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Author Topic: Melee Match-Up Question  (Read 6469 times)
Captain Smith
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Melee Match-Up Question
« on: September 18, 2003, 06:06:17 am »

Are there any tips so you can win against a Yehat as a Mmrnmhrm?
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Mark Vera
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Re: Melee Match-Up Question
« Reply #1 on: September 18, 2003, 06:20:42 am »

Try Thraddash. =)
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Krulle
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Re: Melee Match-Up Question
« Reply #2 on: September 18, 2003, 05:33:39 pm »

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Are there any tips so you can win against a Yehat as a Mmrnmhrm?

Fly towards him and fire missiles. Due to your speed, you might be lucky that his battery has been drained half a sec and you migth hit him once or twice. Unluckily, your turning speed is too slow and his rapidfiremachineguns hit you definatly more than you him.
If fighting human player: keep distance and your friend might oversee these small rockets homing in on him and thus forget to shield.

Good luck...
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Chrispy
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Re: Melee Match-Up Question
« Reply #3 on: September 19, 2003, 02:46:19 am »

x form turns faster than the yehat. try going around him in cirlcles and zaping him.

thats my stratagy with yehat and vux, but i think it wil work for x-form
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Captain Smith
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Re: Melee Match-Up Question
« Reply #4 on: September 19, 2003, 07:46:02 am »

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x form turns faster than the yehat. try going around him in cirlcles and zaping him.

thats my stratagy with yehat and vux, but i think it wil work for x-form


The Yehat would just run away (he's faster than X-form) and fire away (he's got better range than X-form).  Like I described in my strategy guide for Mmrnmhrm, what I've been doing with Yehat is setting up so I'm near him, fire away, and then try to run far enough away so Yehat doesn't blast me...

The thing is I'm asking this because it seems to me like there should be a way to win against a Yehat as a Mmrnmhrm.  Maybe not.
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John Doe
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Re: Melee Match-Up Question
« Reply #5 on: September 19, 2003, 12:45:07 pm »

After some experimenting, this is what I found:

Put your head between your legs and kiss your butt goodbye.


At least this is what I found against the computer, the Yehat is just too good with the shields. The best I came up with was use the Mmrnmhrm in X-form mode either stopped or with very little movement, then just fire away when it gets close. I eventually downed 1 Yehat for every 3-4 Mmrnmhrm ships which is still very poor.
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Michael Martin
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Re: Melee Match-Up Question
« Reply #6 on: September 19, 2003, 04:31:48 pm »

Pretty much.  Even against a human opponent, if you're at a range that you can hit with Y-Form missiles, there's no reason for the Yehat pilot to not spend all his batteries on shields.

(And a static Mmrnmhrm in X form should get pummeled by a Yehat that carefully stays outside the X form range.)

So it's a stalemate until the Mmrnmhrm pilot gets impatient, or the planet decides things.

The tactical situation here is "the enemy has longer range and is faster than I am."  In this situation, you're basically hosed.  (Compare Shofixti vs. VUX when the VUX doesn't get to start right next to the Shofixti.  The Vux is pretty much meat unless the Shofixti pilot makes mistakes.)

When in such a situation, I tend to gravity whip and then wait to get close to the enemy, then unleash a barrage.  With a Mmrnmhrm, you don't even need the whip; just transform and thrust.  You're in trouble with those shields, though.
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Re: Melee Match-Up Question
« Reply #7 on: September 19, 2003, 11:06:37 pm »

Something that worked for me:
Start in Y-form to get away from the Yehat, then 180 and fly towards them. Aim for one of the sides of the Term, then switch to X. As you go sailing past, zap em and pray that they either dont A: get shields up, or B: gun you to bits.
If the 'hat is almost dead, do the whipby, but use the X's craptacular speed to your advantage. Sail just past and engage engines. The result will be that the Yehat captain has probably burnt most of their fuel on shields, allowing you to pick off a few more.
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Re: Melee Match-Up Question
« Reply #8 on: September 20, 2003, 08:42:54 pm »

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The Yehat would just run away (he's faster than X-form) and fire away (he's got better range than X-form).  Like I described in my strategy guide for Mmrnmhrm, what I've been doing with Yehat is setting up so I'm near him, fire away, and then try to run far enough away so Yehat doesn't blast me...

If ur playing against a computor oponent, the yehat will try to fly right at you. i guess the speed thing would really affect my stratagy though.
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Captain Smith
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Re: Melee Match-Up Question
« Reply #9 on: September 21, 2003, 04:19:32 am »

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If ur playing against a computor oponent, the yehat will try to fly right at you. i guess the speed thing would really affect my stratagy though.


Initially it will, but it'll try to avoid you if you come right at it too - basically what it does to me is after I blast it (and it shields it), it runs away and then turns around while it's still in range and shoots away.
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Chrispy
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Re: Melee Match-Up Question
« Reply #10 on: September 21, 2003, 04:21:24 am »

i just tried it. the big prob with my stratagy is that the yehat has a better range. u might have better luch with a VUX. why do u need this melee match up anyways?
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Death 999
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Re: Melee Match-Up Question
« Reply #11 on: September 22, 2003, 01:17:23 am »

Well, he's under attack by Yehat, and he is Mmrnmhrm! Isn't it obvious?
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Re: Melee Match-Up Question
« Reply #12 on: September 22, 2003, 01:24:11 am »

but u can get ships other than mmrn-mhrn. or is this the starcontrol rpg thing
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Death 999
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Re: Melee Match-Up Question
« Reply #13 on: September 22, 2003, 01:25:54 am »

No, I mean he IS a Mmrnmhrm and is under attack by Yehat! Isn't it obvious?
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Captain Smith
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Re: Melee Match-Up Question
« Reply #14 on: September 22, 2003, 02:56:48 am »

Yeah I'm playing as all Mmrnmhrm right now against the world.  How to survive against a Yehat without going through 2 or 3 ships is what I'm trying to figure out.  It's called challenging yourself.  Something I've found out about making a whole array of ships available is after a while you figure out your "ice cold" ships against each of your opponents and always go to them and not expand your skills by trying something else.  The game gets boring too after a while when you have your expert ships to go to.

So I pick a type of ship that isn't all powerful like the Chmmr, Ur-Quans, or Chenjesu (I've done VUX, Mycon, and now doing Mmrnmhrm) and play with nothing but that ship.  It makes it so you have to get good with the ship, and it forces you into match-ups you might not choose to get into otherwise - of course the random thing is always there if you have a mixture of ships, but the temptation is always too great to pick the ship you know you'll win with against whatever's out there.

Besides, I never knew I could beat a Kohr-Ah with a VUX until I forced myself into trying it and sticking with it until I figured it out. Cheesy
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