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Author Topic: The 12,000 credit question...  (Read 6789 times)
ASCI_Blue
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The 12,000 credit question...
« on: December 03, 2002, 07:05:10 am »

Why does the Melnorme background turn purple?
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Zeroarmy
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Re: The 12,000 credit question...
« Reply #1 on: December 03, 2002, 07:07:29 am »

It's impossible to know. Even if you use the cheat to gain enough credits, they won't tell you.
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ASCI_Blue
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Re: The 12,000 credit question...
« Reply #2 on: December 03, 2002, 07:18:50 am »

damn..I was hoping it might say somewhere in the source.
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Musourenka
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Re: The 12,000 credit question...
« Reply #3 on: December 03, 2002, 10:27:44 am »

Even though the text says 12,000 credits, I'm pretty sure I heard the Melnorme say twleve million instead.
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Hector
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Re: The 12,000 credit question...
« Reply #4 on: December 03, 2002, 10:55:09 am »

But the creators are active around in the forum!

Creators: So please tell us why the Melnorme bridge turn purple? Or you guys haven't even thought of it..
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Kelju_Ivan
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Re: The 12,000 credit question...
« Reply #5 on: December 03, 2002, 11:21:46 am »

So I guess I will never go on with my plan of gathering enough credits for the secret...
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Sickim
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Re: The 12,000 credit question...
« Reply #6 on: December 03, 2002, 02:58:03 pm »

Quote
But the creators are active around in the forum!

Creators: So please tell us why the Melnorme bridge turn purple? Or you guys haven't even thought of it..


I have about a dozen questions and so do many others so maybe you should start a thread saying "If you could ask the creaters a question about the game, what would it be" or something to that effect. But, I highly doubt they'd answer most questions for the following reasons.

1. They don't know. Many things in the game are just funny little things that weren't important, so they didn't bother deciding what it should be. For example it's unlikly they know what Frungy is (as Chad stated before) because they probably wanted to say the Zot-Fot-Pik had a sport, so they PROBABLY (this is just my point of view) came up with the name, but not the final product.

2. It was meant to be an idea for a future SC version and having not decided if they would one day want to make one or not, they don't want to give away all of their surprises.

3. Because...Because...Well just because.
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Zeroarmy
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Re: The 12,000 credit question...
« Reply #7 on: December 03, 2002, 03:11:19 pm »

Quote


I have about a dozen questions and so do many others so maybe you should start a thread saying "If you could ask the creaters a question about the game, what would it be" or something to that effect. But, I highly doubt they'd answer most questions for the following reasons.

1. They don't know. Many things in the game are just funny little things that weren't important, so they didn't bother deciding what it should be. For example it's unlikly they know what Frungy is (as Chad stated before) because they probably wanted to say the Zot-Fot-Pik had a sport, so they PROBABLY (this is just my point of view) came up with the name, but not the final product.

2. It was meant to be an idea for a future SC version and having not decided if they would one day want to make one or not, they don't want to give away all of their surprises.

3. Because...Because...Well just because.


Reply or not that would be a fun topic. I have tons of question (like were the Eternal Ones an orginal idea, what was the Mark II suppost to be, ect) and so I'd be happy even having the smallest chance of finding out the answer.
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Matticus
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Re: The 12,000 credit question...
« Reply #8 on: December 03, 2002, 05:00:32 pm »

When you first meet the Melnorme their bridge is red. When you're ready to trade the bridge turns purple. For a clue to the reason why, try threatening the Melnorme when you first meet them. Their bridge turns blue. You can ask them why and they'll tell you (for free).

Matticus
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Re: The 12,000 credit question...
« Reply #9 on: December 04, 2002, 04:45:13 am »

If you remember talking to the Slyandro they mentioned the 'shaggy ones had a big circular ship even larger than your's' The real question is, where did they stash it for us to find?
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Zero^
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Re: The 12,000 credit question...
« Reply #10 on: December 06, 2002, 01:58:39 am »

The sylandro was refering to Precrusors the long lost race that has moved to another level of existance. Believe me i have searched every single corner of SC2 space and never found the ship. But if you haven´t played SC3 i must spoil that the shaggy creatures (precrusors) are cows...  :-/
I didn´t find that funny...  Cry
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Re: The 12,000 credit question...
« Reply #11 on: December 06, 2002, 02:58:13 am »

What is frungy?

http://critic84.tripod.com/frungy.html
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I imagine most of you have probably seen it before, but for those who haven't...  Cool
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Re: The 12,000 credit question...
« Reply #12 on: December 07, 2002, 07:58:02 am »

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If you remember talking to the Slyandro they mentioned the 'shaggy ones had a big circular ship even larger than your's' The real question is, where did they stash it for us to find?


  That is answered, in part, by the game's finale.
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Zeroarmy
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Re: The 12,000 credit question...
« Reply #13 on: December 07, 2002, 08:02:59 am »

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  That is answered, in part, by the game's finale.


Yeah, but when people ask those questions in this forum they want to know what TFB wanted it to be, not what the development team of SCIII sees it as.
« Last Edit: December 07, 2002, 08:06:09 am by Zeroarmy » Logged
Kohr-Ah_Primat
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Re: The 12,000 credit question...
« Reply #14 on: April 06, 2003, 05:40:55 am »

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When you first meet the Melnorme their bridge is red. When you're ready to trade the bridge turns purple. For a clue to the reason why, try threatening the Melnorme when you first meet them. Their bridge turns blue. You can ask them why and they'll tell you (for free).


I imagine that their bridge turns purple because it makes it easier to see their trading consoles. *amused look*

For a more convoluted explanation, I also imagine that the presence of the color purple in Melnorme society would also represent the extensive use of logical and analytical ability, which are important skills in trade negotiations, to properly assess the value of trade items to be purchased or sold, and the act of convincing other beings of the importance of the inventory that you wish to sell to them.

I suppose revealing this information would also give you leverage in trading with the Melnorme, for you could always cause your own bridge to emanate colors diametrically opposite to purple, causing the Melnorme's trading ability to be compromised. Which is why it is so expensive, whereas being told the color blue represents gearing for combat is free. (it's a basically a diplomatic way of saying, 'do not screw with us').

But seriously, would you really want to spend 12,000 (or 12 million) credits for this information on how to better trade with them, when you could really just spend all that on their actual wares?

On a side note, I wish you had the ability to purchase those 'trivial and useless facts at a discount' that he offers. I happen to be -quite- curious in trivial things like 'how Frungy is played' and the plot to 'Winky's Happy Night'..
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