The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 07, 2024, 07:12:31 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  SC: Online
« previous next »
Pages: [1] Print
Author Topic: SC: Online  (Read 2217 times)
Essence
Zebranky food
*
Offline Offline

Posts: 1



View Profile
SC: Online
« on: September 23, 2003, 06:30:58 pm »

Picture this: A massive multiplayer game that uses the same simplicity as UQM, however the 2-dimentional universe is huge, allowing for hundreds of players.

It could be a game that revolves mainly arround resources and increasing your sides sphere of infuence. Different systems/planets would regenerate minerals at a diferent rate, making some systems more sought after than others. Making the game more fuel dependent can help restrict travel so that it doesnt become like in UQM, where travel becomes unrestricted after a while. The restriction could make the building of refuling stations all the more important.

The planetary exploration should be made more like the one from Starflight for Sega Genesis (I really liked it). Add the ability to build small bases/outposts both in space and on the ground.

Smaller, independant alien races could be allied with to gain technology and ships (just like in UQM but more expanded). With some game master supervising, diferent quests could be made available both smaller and bigger in scale, so small as to accomodate one starship captain or so big that it forces enemies to cooperate for a period of time

Anyway, what I'm trying to say here is that take UQM, but add the massive multiplayer factor to it and it should become one of the greatest games of our time. Now only to find someone willing to make such a game...
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: SC: Online
« Reply #1 on: September 23, 2003, 09:02:03 pm »

I believe that other game makers have tried to do this sort of thing before. If you just want a simpler version... ::shrug:: I'm sure there's something out there already. If you just want it to be SC... well, that's rather specific.
Logged
Culture20
Enlightened
*****
Offline Offline

Posts: 917


Thraddash Flower Child


View Profile
Re: SC: Online
« Reply #2 on: September 23, 2003, 09:54:16 pm »

Ralrith Munky suggested something recently on the timewarp forums (channel 44) which is similar to this.  He said that there was a command line game called stellar conquest (similar to trade wars if anyone here remembers the old BBS game), and that the only thing lacking was the space combat.  He suggested using SC melee as the combat for stellar conquest.  Granted, this would be a mostly command line game, and most people who play computer games now-a-days aren't too found of Adventure or Zork...
Logged
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: SC: Online
« Reply #3 on: September 24, 2003, 04:42:09 am »

Hmm, I was going to gently berate the newb for not doing a search for this topic, but I guess it's never really be discussed that much on this board. Maybe on the other boards.

You're not the first. Really, you're not. Actually, I kinda feel like it's been discussed to death on the other boards. And it's not a bad idea either, except that I'd hardly get to play it. (I hardly get to play any computer games as it is now. *P*L*O*M*)
Logged

A new game and it's code each week. Please visit Cymon's Games
Parker
*Many bubbles*
***
Offline Offline

Posts: 122



View Profile
Re: SC: Online
« Reply #4 on: September 26, 2003, 04:03:25 pm »

Chris Nelson, the same as appears in UQM's Core Team credits, created an early alpha of a game whose goals were very similar to what you describe.  Incidentally, the game was called Star Control Online.  Furthermore, this game caught the attention of Fred Ford and Paul Reiche III (or maybe he just emailed them and they liked it).  They gave him an internship at Toys For Bob, and because of his extra help they were actually able to create The Ur-Quan Masters project.

The game itself was off to a great start, it was buggy as far as performance and stability were concerned, but the physics and the ship designs looked and felt perfect to Star Control 2.  You can download Star Control Online Alpha 0.2 from Chris' SourceForge Project Page.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!