy all the fusion thrusters your ship will hold. This is key, so that you can outrun any probes chasing you in the next phase of the plan. Don't worry about turning jets yet... your turning speed will suck, but you can navigate with patience. Now, buy as much fuel as you can.
So, now you've got all this fuel. Head to Beta Pegasi I ( 039.5 745.8 ) and scan the rainbow world there. Leave, don't use up your lander. Next stop is Alpha Pavonis VII ( 056.2 800.0 ). Energy scan, and drop your lander next to the warp pod you'll find there. Next, head toward Gamma Columbae ( 072.9 620.8 ). You should run out of fuel on the way there... and soon the Melnorme will show up and want to "help" you. Sell them the rainbow world location and buy maximum fuel, plus your first couple hits of technology. Don't worry about information yet. Now you can head for Gamma Columbae... and this is where you get to wait for a while.
On the 17th of the month, and lasting till the 20th, is the QuasiSpace portal nearby... hang out until it opens, talking to the Arilou passing by, and then once you're in QSpace open up the map and head for the top right dot. This is where the Arilou live, and they'll hook you up with a portal spawner once you give them your warp pod.
Okay, you've got the portal spawner. Now it's time to go visit rainbow worlds... don't bother landing, just scan as many as you can find.
Short list, in the safest order...
Groombridge (near top right of HSpace map) Gamma Aquarii (Utwig space) Beta Leporis (pretty close Gamma Aquarii)
Five of the QSpace portals on the upper right of the map form kind of an arrowhead shape pointing to the Arilou homeworld... you'll want to take the portal that is just behind the portal that makes the very tip of this "arrow" point, and the rainbow worlds are just a short HSpace trip away.
Once you've collected those three worlds, then hop back into QSpace and take the portal to the very right of the lower cluster of portals... this will drop you off near Zeta Sextantis I (( 468.1:091.6 ), which is the next rainbow world you want (relatively safe). Scan it, and then head for Alpha Centauri until you run out of fuel or get there. Either way, you will eventually run into the Melnorme again, and you can sell them the locations.
Now you're able to purchase everything up to Hellbore cannons, and your landers are super-tough.
Begin collecting minerals. Start with Alpha Centauri III and VIII, and when your hold is full, go home and grab those turning jets... one more run (I prefer Vulpeculae, since it gets the Orz out of the way and is pretty rich) for minerals and you're able to arm yourself again. Buy storage pods as you can afford them, work your way up towards those Hellbores, and use what several credits you have left over to buy fuel from the Melnorme when needed. It's best to cut and run as much as you can until you can pay for the firepower you need.
The spawner is a handy tool for escaping from those no-win situations, too... if you need to run home quickly, the Sol portal is just above and left of the one you used to get to Zeta Sextantis.
Enjoy exploring the galaxy, and try not to get gruesomely killed, Captain.
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« Last Edit: August 07, 2003, 06:46:55 pm by Frumple »
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Precursors=Yeti
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I love YaBB 1G - SP1!
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Yikes! Good strategy, I like it! Normally I just go around the tauri system to collect minerals and bio .
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frumple
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Tauri is good... but it gives me hives. Got a severe case of arachnophobia. am about to go try Tauri early on, just to see if I'm unnecessarily nervous!
I seem to have this knack for popping in RIGHT NEXT to the Ilwrath in melee (poor tactical positioning!) By the time I get turned around enough to fire, assuming I have standard weapons, I'm toast.
This is why I always thought it was so much better to wait a bit until I could afford two Hellbores, my Shivas and a couple tracking systems. kapow.
Yeah, I know the strategy is kind of long winded and most long-time fans don't need all the info... but if you're new at the game, it helps to have all the detail you can. This is the best way I know of that gets you ahead a good ways without dropping you into the middle of hostile territory
(there was the time I decided, just for fun, to visit the ZoqFot homeworld with NO support ships and NO weaponry... I was "cleansed" about two minutes after I started back for home, which made me realize how important it is to get the portal spawner set up ASAP!)
Chandrasekhar and Mersenne are also pretty good systems if you happen to be in that area of the map.
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Chrispy
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iv always liked mining in the yehat zone.
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thechortler
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WOW, thanks a lot everyone, I didn't expect to get nearly as much help as this! Frumple, your strategy was invaluable. My sincerest thanks. Now I must go dominate the Ilwrath mercilessly.
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frumple
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Glad to help.
I was playing again earlier today, and realized I'd forgotten a couple things.
First of all, the Ilwrath are SLOW. they're pretty easy to outrun within a system provided you've got good turning jets. Second, Alpha/Beta Tauri were crawling with them.
Yehat space is good for minerals, but bad for your life expectancy.
Admiral ZEX does indeed have a limitless fleet of Intruders. it sucks when you have 75 limpet nodes stuck to your ship.
The Utwig don't much like it when you tell them to stop whining. Making the Melnorme mad is also pretty unpleasant.
The Mycon are great fried in butter.
These are *fat* words. I am tired.
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Chrispy
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[td]Yehat space is good for minerals, but bad for your life expectancy.[/td] I like to live dangerously. Killing mycon is fun, but i find they dont have the minerals
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frumple
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Okay, I keep coming up on the same MINOR difficulty now...
the Yehat and I can't seem to get along. Might be because of the whole civil war thing, I don't know.
I guess what I'm looking for is strategy on facing them in melee. Which ships are the best to use and what's the right way to use them? I like to fight head-on with whoever's attacking me, but you just can't do it with the Yehat if you expect to live long.
My typical Orz-marine thing doesn't work either, thanks to the Yehat shields (they bounce off, the Yehat turns around and carves them to bits with those cannons).
I've had a lot of success with the Chmmr, but I still lose a lot of crew when I use them.
I'm running out of ideas AND running out of ships. please offer suggestions before my *many bubbles* get popped!
*silly cows* *dancing* is *frumple!* *Happy campers* cannot have *parties* when Yehat always *jumping in front*. Not even *picnics* I am sure! *nnnnnghhhh!*
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player1
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When I play, I usualy start to clean out all Centauri systems (including profitable worlds at Alfa and Illwarth's Delta).
Then I go to Orz space and mine a little bit more (take at least 6 cargo bays).
After return to Sol, I stop being in "heavy mining mode" and go into "adventuring mode".
I go to Spathia, then ZFP homeworld and then to Arilou space. Mining just homeworlds and space near Ailou until portal opens. Then I try to finish Probe plot and try to obtain Portal Spawner. (and mining only world which are improtant for plot)
At that moment when I finally get back to Sol I'll probably have all lander upgardes (maybe even all tech) and enough resuources to trasform my ship into comabt heavy vessel.
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Pages: [1] 2
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