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Topic: Better than banter: OUR single favorite ship (Read 68232 times)
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Chrispy
Enlightened
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Vlik Dweller
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You can beat human chmmr players with an ariloo simply by running away. Eventually they will commit suicide.
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Art
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Never actually seen this...
My main issue with Chmmr is that the tractor beam doesnt work like real physics. BOTH ships should move towards eachother, relative to their mass, of course.
Though the solution to this is very simple; just figure out which direction the tractor beam's pulling you and have omnidirectional thrusters that push you in the opposite direction, and you will remain stationary relative to some third party (like the planet) while the other guy moves.
Or, since the Chmmr don't seem to have such engines on their ship but do have magic gravity-manipulating powers, just use the same magic force on the planet that you're using on the other guy's ship to push or pull yourself relative to the planet and cancel out your motion. Either way, if you cleverly apply forces you can easily make it so that you and the planet don't move while the other guy does (if you have that godlike sort of making-magic-forces power in the first place).
What's interesting is that much of SC2's combat engine only makes sense if you assume this kind of compensating happens all the time; for example, that the ships have a maximum velocity (relative to the planet) because the ships' computers purposely fire small retrorockets or somesuch to decelerate once they accelerate too close to this max velocity, because the safety standards for battle consider moving too fast relative to the planet unsafe, since tracking the planet's location is very important for whatever reason. (The idea of using the planet's gravity field to control the battle, limit the playing field, and so on might be very important in the SC2 universe and might explain why every single combat encounter must be fought near a planet.) Similarly the ships must always automatically fire thrusters to dampen recoil from the projectiles they release, except the Druuge Mauler which either consciously chooses to use its recoil velocity or else is just too cheap to install compensators.
And don't even get me started on inertial dampers that make asteroid collisions harmless. You can come up with a rationale for it -- like, say, it needs to track all masses ahead of time to be able to compensate for their inertia or whatever, so it works on asteroids but not shurikens -- but it's not going to be a *good* rationale. That whole phrasing was probably the most obvious reference to Star Trek handwaving in the manual and was a cute way to explain-by-not-explaining an unexplainable game element.
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Art
Guest
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You can beat human chmmr players with an ariloo simply by running away. Eventually they will commit suicide.
Yeah, and then they'll never play you again. Not wise to adopt such a blatantly cheesy and annoying stonewall strategy in a game that's currently designed for in-person play (though this sort of thing would soon become very common if UQM were playable over the 'Net).
This sort of thing only counts as winning the battle in the same rough sense that the "Smack him in the face and run his ship into the planet while he's distracted" strategy is.
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Chrispy
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I see your point with the ariloo, my post was only pointing out the possibility. I do not agree with the spathi however. It is very possible to kill a spathi, I can do it fairly well with the orz. I guess I'm a bit more easily entertained then you guys.
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Sander Scamper
*Smell* controller
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I'm not a little teapot
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Why not branch off this a bit?
If you had the options to create new ships for each race, what would they be like? What abilities, how powerful, special weapons etc?
I would shamelessly rip off Startrek, and have a Voyager like ship. Primary fire is similar to the Arilou, except that it has 2 times the range, does twice the damage, costs twice as much energy, and fires half as fast. Alternate fire would launch a photon torpedo, which is a lot like the Podship's attack, but fires straight at the enemy, and doesn't steer, It should also be much smaller, and cost less energy.
Crew would be about 30, and Energy would be enough 4 Torpedoes. It should be about par with the Yehat, speed wise, and similar to the Mrnhnrhmm in Laser form turning wise.
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"Oops!" KA-BOOM!!
"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!
UQM/SC2 = World Peace.
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