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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Ships from best to worst  (Read 32091 times)
Deep-Jiffa
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Re: Ships from best to worst
« Reply #120 on: September 03, 2003, 07:55:32 pm »

Vs spathi maybe, but vs utwig... I am not sure because I have never tried. Always used ur-quan, thraddash or chenjesu and sometimes slylandro or skiff. Since the stinger has much shorter range and not much of higher turning rate or speed I don't think It can beat the jugger. But I never tried it.
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Re: Ships from best to worst
« Reply #121 on: September 03, 2003, 09:36:08 pm »

The ZFP have a very very hard time with the Jugger because they are too slow for the flipping trick to work much, and their antimatter spray, though it would be great against the utwig shield, has less range than the Utwig needle array, which tears them to pieces promptly.
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Re: Ships from best to worst
« Reply #122 on: September 04, 2003, 05:55:31 am »

The ZFP Stinger, against a Human controlled Utwig Jugger, has no chance if the Jugger pillboxes them. (stays put and uses it's great turning rate and weapon range defensively)

And the sad thing is, I believe the Stinger's Tongue can charge the Utwig's battery as well. (as opposed to the Shofixti Glory Device or Melnorme Confusion which penetrate shielding)

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Re: Ships from best to worst
« Reply #123 on: September 04, 2003, 06:56:55 am »

Here's one impossible battle: two human players you play as a Slyarndo probe your oppoent a Chmmr Avatar. I find this battle to impossible for the probe since the probe is very difficult to control at least to the point you can't evade the zapsats. To make matters worse due the probe large profile your are litterly Chmmr fodder.
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Re: Ships from best to worst
« Reply #124 on: September 04, 2003, 12:42:40 pm »

I'm talking about the "flipping" trick as referred to with the AI.  Actually yes this can be done with the AI on awesome easily...usually I get the Utwig to chase me (he's actually pretty fast if you give him time), and then I turn directly around and run into him and use the tongue.

Actually this exposes the "flipping" trick weakness of the AI rather well - the Utwig could blast me coming in, but he turns and (another weakness!) let's me hit him and doesn't block the shot.  Usually I get grazed at least once on the way back out, but I repeat this twice and beat the Utwig with the Zot-Foq-Pik on awesome AI rather easily.

You might try it if you think it's not possible.  Of course, this "hole" could have been patched in UQM, so it's hard to tell.  I'm on the original SC2.
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Deep-Jiffa
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Re: Ships from best to worst
« Reply #125 on: September 04, 2003, 04:15:28 pm »

Actually, A skilled player with the slylandro can beat a human controlled avater(!!!) Since the slylandro has more range then the zap units. Amazing isn't it?
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Re: Ships from best to worst
« Reply #126 on: September 05, 2003, 07:35:11 pm »

I do not wish to post it in the other thread, because i'm not talking about specific tactics here.


I do not have real favourite ship.

I like the Supox Blade very much (partly due to the fact that I haven't met someone to fight who liked this ship).
An Avatar is an easy kill for me (see previous post).
With most others it's a thing of spraying around wild and using strafe-mode.

I like the Melnorme Trader, because the loading crystal can be used as shield (blocking other incoming shots), for the same reason the Drone is beloved.
The Jugger works nerly equal, incoming missiles and fighters can just be shot at, even for free! And the Jugger is excellent against heavy-gun-fire-ships (like lasercannons, heavy missiles, the Druuge bullet,  and rapid-fire machine guns). But it's a suck against the Chenjesu once a DOGI got to your back and youv'e not been able to shoot it. And it's poor against weak ships (like the Blade. Using the Blade means shooting only one spit per shield-cycle, so the Utwig cannot load his battery. On the long term the battery will be drained or he has been shooting and not blocking. If you see this, just fire away.) The advantage of the Jugger is also that nearly no ship will survive unscathed.
The Arilou - simply because of it's non-inertial drive and because the are the typical aliens. As well as the warp-away.

I simply love all these ships. All are special, have special specials and nearly none does stand no chance against all others. If you're skilled enough, and your opponent as well, we'll shut your computer down when this century is over.
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Re: Ships from best to worst
« Reply #127 on: September 08, 2003, 05:33:13 pm »

I agree with you on that, but some ships are just annoying to fight against! I won't mind if they won't exist! Arilo and mycon. Both in AI play like cowards.
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Re: Ships from best to worst
« Reply #128 on: September 08, 2003, 06:10:31 pm »

Quote
Arilo and mycon. Both in AI play like cowards.

The Arilou Skiff is the sort of ship that is practically impossible to destroy when under computer control (unless you're flying an Avatar or Intruder or something that can zap the Skiff before it can teleport). In my opinion, the Skiff teleports too quickly; there should be a slight delay to prevent the computer from teleporting out just before something nasty hits it. Alternatively, the chance of teleporting straight into the planet should be larger. Grin
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Re: Ships from best to worst
« Reply #129 on: September 08, 2003, 06:55:55 pm »

With a Skiff everbody would play cowardly if he had the perfect timing the AI has.
And the Podship, well, no short-range-weapon (although the damage would be much greater), low firing rate. Hey, I'm playing that one as a coward myself (run away, gravity-whip, and fire only if passing the enemy. Due to the speed i have i have plenty of time to reload and recrew, although i might miss some perfect triggerpoints).

Against the AI-Skiff: You need a damn lot of crew, let him come near, let him shoot you, and only when his battery became to low to warp away (yes, the AI makes this fault just like any human player), turn and shoot him.
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Deep-Jiffa
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Re: Ships from best to worst
« Reply #130 on: September 08, 2003, 08:39:52 pm »

Not really.... His battery "drains" when he get to the point of minimun for warp. The AI is stupid, but not that stupid.

Speaking about AI, how about putting new diffuclty levels?
(And ofcourse new games difficulty{normal, hard, supermelee hard!])
« Last Edit: September 08, 2003, 08:40:55 pm by Deep_Jiffa » Logged

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Re: Ships from best to worst
« Reply #131 on: September 08, 2003, 11:41:33 pm »

Man, I can't beleive the sheer volume that this thread has accumuliated. I mean, it was pretty contriversial, and I figured after the initial "this is stupid" posts got out of the way this thread'd have nothing else going on.

Boy was I wrong.
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Re: Ships from best to worst
« Reply #132 on: September 11, 2003, 03:04:39 am »

First thing, I want to thank all for bringing this game back! It was great then and it is great now and forever will be!

DJ, I think creating new AI, a good one, will be hard and it is probably the last thing this project will do! I know the correct one isn't smart enough for us but we must first fix the bugs, remix the audio etc.... ( whatever you do now).

Still it will be nice to fight against a smart captian instead of the usall chase/run system. Koar-ah using the razor-blades as shields, yehat terminator using gravity whip more often(it sometimes does it), druuge sniping and not rushing to close distance etc....

Cool Just be patient and wait for the day it will become reality Cool
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Re: Ships from best to worst
« Reply #133 on: September 12, 2003, 04:38:03 am »

the ai in timewarp was good. maybe those people could help
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Deep-Jiffa
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Re: Ships from best to worst
« Reply #134 on: September 12, 2003, 04:36:59 pm »

Yea but why should they help? They already have timewarp to deal with!

P.S I am not going to play timewarp for "good" AI, I love sc2!
So is there a way to use the timewarp AI in uqm?(If you are not going to improve the correct one)
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