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Topic: Ships from best to worst (Read 39873 times)
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Precursors=Yeti
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I love YaBB 1G - SP1!
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I don't think we can really make a list...
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Chrispy
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Vlik Dweller
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not an accurate one
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Death 999
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We did. You did. Yes we can. No.
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But, as proposed, it would be possible to make a matrix that would contain all the relevant information.
Well, nearly all the relevant information: some ships require more skill than others, and some are less useful against players with much skill, so we could have a second matrix to provide a linear-in-skill term... and so on.
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Culture20
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You could point cost into the mix. If you say: X:7 points Y:10 points Z:20 points ship X: kills 4 ship y's for 40 points ship Y: kills 3 ship Z's for 60 points ship Z: kills 10 ship X's for 70 points
then you could say that ship Z is the overall victor, unless you take the original ship cost out of the points won: 40 - 7 X:33 points net gain 60 - 10 Y:50 points net gain 70 - 20 Z:50 points net gain Y and Z are tied.
In the event of such a tie, you go back to the gross winnings, so Z wins again!
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Dogar
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I love YaBB 1G - SP1!
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I disagree. Utwig are overall better than Ur-Quan and Chmmr.
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Sage
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Deep_Jiffa: What list? Saying "ship x is better than ship y OVERALL" proves nothing. There are only two possible ways to prove which ships are superior.
Method 1: Similar somewhat to methods mentioned above, you compile a list of scores of ship 1 vs. ship 2, then vs. ship 3, etc for every ship. However with this method comes a lot of complications. Do we pit human vs. computer? Human vs. human? Or computer vs. computer? In any of these cases there are scores of variables to take into account, including, but not limited to: Skill (or AI setting) of the pilot; familiarity with piloted ship (not to be confused with skill), strategy (passive, agressive, or other), power/damage/usefulness of a weapon or secondary, versatility of the ship overall, acelleration and turning speed, and the mass of the ship. All of these factors (but as I said, lots more) have to be taken into account for just ONE of the ships. The second ship doubles this number of variables, and even then you must take into account the speed/trajectory of asteriods, the location and many MANY interactions you can have with a planet and it's gravity, how all of your weapons/specials interact with all of these and so on. With all of this, it could take the better part of a lifetime to compile and accurately project a thorough enough "list" of best to worst. After all that effort, what's the point? Even with the immense following this game has, I doubt anyone would care if it took only half a lifetime, much less a full one. Method 2: Load up Super Melee or TimeWarp, pick your ships, and engage in combat. This method is much less time consuming, and can be repeated many times if desired, without all the variable counting and data compiling involved.
I'll take Methoid 2 any day...
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« Last Edit: August 12, 2003, 12:54:00 pm by sageallen »
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Captain Smith
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Then you have to consider if it's a human the willingness of the pilot to even try the battle if they think it's impossible.
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Sage
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Making a 1-25 list of the ships (not counting the Sa-Matra or Vindicator, as they are both greatly overpowered compared to the standard ship) is damn near impossible given the rock-paper-scissors aspect of ship to ship combat. It's easiest to group off favorite ships. Instead I'll give my opinion on each ship.
Androsynth: An interesting concept, but an unusual one. Random mining is not really my style. Arilou: Too weak for my tastes. Forget teleportation. Chenjesu: Bouncing ships into planets via DOGI is fun. Good ship though too slow. Chmmr: Way powerful. No surprise there. Druuge: Lots of fun sniping. Except when I miss a lot. Earthling: Meh. Only good on rare occasions. Ilwrath: Ditto. Kohr-Ah: Love the shredder effect this ship has.  Melnorme: Super deadly. Mmrnhrmm: Interesting, but weak. Mycon: Meh. Orz: Orz is *happy* now that *sad cow* is *dissloved*. Pkunk: Even with the reincarnation I'm not fond of this ship. Shofixti: Pointless against almost any targets that would be worthwile for the glory device. Slylandro: A very fun design, one I must attempt to master. Spathi: Since Fwiffo has superpowers I find Spathi to be fun, yet tedious. Supox: Another interesting ship I wish to master. Syreen: Huh huh huh. Hey Beavis, she said 'penetrate'! Thraddash: So powerful, yet not... Umgah: Meh. Ur-Quan: I love this ship! Utwig: I seek mastery of this ship as well. VUX: Good for kamikaze chomping, but that's about it. Yehat: I hate fighting the Royalist Yehat. I hate even more that I can't use these ships that well. Zoq-Fot-Pik: Meh.
Overall Favorites: Chmmr, Kohr-Ah, Ur-Quan, Thraddash, and Melnorme.
Runner-Ups (Runners-Up?): Druuge, Orz, Slylandro, Utwig, Chenjesu, and Yehat.
Honorable Mentions: Mmrnhrmm, Spathi, and Pkunk.
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« Last Edit: August 12, 2003, 04:04:50 pm by sageallen »
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Deep-Jiffa
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Well I'll try too:
Androsynth: Good ship but i don't really like using it except against the chmmr[You can get "stucked" in the chmmr and destroy it in 3 sec(!!!)] Arilou:Good ship but still too hard for me  Chenjesu: Yea!!!!!! Dogy style! Real fun against Druuge. They just keep burning themself and scream!!!:) Druuge: I love sniping but the ship is useful only for 2 battles max, maybe 3 Earthling: Hard to use because most ships chase you, this ship is good in sniping(well not really sniping) Illwrath:What is the use against the computer? It always knows where you are! Koar-Ah:Hey I have placed it 3rd for some reason Melnorme:I am speechless Mmrnhrmm:Except for the hard name to say it is useful but still hard to use well. Mycon: With luck you can beat the chmmr Orz:Only if it had more dynamos... Pkunk:Speed is the most important thing, too bad it is the hardest thing too. Shofixi:Kaboom!!! Slylandro:I will change it place in the list since I found out yesterday how to beat a chmmr without getting hit. Spathi:Good Syreen:Bah, except for Talana I have no use for the Syreen Thraddash: hehe i wonder when the tech team will change the stupid computer AI that keep running into the Fart flares. P.S this one is for you Culture 20 Umgah:Now I know why the frog sent 10 of them. Ur-Quan:The master! Utwig:Mess with the best, die like the rest Vux: Ugly beasts. Yehat: Now I will explain why the ship is 2nd. They put the "T" in terminator, the ship is so good!!!! It can beat ur-quan, koar-ah, chmmr, utwig, chenjesu, orz and pretty much almost all alone!!! (Damn sylendros) Zok-fot-pik: no use excpet for the winning music.
Overall favorite: Ur-quan, Koar-ah, Yehat, Orz, Sylandro,Pkunk,Utwig
Runner-up Pkunk, sylandro
Honorable Mentions: Mycon, melnorme, Thraddash
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 Deep Jiffa Owns j00! 
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Chrispy
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something that would make the list wrong. The ariloo cna beat the chmmr is the pilot is patient enough
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Dogar
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Like hell they can. Maybe if they try to bump them into a planet, but the range of the arilou lazer is only slightly longer than the ranger of a zap-sat. Which means that the risk of getting the arilou damaged is balanced by the meager possibility of doing a point or two of damage to a zap-sat. Not exactly good odds.
And how is the Yehat better than all those ships you listed Jiffa? Sure it "can", as if in possibly, beat those ships you listed, but nine times out of ten, in a human on human match. The Chmmr, Utwig, Ur-Quan, and probably Korh-ah will beat the crap out of the Yehat. The Chmmr and Utwig are a given, the Ur-Quan and Korh-ah a likely probability.
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Chrispy
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u misunderstand me. what i ment by the ariloo can beat chmmr thing was that a chmmr will never catch an ariloo, and eventually will comit suiside viar planate
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Omagus
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actually, as someone allready pointed out, the best way to express the rock-paper-sicsors nature of the ships is to make a large table listing which ship would have the advantage when matched up against another ship.
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