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Author Topic: UQM fork  (Read 14436 times)
Endril
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Re: UQM fork
« Reply #60 on: August 28, 2003, 02:03:46 am »

I am in support of at least some of the things you are doing.  I would be happy to help with content if necessary: I could be a voice actor, and I certainly have friends who could be.  I don't really know what I think about severe modifications to the plot, but I am sort of an "idea guy" like that; one my biggest hobbies is writing D&D campaigns.
I actually have a whole mess of ideas for a 'real' SC3, with new races and their ships, etc etc, so if this idea goes anywhere, I would be happy to work on this with you/whoever else.

Honestly, I think you should probably wait or help out for a less buggy UQM to come out before you start worrying about mods.  You can't really mod a game that's on v0.2 Tongue
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Re: UQM fork
« Reply #61 on: August 28, 2003, 02:08:13 am »

*nods* and I DO hope to help the official game as much as possible; I'm just experimenting with the codebase right now to get a better understanding of it all.
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Re: UQM fork
« Reply #62 on: September 05, 2003, 12:59:58 am »

Hey, drop me a line @ darktemplar11@hotmail.com Zonga, I could voice the Androsynth lunatic for you  Smiley
*insert madman inflection as you see fit*
Insane Androsynth: "They're here...no...not yet...What?! A HUMAN. You have...found me...but...it is possible that...they....THEM....they have found you too... I bet they have...yes...look at them...clawing at you...tearing you apart from the inside....what? You can't see them? You can't feel them? You must be....tough...human...you...your kind...we were once your slaves, but....now...now it doesn't matter...."

Zelnick: 1:"So the Orz didn't kill off the Androsynth. They just drove them mad."
2:"Yea, we owned you guys like barnyard animals. Still got a problem with that?"
3:"What the hell? An Androsynth? I thought you guys were all dead!"

IA: Reply1: "No...not dead...taken...to a terrible place...Human...if you believe in Hell...we've been there...the voices...the ghosts....AGGHH!!! GET THEM OFF!!! HEEEELLLPP MEEEE!!!!"
Reply2: "N-no...human...just....get me out of here!!!....They-them...those that are....behind you...that surround you...you cannot see, but I do....they are there, waiting....for you to notice....then...they attack...like savage beasts...NNOO!! NOT AGAIN!! AAIEEEE!! GET THEM AWAY!!!!"
Reply3: "Worse than dead....human....they drove us...worse than...humanity did....to our limits...and past...now..we are but shells....my race...is....held captive...I don't know...where...why...but I am still here....and I also don't know why....they haven't taken....me....yet...they must enjoy...the torture of a lone-NO....Here they come again....for me....Human! HELP!!! AGGHHHHHHHHKK..."

Z:1 "What the...? Where'd all those cuts suddenly come from?"
2: "You're crazy, I think I'll just kill you now and end your suffering."
3: "Easy, easy, nothing is there to hurt you. Hey...have you been cutting yourself?"

IA: Reply1: "GNH!...Oooohhhh...Human...them, the ones that...you cannot see...they mar my body....terrible claws...teeth like razors....their perverse pleasure is....pain...torment of....others....Human...help me....Get me out of this....torture....please...."
Reply2: "Bless your....black soul...human....Kill...me...but...not here...They...will eat me...if I die...."
Reply3: "Noo human....THEM....they cut...slash....mangle....torture....they did this...to my entire race....I....cannot endure....much more myself....please human....help me...before it is....too late...."

Continue this convo the way you'd expect it to go. Note that I kept with the typical linetypes for Zelnick: Helpful, Hateful and Innocently Ignornant. Tell me what you think, I have a couple madman voices; shrill cries-o-madness and deep brooding insanity (this would obviously pitch up a bit when he's being attacked by the Orz-ghost thingies.)

Just like Endril, I'm a D&D guy, and I've roleplayed since I was about 6, so I know how to act a bit.
« Last Edit: September 05, 2003, 01:01:49 am by NECRO-99 » Logged

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I know its off topic, but...
« Reply #63 on: September 05, 2003, 01:07:30 am »

Hey Endril, that reminds me; this is totally off topic, but I used to DM quite a bit and I've got a great cursed weapon for you.

Ever heard of the Bloodmace, the one that's +3 when immersed entirely in blood, but if not, its' a -3?  Something similar I thought up was either a rapier, longsword or a scimitar that did nearly the same thing, except...

"Gruhk (H-Orc Bar) picks up the wicked looking blade. He examines it, noticing it's intricate weavings along the hilt, and the acute sharpness of the blade. He grabs ahold of the hilt, and instantly, 5 tendrils of metal detach from the guard and pierce into the hand that holds it! (1d8)"
From then on, he needs to bleed down the blade to make the tendrils let go. It's a backlash weapon (adds +1d6 dmg, deals wielder 1d8) but the backlash stat goes away once the blade has been bled down. If you ever need cursed items/traps/etc, ask me, I'm a nut about DMing and my old crew hated it when it was my turn to do it.  ;D
« Last Edit: September 05, 2003, 01:08:07 am by NECRO-99 » Logged

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Re: UQM fork
« Reply #64 on: September 05, 2003, 10:16:57 pm »

Ok, taking Death_999's advice, I'll post my reply from the melee ideas here.
the uqm_frenzy.exe is next to content (its in the folder above content, you know, with all the .dll's, the original uqm.exe, and the content, user, etc. folders), so I don't know what's happening. The unzip stuck everything (apparently) where it should be, so I'm at a loss.
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Deep-Jiffa
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Re: UQM fork
« Reply #65 on: September 05, 2003, 11:23:33 pm »

Try removing the key.cfg file.
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Re: UQM fork
« Reply #66 on: September 06, 2003, 06:51:36 am »

Didn't work. Sad
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Re: UQM fork
« Reply #67 on: September 06, 2003, 08:45:56 am »

Open a command prompt and type 'uqm_frenzy.exe', and tell me what it says - usually there's some sort of error, or at least a partial load-list.
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Re: UQM fork
« Reply #68 on: September 06, 2003, 10:45:13 am »

Well I guess I'll rewrite it.

I load it that way and it tells me I've got the stuff in the wrong dir, although Winzip unpacked everything where it said it ought to be. Huh

Gonna be gone a few days: over at the GF's new house, allll alone w/ her. Wink
« Last Edit: September 06, 2003, 10:46:20 am by NECRO-99 » Logged

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Re: UQM fork
« Reply #69 on: September 07, 2003, 05:45:27 pm »

Two things.

First and the most important. Does the frenzy works on 3.0? If not please "update" it to 3.0

Second, necro, try to update to 3.0 (If the frenzy works on 3.0) then It will probably work.
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