Pages: 1 2 [3]
|
|
|
Author
|
Topic: Multiplayer Melee cease-fire button (Read 7363 times)
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
Just a random question shiver, why shouldnt i blink?
|
|
|
Logged
|
|
|
|
Shiver
Guest
|
As a nemesis pilot, you should already know the answer yourself. Now be quiet or you'll scare off my dinner.
|
|
|
Logged
|
|
|
|
Chrispy
Enlightened
Offline
Gender:
Posts: 917
Vlik Dweller
|
dont blink or u get eaten?
|
|
|
Logged
|
|
|
|
|
Shiver
Guest
|
Deef Jiffy: I thought about that. The problem would solve itself as the side with more than one ship could pick something else that would hopefully win the game.
Examples:
Let's say Side 1 is a Yehat, while Side 2 is a Spathi and an Androsynth. The Yehat and Spathi are fighting and not getting anywhere. A cease-fire is called. Side 2 can now choose between their Spathi and Androsynth. The Androsynth fights the Yehat and loses. This puts it back to Spathi and Yehat, which is unwinnable. The match is a draw.
The same thing happens later, but this time the Androsynth defeats the Yehat. Side 2 wins.
Now here's a bad situation: Side 1 has a Yehat, Side 2 has two Spathi. I would say common courtesy dictates that the Yehat should go crashing into a planet since Side 1 is beaten both in points and in ship number. In all honesty, this scenario is about as likely as a royal flush in a poker game. Also, this is assuming both the Spathi and Yehat play with great skill and precision. A cease-fire isn't needed if the Yehat keeps letting missles slip past his defenses or the Spathi flies too close.
|
|
« Last Edit: October 05, 2003, 01:04:36 am by Shiver »
|
Logged
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
Thanks for the correction, Shiver. Would you believe that english is my native language? My writing style is a product of the U.S. education system.
|
|
|
Logged
|
|
|
|
|
Pages: 1 2 [3]
|
|
|
|
|