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Author Topic: Ships from best to worst  (Read 34039 times)
Deep-Jiffa
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Re: Ships from best to worst
« Reply #75 on: August 20, 2003, 03:02:17 pm »

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....and personal to 1 damage when your about 2 small screens away.


The Glory Device isn't that powerful. Two screen away? Not a chance. One screen away, yes. But two is too far.
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Re: Ships from best to worst
« Reply #76 on: August 20, 2003, 07:43:43 pm »

Look, he said it only did 1 damage at that range... it seems quite reasonable that the slight damage radius would be that large. Why don't you get out and test it rather than relying on your prejudices (which are probably unbased, since I don't imagine that you've ever detonated a shofixti that far from its target)
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Re: Ships from best to worst
« Reply #77 on: August 20, 2003, 09:15:05 pm »

I'll try to put some sort of end to the mystery:

Shofixti Glory Device Vital Stats:

Maximum Damage: 18
Minimum Damage: 1
Blast Radius: 180 (I would presume pixels)
Damage calculation: A percentage of the maximum, based on how far away the enemy ship is.
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Krogoth255
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Re: Ships from best to worst
« Reply #78 on: August 21, 2003, 02:05:36 am »

Well, actually the maxlium blast radius for glory device is one close-up screen across in Star Control 2 doing 1 damage.
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Re: Ships from best to worst
« Reply #79 on: August 21, 2003, 09:24:35 am »

 So the Glory Device was 18. That's stronger than the ZoqFotPik tongue.

Am I the only one who thinks that the Glory device should be able to damage Dreadnaught Fighters & Nemesis Marines and the like?

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Re: Ships from best to worst
« Reply #80 on: August 21, 2003, 02:10:40 pm »

The glory device does damage to anything and everything in its blast radius, including (but not limited to) asteroids, fighters, mines, and opposing ships.  In other words, your wish has already been granted; it already works that way.

The only part that does seem counter-intuitive is that any Orz marines aboard the scout eject alive when you set off the bomb.  Since marines outside the ship don't fare nearly as well, nor does the crew of the scout, I think it smells like a bug.  Smiley
« Last Edit: August 21, 2003, 03:08:10 pm by Nic. » Logged
Krulle
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Re: Ships from best to worst
« Reply #81 on: August 21, 2003, 04:49:05 pm »

Thanks Nic, that's been what I wanted to know.
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Deep-Jiffa
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Re: Ships from best to worst
« Reply #82 on: August 21, 2003, 10:38:29 pm »

Strange. It never happened to me.
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Re: Ships from best to worst
« Reply #83 on: August 22, 2003, 05:22:17 am »

This is for the original question. Why does the yehat has such a high rate? Oh, and you forgot to put the thraddash. Beside that the list looks fine to me.
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Re: Ships from best to worst
« Reply #84 on: August 22, 2003, 09:10:55 am »

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The glory device does damage to anything and everything in its blast radius, including (but not limited to) asteroids, fighters, mines, and opposing ships.  In other words, your wish has already been granted; it already works that way.

Really?
I could've sworn the Dreadnaught Fighters & Nemesis Marines in the v0.2 of UQM (melee mode, VS Cyborg) survived a blast. Maybe they weren't close enough. I'll try again against a dummy team.

And, I think I mentioned here, the UQM AI is really advanced (comparing Awesome to Awesome). The Thraddash Torchships are just about worthless as hit-n-run guys now. Smaller ships, like the Syreen and Ilwrath (and they're not even that small) now *know* to avoid the flame trail, forcing the Thraddash to rely on it's slow, long range main weapon after hearding enemies with the flame.

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Re: Ships from best to worst
« Reply #85 on: August 22, 2003, 02:34:33 pm »

Nah, with little bit of skills, you can take them. Just like spathi vs. slyndro
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Re: Ships from best to worst
« Reply #86 on: August 22, 2003, 07:38:48 pm »

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And, I think I mentioned here, the UQM AI is really advanced (comparing Awesome to Awesome). The Thraddash Torchships are just about worthless as hit-n-run guys now. Smaller ships, like the Syreen and Ilwrath (and they're not even that small) now *know* to avoid the flame trail, forcing the Thraddash to rely on it's slow, long range main weapon after hearding enemies with the flame.


... what??? The AI will sometimes avoid the fire trail, but will often not do so. And that's enough to kill almost anything AI-controlled with a Thraddash.
« Last Edit: August 22, 2003, 07:39:02 pm by Death_999 » Logged
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Re: Ships from best to worst
« Reply #87 on: August 23, 2003, 12:35:54 pm »

 Huh

The Ilwrath does a surprisingly good job of not running into the flame trail. If I treat my Torchship like an Eluder (running in close, drop a large cloud of fire in their face) they will actually uncloak and blast the fire trail away.

Even the Korh-Ah try to avoid the flame trail.
Not well, mind you, but they tend to veer out of the way when far enough (or maybe they want to go the other direction and try to surprise me). I don't recall them doing that in the PC version.

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Re: Ships from best to worst
« Reply #88 on: August 23, 2003, 05:09:38 pm »

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The only part that does seem counter-intuitive is that any Orz marines aboard the scout eject alive when you set off the bomb.  Since marines outside the ship don't fare nearly as well, nor does the crew of the scout, I think it smells like a bug.  Smiley

At the risk of re-hijacking this thread, I just put a patch to fix this problem into Bugzilla as Bug #445.  If you are amongst the bold and daring souls who apply random patches out of UQM Bugzilla, give it a try; I tested it quite a bit but am interested to know if I caused any unintended "side effects" that I didn't notice.
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Deep-Jiffa
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Re: Ships from best to worst
« Reply #89 on: August 23, 2003, 11:59:30 pm »

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You want to know how the yehat can beat all? Here, now I will explain you all.

There are two diffrent thing between the yehat shield and they utwig shield:
1. The yehat can shoot while the shield is on
2. Yehats' shield isn't long (especially when you shoot too)

To solve the second problem and using the first one correctly the yehat MUST use gravity-wip so he will be a strafing opponet. He gets near to the enemy ship, using the shield and the pulse gun and before the shield is down, he is out of there!!!

Also, you probably wonder how the yehat ship can beat the chmmr, same way as I said before but with a slight diffrence. When the chmmr uses the special ability, the yehat MUST move toward the chmmr so he will move fast toward the chmmr and do the same as before. The terminator is a small ship, it will move very very fast, even more than the gravity wip trick.


I have already answered this question. Read this again Krogger
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