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Topic: UQM v0.3 has arrived.. What do you think about it? (Read 10549 times)
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Michael Martin
Core Team
*Smell* controller
    
Offline
Posts: 387

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Rename yourself right at the beginning, then go get the moon base.
Now try it on 0.2.
Tada!! More stable
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Mark Vera
*Many bubbles*
  
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Posts: 219
Me?You mean me,personally? How nice of you to ask!
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Go to : http://sc2.sourceforge.net/
Read :
News
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umgahbob
Frungy champion
 
Offline
Posts: 55

fun
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It's definitely better than 0.2. I like the restoration of the 2 extra ship slots per team in super melee. It just feels right.
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Parker
*Many bubbles*
  
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Posts: 122

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A fantastic, well polished release. The only problem I've had with it is forgetting to uninstall UQM .2 before installing .3, leaving me with a mess of data files. I ended up deleting everything and installing .3 from scratch again 
I really really like all of the command line options, you can tell a lot of effort was put into satisfying both PC game players and 3DO game players.
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Spurk
*Many bubbles*
  
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Posts: 115

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Hey, there isn't a script for linux up. When I unzip the content zip, I don't find the executable. Am I supposed to compile the source, or what?
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umgahbob
Frungy champion
 
Offline
Posts: 55

fun
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I have a quick question about melee, I did a quick search, and couldn't find anything, so I thought I'd just ask in here. Is it possible to change the way it zooms in on the ships? In the 3DO version it scaled smoothly in on the ships, which is how it works in UQM, but in the PC version it just sort of snapped in. If it can't currently be done, is it possible to be added?
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Novus
Enlightened
    
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Gender: 
Posts: 1938

Fot or not?
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Hey, there isn't a script for linux up. When I unzip the content zip, I don't find the executable. Am I supposed to compile the source, or what? If you're running Linux, using CVS is probably the most convenient way to update UQM, despite SourceForge's performance problems. You get the latest code (almost; anonymous CVS may lag behind by up to a day), all the content updates automatically, and the actual download is quite small. On a modem connection, it's the only decent way to update UQM.
If you have all the libraries, compiling UQM is just a matter of running a build script anyway, so there is little need for a binary release.
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