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Topic: Ships from best to worst (Read 32091 times)
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Death 999
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We did. You did. Yes we can. No.
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The ZFP have a very very hard time with the Jugger because they are too slow for the flipping trick to work much, and their antimatter spray, though it would be great against the utwig shield, has less range than the Utwig needle array, which tears them to pieces promptly.
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Krogoth
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Here's one impossible battle: two human players you play as a Slyarndo probe your oppoent a Chmmr Avatar. I find this battle to impossible for the probe since the probe is very difficult to control at least to the point you can't evade the zapsats. To make matters worse due the probe large profile your are litterly Chmmr fodder.
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Captain Smith
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I'm talking about the "flipping" trick as referred to with the AI. Actually yes this can be done with the AI on awesome easily...usually I get the Utwig to chase me (he's actually pretty fast if you give him time), and then I turn directly around and run into him and use the tongue.
Actually this exposes the "flipping" trick weakness of the AI rather well - the Utwig could blast me coming in, but he turns and (another weakness!) let's me hit him and doesn't block the shot. Usually I get grazed at least once on the way back out, but I repeat this twice and beat the Utwig with the Zot-Foq-Pik on awesome AI rather easily.
You might try it if you think it's not possible. Of course, this "hole" could have been patched in UQM, so it's hard to tell. I'm on the original SC2.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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I do not wish to post it in the other thread, because i'm not talking about specific tactics here.
I do not have real favourite ship.
I like the Supox Blade very much (partly due to the fact that I haven't met someone to fight who liked this ship). An Avatar is an easy kill for me (see previous post). With most others it's a thing of spraying around wild and using strafe-mode.
I like the Melnorme Trader, because the loading crystal can be used as shield (blocking other incoming shots), for the same reason the Drone is beloved. The Jugger works nerly equal, incoming missiles and fighters can just be shot at, even for free! And the Jugger is excellent against heavy-gun-fire-ships (like lasercannons, heavy missiles, the Druuge bullet, and rapid-fire machine guns). But it's a suck against the Chenjesu once a DOGI got to your back and youv'e not been able to shoot it. And it's poor against weak ships (like the Blade. Using the Blade means shooting only one spit per shield-cycle, so the Utwig cannot load his battery. On the long term the battery will be drained or he has been shooting and not blocking. If you see this, just fire away.) The advantage of the Jugger is also that nearly no ship will survive unscathed. The Arilou - simply because of it's non-inertial drive and because the are the typical aliens. As well as the warp-away.
I simply love all these ships. All are special, have special specials and nearly none does stand no chance against all others. If you're skilled enough, and your opponent as well, we'll shut your computer down when this century is over.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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With a Skiff everbody would play cowardly if he had the perfect timing the AI has. And the Podship, well, no short-range-weapon (although the damage would be much greater), low firing rate. Hey, I'm playing that one as a coward myself (run away, gravity-whip, and fire only if passing the enemy. Due to the speed i have i have plenty of time to reload and recrew, although i might miss some perfect triggerpoints).
Against the AI-Skiff: You need a damn lot of crew, let him come near, let him shoot you, and only when his battery became to low to warp away (yes, the AI makes this fault just like any human player), turn and shoot him.
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guesst
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Ancient Shofixti Warrior
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Man, I can't beleive the sheer volume that this thread has accumuliated. I mean, it was pretty contriversial, and I figured after the initial "this is stupid" posts got out of the way this thread'd have nothing else going on.
Boy was I wrong.
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Philips
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First thing, I want to thank all for bringing this game back! It was great then and it is great now and forever will be!
DJ, I think creating new AI, a good one, will be hard and it is probably the last thing this project will do! I know the correct one isn't smart enough for us but we must first fix the bugs, remix the audio etc.... ( whatever you do now).
Still it will be nice to fight against a smart captian instead of the usall chase/run system. Koar-ah using the razor-blades as shields, yehat terminator using gravity whip more often(it sometimes does it), druuge sniping and not rushing to close distance etc....
Just be patient and wait for the day it will become reality
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Chrispy
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Vlik Dweller
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the ai in timewarp was good. maybe those people could help
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