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Topic: Make a donation! (Read 2412 times)
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guesst
Enlightened
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Gender:
Posts: 692
Ancient Shofixti Warrior
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I've just had a great idea. Why dosen't sc2.sourceforge.net have a place to click and make a paypal donation to the UQM development team, or even better, TFB! I mean, if some comic strip ripping sprites from old nintendo game can do it, eh?
I'm not suggesting activly soliciting for them, but just making it easy to do so on the internet standard for funds exchange.
What'dya think? We fans keep saying they would donate. Let us put our money where our mouth is.
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Nic.
Guest
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I think this was brought up before, and was considered by the core team to be a Bad IdeaTM due to the logistics of distributing said funds to the people involved..
But I could be wrong, or times may have changed.
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Anonymous
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Since TFB has expressed reluctance to release the content under a Free Software license (for fear of lost compensation for commercial usage), it would be nice to have a way to donate to a "Free the content" pool, to provide a one-time payment for the Free release of the content. The company that made Blender, a well-known proprietary 3d renderer used this approach to raise funds for the release of the software under the GPL. While I don't know that UQM fans can raise 100,000 Euros, (since many donations to Blender came from businesses that used the product), we could probably raise a significant amount.
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Michael Martin
Core Team
*Smell* controller
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Posts: 387
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They gave us the source to begin with; it's not that they want us to pay them for the content. As I understand it, it's that they'd prefer to not see it hijacked for commercial purposes.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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There's this thing called the Artistic Liscence for that...
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Anonymous
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The last information I read from TFB said that they don't want to prohibit commercial use, just that they want a cut from it. Based on this, I thought that an upfront payment from the community might serve as a substitute.
What type of commercial usage is TFB concerned about? Most commercial users also want to be proprietary, so a copyleft license (requiring derivative works to use the same license) would cause most of these users to pay for alternate arrangements. (Note that the Artistic license is not a copyleft license.) This would also cover the often-mentioned example of using the characters in an advertisement, since distributing the source of an advertisement to every viewer is generally infeasible. Any commercial but non-proprietary distributors usually benefit the project by providing improvements.
In addition, a Free license would promote wider distribution and use.
Also, if TFB does like the Artistic License, be sure to check out the Clarified Artistic License and/or the Artistic License 2.0, since the original Artistic License is rather ambiguous and generally only accepted because it is usually used in a dual-licensing system with a better license.
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