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Author Topic: Better than banter: OUR single favorite ship  (Read 68350 times)
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Re: Better than banter: OUR single favorite ship
« Reply #135 on: September 12, 2004, 02:24:54 am »

Jangles: Druuge Mauler pwnz Avatar.  Tractor=useless compared to Mauler recoil.  Zapsats=useless when defending against Mauler shells.  Every ship has a weakness.
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Re: Better than banter: OUR single favorite ship
« Reply #136 on: September 12, 2004, 02:37:23 am »

To attack an unknown configuration of flagship:  Orz or Khor-Ah.  Khor-Ah have the only indestructable weapon, usefull against a "lancer" version of flagship.   Orz can dodge some hellbores, and use marines to block other hellbores.  marines would be primary form of combat, and since most people would choose 3 ATS's and only 1 or 0 PDLs, marines would be hard to kill on entry.
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Re: Better than banter: OUR single favorite ship
« Reply #137 on: September 12, 2004, 04:27:00 am »

Yeah we knew you were a n00b by your other posts, but this erases all doubt.

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Hmmm really can't wait to SCO is online ill SHOW YOU ALL!  Cheesy Cheesy Cheesy Grin Grin Grin

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Re: Better than banter: OUR single favorite ship
« Reply #138 on: September 12, 2004, 11:28:44 am »

Those who want to try fighting against a human with the flagship could try the following patch. All it does is set both sides to human in the full game. I know it's not exactly what you're likely to want, but it's the best I could do in five minutes.

--- setup.c
+++ setup.c.patched
@@ -205,6 +205,7 @@

       for (which_player = 0; which_player < NUM_PLAYERS; ++which_player)
       {
+#if 0
               if (!(PlayerControl[which_player] & HUMAN_CONTROL))
                       PlayerInput[which_player] = ComputerInput;
               else if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE)
@@ -218,6 +219,7 @@
                       }
               }
               else
+#endif
                       PlayerInput[which_player] = HumanInput[which_player];
       }
}
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Re: Better than banter: OUR single favorite ship
« Reply #139 on: September 13, 2004, 04:47:49 am »

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Anyway the Chmmr can own any of those ships (think secondary fire) and tractor beam and laser would really, just shatter anyship unless its fast enough to escape.


Well, letsee. The Chmmr Tractor Beam doesn't affect the Androsynth Guardian while it's in Blazer mode. You get close to me or draw me in with your Tractor, I Blaze, whip around to face you, and while you're trying to get a bead on a comet with a single beam of energy, I blow through a ZapSat and lodge myself into your wing crevace, making your death a quick, albiet painful one. Even if you do manage to tag me a little, it won't matter. If you don't bother to tractor, I'll leave trails of bubbles all around for your ZapSats to try to kill, slowly wear them/you down, and then finish you off.

One ship doesn't "own" all other ships. It's a large misconception, usually made by, as Smith put it so well, a newb. But that's ok. We were all newbs at one time.
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Re: Better than banter: OUR single favorite ship
« Reply #140 on: September 13, 2004, 09:19:52 am »

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Can't wait till star control Online is actully is ONLINE.

Anyway the Chmmr can own any of those ships                    (think secondary fire) and tractor beam and laser would really, just shatter anyship unless its fast enough to escape. Hmmm really can't wait to SCO is online ill SHOW YOU ALL!  Cheesy Cheesy Cheesy Grin Grin Grin


The SCO group is still online. The denial-of-service attack they tried to launch with the MyDoom virus didn't do all that much, and... oh, never mind.

"Unless it's fast enough to escape" actually includes a lot of ships, you know. Especially if the pilot is smart enough to use manuevers other than blindly struggling against the tractor. A Guardian in Blazer form especially will scare the pants off an overconfident Chmmr pilot (except that Chmmr do not wear pants).

Although SC2 isn't online, you should try playing against humans a little more; with some practice you can find the Avatar's weaknesses, if not against the Mauler or the Guardian (which take some practice to use properly) than at least against the Marauder and Dreadnought; the Avatar may be a match for them, as the Chmmr say, but it doesn't beat them handily. Between equally good players a Marauder or Dreadnought vs. Chmmr is a toss-up of sheer beatdown power and usually leaves the winner almost dead. And apparently you've totally failed to think of any decent strategies against the Utwig Jugger's shields...
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Re: Better than banter: OUR single favorite ship
« Reply #141 on: September 13, 2004, 02:42:02 pm »

Damn Utwig..

I've never ever been very good with the mauler, and get frustrated playing against the computer, who the hell can hit a Lleylanded Shofixti while themselves travelling backward faster than the screen can follow?
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Re: Better than banter: OUR single favorite ship
« Reply #142 on: September 13, 2004, 09:19:21 pm »

Well, a computer set on awsome....  Wink

As for the utwig, well, if you fire enough at it, the computer will "forget" to use its shields on the druuge ship every so often. It will not waste energy though......

Of course, it will was ALL of its energy if you pilot a arlou next to it... Kinda funny to watch.....
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Re: Better than banter: OUR single favorite ship
« Reply #143 on: September 13, 2004, 09:37:20 pm »

Personally, I like using the Eluder against the Utwig. The Utwig
will slowly use up its shields for every near-miss from a BUTT.
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Re: Better than banter: OUR single favorite ship
« Reply #144 on: September 14, 2004, 01:53:44 am »

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Laser weapon detail: Activated with the B button.  Costs 2 energy points to fire.  Can fire 21 times in a row at the highest repeat rate (continuous fire) if energy is at maximum.  Minimal, flash-use of the laser does 2 points of damage.


At least get your stats right: recall that the Chmmr does regenerate energy, so the frame-time of continuous fire will be 42/(cost - regen), where both cost and regen are per-frame. If regen were slow, the 21 figure would be appropriate, but regeneration is extremely fast.

That said, I agree with the others: these statistics are irrelevant compared to the tactics which can be used against the Chmmr. Few AI ships use these tactics, which is how you can come to the conclusion you did.

Compare this with the way you can use the Thraddash to whip (almost) any AI ship.
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Re: Better than banter: OUR single favorite ship
« Reply #145 on: September 17, 2004, 04:32:54 am »

i have 3 favs.
the zoqfot ship, the victory music make it worth it.
and the orz nemesis, for the marines and tanklikeness
and the chmmr ship, for its unrelenting strenth and death causeing.
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Re: Better than banter: OUR single favorite ship
« Reply #146 on: September 17, 2004, 08:27:11 pm »

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the zoqfot ship, the victory music make it worth it.

And would that be the original or remixed victory music? Eh? Eh? Wink
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Re: Better than banter: OUR single favorite ship
« Reply #147 on: September 18, 2004, 07:03:26 am »

whichever one is included in game, i have never played the original.

one round of that music is good enough to bring TSA moral up.
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Re: Better than banter: OUR single favorite ship
« Reply #148 on: October 07, 2004, 07:21:11 pm »

Resurrecting this post - read through it and you'll see all kinds of tactics.  In fact, I might see if I can update & write some more of my thoughts on fighting with some of the ships.
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Re: Better than banter: OUR single favorite ship
« Reply #149 on: October 07, 2004, 08:40:18 pm »

Being the person that started this post, I'm glad to see that the combined knowledge of tacticians such as myself, Spurk, Krogoth, Paco, Smith, Sage, JWJ, and yes, even Jiffa Tongue is still being looked at and hopefully put to some good use.

To the new people- just because we have given tactics doesn't mean there aren't new ones to find. If you see something that works and isn't in here, write it!
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