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Topic: Ships from best to worst (Read 34039 times)
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Death 999
Global Moderator
Enlightened
    
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Posts: 3876
We did. You did. Yes we can. No.
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Look, he said it only did 1 damage at that range... it seems quite reasonable that the slight damage radius would be that large. Why don't you get out and test it rather than relying on your prejudices (which are probably unbased, since I don't imagine that you've ever detonated a shofixti that far from its target)
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Nic.
Guest
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I'll try to put some sort of end to the mystery:
Shofixti Glory Device Vital Stats:
Maximum Damage: 18 Minimum Damage: 1 Blast Radius: 180 (I would presume pixels) Damage calculation: A percentage of the maximum, based on how far away the enemy ship is.
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Nic.
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The glory device does damage to anything and everything in its blast radius, including (but not limited to) asteroids, fighters, mines, and opposing ships. In other words, your wish has already been granted; it already works that way.
The only part that does seem counter-intuitive is that any Orz marines aboard the scout eject alive when you set off the bomb. Since marines outside the ship don't fare nearly as well, nor does the crew of the scout, I think it smells like a bug.
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« Last Edit: August 21, 2003, 03:08:10 pm by Nic. »
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Krulle
Enlightened
    
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Posts: 1119

*Hurghi*! Krulle is *spitting* again!
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Thanks Nic, that's been what I wanted to know.
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Krogger
Guest
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This is for the original question. Why does the yehat has such a high rate? Oh, and you forgot to put the thraddash. Beside that the list looks fine to me.
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PakoPako
*Many bubbles*
  
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Posts: 105

Lost, Irresponsible, and Stupidly Daring
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The glory device does damage to anything and everything in its blast radius, including (but not limited to) asteroids, fighters, mines, and opposing ships. In other words, your wish has already been granted; it already works that way. Really? I could've sworn the Dreadnaught Fighters & Nemesis Marines in the v0.2 of UQM (melee mode, VS Cyborg) survived a blast. Maybe they weren't close enough. I'll try again against a dummy team.
And, I think I mentioned here, the UQM AI is really advanced (comparing Awesome to Awesome). The Thraddash Torchships are just about worthless as hit-n-run guys now. Smaller ships, like the Syreen and Ilwrath (and they're not even that small) now *know* to avoid the flame trail, forcing the Thraddash to rely on it's slow, long range main weapon after hearding enemies with the flame.
-=PakoPako=-
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