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Topic: The road goes ever on: The Road to 0.4, #1 (Read 16149 times)
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Culture20
Enlightened
    
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Posts: 917

Thraddash Flower Child
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That was supposed to be an update to the paper manual that came with the game. Did you mean "what was up with P&F running away to Alaska?"
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Michael Martin
Core Team
*Smell* controller
    
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Posts: 387

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What Happend to the opening intro  I was looking forward to it. I have been a long time fan, and have been spending some time comparing your ported version to the PC version there are a few differences between the 2 like added voice, added the fact that u must hunt out the Mycon Homeworld, added the slideshow at the end of 0.3. But I was looking hoping u would implement the PC version intro well I'll see when 0.4 comes out. On a final note what was up with the update.txt file on the original disks for The PC 
The PC Intro is present as PNGs in your content directory under "slides." The PC source is missing, not even TFB has it anymore; code that was ripped from it for the 3DO version (like the slideshow mechanism) needs to be reimplemented from scratch.
It's on the table, but it isn't done yet, as has been already mentioned in this thread. If you want it at the earliest opportunity, track CVS. (The codec architecture is fluid right now, so I don't recommend trying to add it yourself.)
The update.txt file isn't our department, having been written a decade before the organization of the UQM team and all. I'm given to understand it's a slight exaggeration, but that (a) the game was late and (b) they refused to ship half-finished.
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Mormont
*Smell* controller
   
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Posts: 253

I love YaBB 1G - SP1!
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You guys really should make the PC dialogue the default in v0.4. Newbies who didn't play the original *really* need to hear the Melnorme metachron thing, and also the Mycon homeworld stuff, and a lot of people aren't going to bother looking at command line operatives. If you're worried about the inconsistency with speech, then you could turn the speech off by default (I personally would rather hear the music than the voices anyway).
Oh, and how about setting it up to play the PC intro music in the video intro? That music roxxored.
SC3 did not suck. I'd call it a champion of mediocrity. But it definitely did not live up to SC2
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« Last Edit: October 20, 2003, 06:11:56 am by JWJ »
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Lukipela
Enlightened
    
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Gender: 
Posts: 3620

The Ancient One
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JKWJ: These days most ppl just gotta have speech. Old timers like us don't need it, but the new kids? Besides, the ppl who originally bought it on 3do didn't get the pc clues, and most of them made it, so in todays society (with the handy hintful internet to boot), it shouldn't be too much of a problem.
Also, I have a feeling that all this 3d0 music sux/rox, pc music rox/sux depends heavily on what system you played the game on to begin with. Nostalgia hard at work.
Terminator: Wether SC3 sucked or did not suck is very much a personal opinion. You can count up weak points til you're blue in the face, but some people will still disagree with you on how weak, if weak at all, these points are. Or they will concede that they are weak, but still tell you that they enjoyed the game. Either way, it's pretty pointless to argue about wether it sucks or not. Each to their own.
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« Last Edit: October 20, 2003, 11:07:44 pm by Lukipela »
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What's up doc?
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Sage
*Many bubbles*
  
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Posts: 234

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I originally experienced the 3DO version, so the voices hold a certain nostalgic value to me.
Yeah, it's not a counter example, but on that.
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« Last Edit: October 21, 2003, 12:06:32 am by sageallen »
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