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Topic: Ships from best to worst (Read 39541 times)
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Orz Brain
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We are the Orz. You will be *joining our party*.
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Quote:
"1.Lets see... Mycon ship isn't good for anything. Excuse me if I laugh.... It can beat sylandro, pkunk, chenjesu, spathi, earthling(hard), ur-quan,koar-ah(these two are very hard), vux, supox, syreen.... and so on.... The only problem with it is that you need to keep distance between the ships and for certian ships to get close(for example: chenjeso, extremly dangerous). "
It can beat pkunk? Are you crazy?? The pkunk is much faster than the plasmoides and can easly stear them into the podship. It's even better tham the Arilo at killing the mycon. Spathi same story. I haven't tried sylandro but it a very fast ship and has a weapon very simmilar to the ariloo skif so I bet it does as good or better than it to.
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We are the Orz. You will be *joining our party*. Resistance is *very sad*.
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Chrispy
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Vlik Dweller
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i love the slylandro, and yes htey can kill podships with ease. you may be able to kill all these ships with a podship, but probably not as well as u can with a better ship, although i must admit with a good roquet, the podship is so much fun
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Death 999
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We did. You did. Yes we can. No.
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VUX is strong against Supox, Spathi, Utwig.
Limpets have a rather long range, long enough to keep these guys at bay (out of their weapons range). Pillbox until they come at you. Limpet them. Once they have one or two limpets they're at your mercy. Spathi remain dangerous due to BUTTs. You will want to approach them from their forward quarter.
Mycon vs Pkunk or Arilou? Slingshot until you're going faster than they are. Then wait for them to chase you. If they maintain close contact to the rear, you can plop a plasmoid into them. If they maintain close contact to the front, you aren't going fast enough. If they do strafe runs, regenerate. If your opponent is in the least skittish (giving you a moment to regenerate) you can draw this out until mistakes are made. A critical element in the strategy is to get a fast-moving course that does NOT intersect the planet.
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« Last Edit: August 14, 2003, 09:59:41 pm by Death_999 »
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Death 999
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We did. You did. Yes we can. No.
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Yes, Spathi have trouble against human-controlled Slylandro.
However, my Mycon vs. Fastship tactic does not rely on AI weakness.
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Death 999
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We did. You did. Yes we can. No.
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The low offensive output of the fastships, the ability of the mycon to outrun them with a good slingshot, and the regeneration of the podship. All it takes is one time the fastship let itself get close and behind the podship, and it's toast. Against a human, the human will sooner or later make that error. Meanwhile, the fastship has to take EVERY opportunity to get a few shots in so that the podship doesn't regenerate away the damage.
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Death 999
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We did. You did. Yes we can. No.
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I am missing what about my tactic involves AI. It does rely on an error, but under varied circumstances, a human opponent may make that error.
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« Last Edit: August 15, 2003, 09:18:08 pm by Death_999 »
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Death 999
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We did. You did. Yes we can. No.
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But if he comes from the front, you'll pass him (remember, you're cruising along faster than he can) and you can drop a present in his lap. If he tries to ram you to get you down to speed, you can of course shove the plasma ball straight into him (you can fire forwards safely if you are nose-to-nose with your target).
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Death 999
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He may eventually screw up the timing, end up being passed by the hurtling fungus, and end up with a plasmoid in front of him.
What I'm getting at is that is there is a tactic which at least makes the arilou or pkunk work for the victory. Heaven knows I'm never PICKING a Mycon to fight Pkunk or Arilou.
Want to try this out some time? Do you live near Philadelphia?
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« Last Edit: August 16, 2003, 03:33:18 am by Death_999 »
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Captain Smith
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I was wondering if the mycon is good against Anything? The only two ships I can think of that the podship stands a chance against is the vux and the earthlings and even they can kill it a good 50% of the time. What good is the mycon?
I'll have to laugh my ass off on this one too.
Another list like the VUX one...I'm sure I'll get lots of comments on this one. (played my 14 ship Best list and had 6 casualties, and played my 14 ship "Rest" list and had 2 casualties). To describe my "lists", order the ships in terms of points from most to least..."Best" is the first 14 ships, "Rest" is the rest of the ships, with the best ones of that list repeated once to fill out the 14.
Of course some of this changes depending on where you/your opponent warps in.
Mycon ===== You've Got No Chance Literally: Nothing! No Chance, But A Win Is Possible: Utwig, Chmmr, Kohr-Ah, Yehat Possible But you have to be good: Orz, Ilwrath, Chenjesu, Arilou, Pkunk, Slylandro, Ur-Quan, Mycon, Spathi Slam Dunk: Androsynth, Earthling, VUX, Shofixti, Mmrnmhrm, Druuge, Supox, Umgah, Syreen, Zot-Foq-Pik, Traddash, Melnorme
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Captain Smith
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The low offensive output of the fastships, the ability of the mycon to outrun them with a good slingshot, and the regeneration of the podship. All it takes is one time the fastship let itself get close and behind the podship, and it's toast. Against a human, the human will sooner or later make that error. Meanwhile, the fastship has to take EVERY opportunity to get a few shots in so that the podship doesn't regenerate away the damage.
You can actually do this with the Mycon at normal speed. If you run and the ship chases you from behind you can fire as you're thrusting forward (the plasmoid whips behind you) - if the ship behind you can't react in time they get hit. Works very well against fast ships that turn very poorly, like the Spathi.
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