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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: UQM fork  (Read 13946 times)
Ivan Ivanov
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Re: UQM fork
« Reply #30 on: August 19, 2003, 10:58:31 pm »

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... it's called inertia. Galileian relativity. This is how it SHOULD act...


Well... yes I understand, but shouldn't the range be LOWER when facing forwards (to the direction you're heading) and HIGHER when facing backwards.
Maybe I'm wrong but it feels strange to see a projectile fired backwards that's not only heading forwards but also getting ahead of you.
Aiming doesn't realy have much sense when your bullets are heading where you're heading and not where you're aiming.
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Re: UQM fork
« Reply #31 on: August 19, 2003, 11:43:30 pm »

You're right - a lot of the ships already had specific inertial code, and when I added my own generic inertial code, it doubled it for all the ones that already had it. This is fixed in the new version, which will be released tonight.
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Death 999
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Re: UQM fork
« Reply #32 on: August 19, 2003, 11:48:25 pm »

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Well... yes I understand, but shouldn't the range be LOWER when facing forwards (to the direction you're heading) and HIGHER when facing backwards.


Relative to your ship they should be exactly the same as each other.

Quote
Maybe I'm wrong but it feels strange to see a projectile fired backwards that's not only heading forwards but also getting ahead of you.


Well, were you thrusting to decelerate while this was going on? i.e. were you flying backwards, firing and thrusting at the same time?
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J
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Re: UQM fork
« Reply #33 on: August 20, 2003, 12:29:16 pm »

If only the HAVOK physics engine was freely usable for non-commercial software to use.
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HentaiZonga
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Re: UQM fork
« Reply #34 on: August 20, 2003, 02:45:51 pm »

Several of the existing bugs have been fixed, and several new ones have been introduced. Wink

The game now runs natively in 640x480 (instead of 320x240); tihs causes several of the menus to mis-align, and causes the planet navigation screen to be unusable. Please only test this in melee!

http://www.wherethesundontshine.net/uqm_frenzy.zip
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Deep-Jiffa
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Re: UQM fork
« Reply #35 on: August 20, 2003, 03:24:52 pm »

*Jumping Peppers!* The second part of the comedy has arrived!!!!! Now I will tell you my review...:

Wow!!! The greatest game ever!!!!! I love it so much. It starts black, you see some letters behind and boom!! The final ending!!!! Brilliant!

Btw: Could someone send me the file uqm.exe, I accidently erased it... I thought that if I will erase the uqm2.exe file the uqm_frenzy.exe file will work. But oh well... (Damn cow mouse) Groz_F@hotmail.com
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Re: UQM fork
« Reply #36 on: August 20, 2003, 10:23:29 pm »

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Wow!!! The greatest game ever!!!!! I love it so much. It starts black, you see some letters behind and boom!! The final ending!!!! Brilliant!


I'm not sure I understand what you're saying. Does it not load? Does it crash? Does it exit out silently? Any details would be appreciated.
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Deep-Jiffa
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Re: UQM fork
« Reply #37 on: August 20, 2003, 10:52:04 pm »

It starts loading, and then it says something in the console, but I can't read it(somehow the pause break key doesn't stop it). My suggestion is that you will make the program to create a log after every run to see what was the problem.
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Re: UQM fork
« Reply #38 on: August 20, 2003, 11:06:59 pm »

Bizzare.

You should be able to type 'uqm_frenzy.exe > output.log'  to make it send to a logfile... I haven't tried it myself, but if it's outputting to stdout, it should work.

If not, then I'll switch from stderr to stdout when I get home.
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GoNzOTW
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Re: UQM fork
« Reply #39 on: August 21, 2003, 02:51:49 pm »

Well, whenever it's in a more finished form, I can do some voice work for you.

I can also make web pages if you need that.
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Deep-Jiffa
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Re: UQM fork
« Reply #40 on: August 21, 2003, 04:10:59 pm »

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Bizzare.

You should be able to type 'uqm_frenzy.exe > output.log'


How? I have 1 sec to write it before the window closes up!
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Re: UQM fork
« Reply #41 on: August 21, 2003, 04:16:46 pm »

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How? I have 1 sec to write it before the window closes up!
Type it in a command prompt window before starting UQM, not after.
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dRe: UQM fork
« Reply #42 on: August 21, 2003, 10:33:44 pm »

Ok, since it create a log file but it is empty(!!!) I will try to manualy write it  :-/

"The Ur-Quan Masters v0.24 <compiled Aug 20 2003 01:21:48> ( Get some sleep man!!!!)
Saved games are kept.....(not important).....
Initializing SDL <pure>.
SDL driver used: windib
SDL initialized.
Initializing Screen.
Set the resolution to : 640x480x16
Initializing SDL audio subsystem.
SDL audio subsystem initialized.
Initializing MixSDL mixer.
MixSDL using driver 'SDL_audio'
MixSDL Mixer initialized
      opened dsound at 44100 Hz 16 bit stereo, 4096 samples audio buffer
Initializing sound decoders.
Sound decoders initialized.
50 joysticks were found.

(well I'll get to the main part)

23 errors encountered in key configuration file.
Hey! you haven't updated your keys.cfg to use the new system, have you?
Delete keys.cfg and try again. ( Well I did and nothing happened)
If you've done that and it STILL doesn't work, make sure your contect/starcon.key is up todate."

Well it is up todate!!!!!!! Help!!!!

Btw: Again, please someone send me the NORMAL uqm.exe file to groz_f@hotmail.com. Thank you
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Death 999
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Re: UQM fork
« Reply #43 on: August 21, 2003, 10:36:40 pm »

Dude, can't you download it from Striker?
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Deep-Jiffa
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Re: UQM fork
« Reply #44 on: August 21, 2003, 10:39:58 pm »

What do you want from me? I just wrote what it says ( btw sorry I accidently wrote 50 instead of 0. hehe Smiley)
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