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Author Topic: UQM 0.3 Add-on: Sfxpak 0.1  (Read 3336 times)
Mark Vera
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UQM 0.3 Add-on: Sfxpak 0.1
« on: September 11, 2003, 04:25:31 am »

I started some time ago remixing the sound sfx of UQM, though nothing that much usable yet ready except this one: Pkunk Resurrection sfx. Smiley

http://www.spacesynth.net/markvera/uqm-music/addons/mv-0.1-sfxpak.zip

When I get more time from composing, or I need some time off composing, I will do more of this sfx remixing. Goal is to have all sounds remixed.

You install this as a package using the instructions in the manual.txt.
« Last Edit: September 11, 2003, 04:32:59 am by Mark_Vera » Logged

Spurk
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #1 on: September 11, 2003, 05:43:01 am »

Good stuff. Handel never sounded better. Well, not in SC2/UQM at least.
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Chrispy
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #2 on: September 11, 2003, 06:28:03 am »

thats awsome. so much detail for so few seconds
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Deep-Jiffa
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #3 on: September 29, 2003, 02:25:12 am »

There is only 1 problem...

It doesn't sound good with the background melee music. The "old" one does. This one doesn't. But it is just my opinion.
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #4 on: September 29, 2003, 04:06:35 am »

maybe cus it outclasses the old battle music. if the battle music were remixed so its up to the standerd
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #5 on: September 29, 2003, 05:35:34 am »

That is what I meant. They don't *get along* together.
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Mark Vera
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #6 on: September 29, 2003, 12:12:57 pm »

There is two battle remixes from me and one from Espen coming in the remix package. I don't know if there will be more, probably later.
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #7 on: September 30, 2003, 05:01:09 am »

will it be random what battle remix u get when i start fighting?
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #8 on: September 30, 2003, 11:58:04 am »

Quote
That is what I meant. They don't *get along* together.

I agree with DJ. The Pkunk resurrection music and the battle background music shouldn't play at the same time; it doesn't really sound right. I suggest a delay of a few seconds after every Pkunk respawn before starting the battle background music. Alternatively, the background music could be faded down (a lot, or to zero) while the Pkunk respawn sound plays and faded back up afterwards.
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player1
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Re: UQM 0.3 Add-on: Sfxpak 0.1
« Reply #9 on: September 30, 2003, 03:06:06 pm »

Hmm...

3DO battle music and pkunk ressurection sound fine to me.
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