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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: The 12,000 credit question...  (Read 7447 times)
Lukipela
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Re: The 12,000 credit question...
« Reply #15 on: April 06, 2003, 04:49:37 pm »

I would definetly spend 12.000 creds in that case. Sure, you could have won a lot with those creds, but in long term thinking, having an edge with Melnorme could definetly prove very useful. And as a special custome, who knows what interesting technologies and fascinating trivia you may be able to buy? You might even get a credit card with them.

You really have thought this teory of yours through, haven't you? I have to admit, it's a fascinating idea that the melnorme would be this dependent on light, but is it really feasible? Surely, if this was the case, other races in other quadrants would have already figured this out, and taken over. I mean, if the Melnorme is duped as easily as that, by light emissions, then they would have such a huge weakness that they'd fall aprt as traders pretty quickly..
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Re: The 12,000 credit question...
« Reply #16 on: April 06, 2003, 11:47:53 pm »

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I happen to be -quite- curious in trivial things like 'how Frungy is played' and the plot to 'Winky's Happy Night'..

Plot? It's a Melnorme FunRom, I doubt there's all that much plot to it. I think it's hilarious that the people on the starbase have mistaken it for a "distress call" =)

I just realized that this must mean the Melnorme have had contact with at least one other race (the Spathi) in the quadrant before the Captain finds them.

I would like to know how Frungy is played though. But rather than purchasing it from the Melnorme I'd prefer to just ask the ZFP (specifically the Pik).

Interesting theory on the Melnorme though. It'd be nice to have more specific information. Such as whether their sensitivity to light is based on biology or psychology. Or both? It would be interesting if it started out as part of their culture and they actually evolved to "adapt" to it rather than the other way around!
« Last Edit: April 06, 2003, 11:48:38 pm by Matticus » Logged

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Re: The 12,000 credit question...
« Reply #17 on: April 06, 2003, 11:59:02 pm »

Ask the Pik? Isn't he mute?
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Matticus
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Re: The 12,000 credit question...
« Reply #18 on: April 07, 2003, 12:08:04 am »

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Ask the Pik? Isn't he mute?

I thought that was the Fot. Hence the joke about the Zoq and Pik arguing over who the Fot is (it's the guy in the middle who doesn't ever say anything, that's why the argument will never be resolved).
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Re: The 12,000 credit question...
« Reply #19 on: April 07, 2003, 01:02:46 am »

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Surely, if this was the case, other races in other quadrants would have already figured this out, and taken over. I mean, if the Melnorme is duped as easily as that, by light emissions, then they would have such a huge weakness that they'd fall aprt as traders pretty quickly..


Well you have to also remember that you can't actually gather 12,000 credits in the game; I believe I read on Now & Forever that even if you gather the Rainbow World locations, all alien life forms from each planet, and are rewarded by the Umgah, you still fall short by a great deal. Basically this means you'd have to clear out the whole galaxy of life and yet some, if you wanted to buy this one fact. (An incredibly expensive purchase, in other words.)Technologies that are more potent than the ones your *Precursor* Ship's computer has in its database are available to you for only 150 credits each. (Which raises another point in the Melnorme/Mael-Num debate; how could Melnorme have such potent technology in their grasp unless they've been around a very, very long time.)

Granted, the base the Precursor Ship was found at probably only had the most 'basic' of defensive precursor technology, but my point is that you can obtain battle technology far superior to that of all the other alien races for all of 2,000 or so credits.

Even if the 12,000 credit purchase were to tell you that the color purple was a key part of their trading affairs, I am sure they wouldn't tell you how to use this against them. (Sure you can make your bridge emit yellow light, but their bridge still emits purple light, and they're obviously standing closer to their bridge. Are you really going to expend the resources to build an anti-purple light field generator thingamabober when you don't even know if it'll work against one particular race? Or even if it worked, who is to say they would agree to trade with you until you turned it off?

Quote
First and foremost among these factors
is our unwillingness to GIVE away information about
our history, psychology and mental powers,
our unique physiology,
the exact locations of homeworlds,
or our potentially ominous, long-range plans.
However,
these important and relevant pieces of information
ARE available
for a nominal sum of Credits.


Information about their unique physiology/psychology for a nominal sum of credits? Hmmm...

« Last Edit: April 07, 2003, 01:10:43 am by Kohr-Ah_Primat » Logged

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Re: The 12,000 credit question...
« Reply #20 on: April 08, 2003, 10:48:52 am »

Or maybe, just maybe, the colored lighting exists for mundane reasons and the 120,000 credit price tag was a joke.
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Re: The 12,000 credit question...
« Reply #21 on: April 08, 2003, 07:05:50 pm »

Maybe!  Cheesy
Their whole race after all is named after various colors; it could be a ploy to mislead those who would know 'too much' about them in the wrong direction.

After all, you don't survive for millions of years in an extremely hostile section of space (though they do say they've only recently arrived in this quadrant.. *peers at Mael-Num and just nods, playing along*) without being a bit wily.
« Last Edit: April 08, 2003, 07:08:20 pm by Kohr-Ah_Primat » Logged

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