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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  UQM Fork: Story Idea - Black Spathi Squadron
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Author Topic: UQM Fork: Story Idea - Black Spathi Squadron  (Read 16643 times)
Novus
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #15 on: August 22, 2003, 12:20:32 pm »

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It even completes it, think about it, if its mentioned in the game, it should be in the game.

Unless, of course, the entire Black Spathi Squadron is just a rumour that started as a joke, in which case mentioning it makes sense even though it doesn't exist.
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Yehat_Sympathizer
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #16 on: August 22, 2003, 01:24:49 pm »

I don't know if Fred Ford and Paul Reiche ever intended to put the black Spathis in the game, but it sounds like a cool idea.

Still, it's better to wait until version 1.0 is ready and relatively bugless before you start a fork. Also, the UQM development team might have some cool ideas of their own about what to do with the black Spathis.

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Death 999
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #17 on: August 22, 2003, 07:59:49 pm »

But if they do, this is the perfect place to discuss them.

Anyway, I think that this idea is for Frenzy, which has already forked.
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #18 on: August 22, 2003, 10:45:36 pm »

how many black spathi ships would their be.
and it doesnt add to the plot but to the world. their is more happening than what u are supposed to do to beat the game. i think its a sweet idea
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #19 on: August 22, 2003, 11:34:17 pm »

Head over to http://www.classicgaming.com/starcontrol/  . If you look thorough the links on the side bar you will find a section with fan made ships and one of them is a black spathi. I don't know if the files will work with UQM though...
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #20 on: August 23, 2003, 12:12:53 am »

since they are supposed to be renegade, you could make them wander around star systems, at random or just set points, to avoid detection, maybe in a single  constellations, and could help you in a Yehat/pkunk sort of way, because they don't have a real world of their own.
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #21 on: August 23, 2003, 12:48:52 am »

Also the ships sound to powerfull. The spathi can already toast both varitys of Ur-Quan with ease. I would seggest not increasing the energy recharge rate and leaving the BUTT Torp fire rate the same.
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #22 on: August 23, 2003, 03:09:27 am »

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Head over to http://www.classicgaming.com/starcontrol/  . If you look thorough the links on the side bar you will find a section with fan made ships and one of them is a black spathi. I don't know if the files will work with UQM though...


Nope, they won't....
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #23 on: August 25, 2003, 01:16:58 am »

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Also the ships sound to powerfull.

Just allowing you to continue building Spathi ships after Spathiwa is unreachable is powerfull enough! Smiley
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #24 on: August 25, 2003, 06:19:51 am »

I like the idea of making the black spathi simply have a dual-fire forward cannon (fire from left and right sides of ship) (making it useful!), the 'decoy' modules stripped off, and lower crew.
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #25 on: August 25, 2003, 09:33:28 am »

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I like the idea of making the black spathi simply have a dual-fire forward cannon (fire from left and right sides of ship) (making it useful!), the 'decoy' modules stripped off, and lower crew.

Yeah, and while you're at it, maybe make it a little slower, give it a shield, change the colour to blue, and the shape to a crescent!  A ship like that would be way fun to play!  Smiley
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #26 on: August 25, 2003, 08:11:10 pm »

My two cents (in Euro that is) :

The BSS should fly around in Hyperspace, just outside of the scannerrange of normal Spathi extra-sensitive-scanners. Their goal is not to protect Spathiwa of the Ur-Quan (which would result in the destruction of all sentient life-form which was born on Spathiwa), but to search and destroy the Ultimate Evil.

Just my opinion of where to find'em.

BTW: 9 to 12 months would be too much gain. More of something like 3-6 months (at max.!)!
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Death 999
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #27 on: August 25, 2003, 09:15:19 pm »

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Yeah, and while you're at it, maybe make it a little slower, give it a shield, change the colour to blue, and the shape to a crescent!  A ship like that would be way fun to play!  Smiley


Well, the lack of a shield and the presence of a tracking torpedo really does make a dramatic difference... anyway, the spathi pea-shooter goes further faster than the yehat machine gun, and doesn't keep up as long... and the energy regeneration is way off... no, these remain very different ships.
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #28 on: August 25, 2003, 09:24:55 pm »

Another option would be to make it fire its main gun straight forward, 45 right, and 45 left - sort of a cross between a Yehat and a Pkunk.
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Death 999
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Re: UQM Fork: Story Idea - Black Spathi Squadron
« Reply #29 on: August 25, 2003, 10:25:56 pm »

Maybe make the B.U.T.T. faster but non-tracking. But then we end up with a ship like a fast-turning XChagger.

Also, since these ships are custom-modified and probably a little unreliable, perhaps their stats could  be within a range, but randomly set at the beginning of a battle?

Lastly, the question of their actual objectives is a serious one -- what are they fighting for and what do they hope to accomplish? If they are resisting the Ur-Quan, what are their targets, and what do they conceive of as their goal? Simply live free of the 'Quan?? Destroy the Sa-Matra and end the Path of Now and Forever?
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