Nic.
Guest
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If you're OK with an "unofficial" build of the game for the interim, I've got one over here:
http://www.submedia.net/uqm/
(just between you and me, it's the exact same binary as will go into the "official" release, sans nifty packaging)
Enjoy.
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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It never left. Key jamming is a function of keyboard hardware, not our code. Edit your new keys.cfg.
(I use the number keypad and the square braces, myself.)
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Sage
*Many bubbles*
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Gender:
Posts: 234
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Actually the new vs. old CVS build's keys.cfg is only slightly different, if only because there's a couple of extra lines in the commented section. Just grab everything below the comments in your keys.old and paste them into the new keys.cfg. Problem solved.
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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Besides, the keyboard event handling code hasn't changed since 0.24, if not earlier - the only additions were to the configuration file parsing.
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Haplo
Guest
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I just noticed 0.3 was out finally playable beat it in < 2 days been a year since I've done that (last year, installed dos on an old box and beat it in 3 days) The ilack of intro and ending is something i m sure you're all well aware of. um, I was wondering if the dialog has changed in a few places from the pc version. Maybe I just missed a few things.
All around, amazing
the old mod music is awsome, has it been updated?
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