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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: The road goes ever on: The Road to 0.4, #1  (Read 14277 times)
Terminator
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #30 on: October 18, 2003, 12:42:48 am »

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Eh, play Timewarp for graphics; it has little to no plot. I guess if you want plot, you'll have to play Star Control 3.  Tongue


Apparrently u did not play Star Control 3 it sucked and was unrealitic as opposed to the storyline.  read the story of starcon2 it took almost 10 years to build the ship but in starcon3 when u return 2 Unzelvult u have a complete new precuror ship! Shocked
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #31 on: October 18, 2003, 01:20:06 am »

What Happend to the opening intro Huh I was looking forward to it.  I have been a long time fan,  and have been spending some time comparing your ported version to the PC version there are a few differences between the 2 like added voice, added the fact that u must hunt out the Mycon Homeworld, added the slideshow at the end of 0.3.  But I was looking hoping u would implement the PC version intro well I'll see when 0.4 comes out.  
On a final note what was up with the update.txt file on the original disks for The PC Huh
« Last Edit: October 18, 2003, 01:20:58 am by Terminator » Logged

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Re: The road goes ever on: The Road to 0.4, #1
« Reply #32 on: October 18, 2003, 03:20:44 am »

That was supposed to be an update to the paper manual that came with the game.  Did you mean "what was up with P&F running away to Alaska?"
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #33 on: October 18, 2003, 03:29:32 am »

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it took almost 10 years to build the ship but in starcon3 when u return 2 Unzelvult u have a complete new precuror ship! Shocked

Not only that, but it was built w/o the control computer for the factory.  The manual for SC2 said you ripped it out of the factory to make the ship fly.  There are many other inconsistencies between SC2 and SC3, and most were blatant.  That's why Timewarp got started (there were already melee clones at that time).  TW's melee engine is there because the Adventure portion will end up using it eventually.
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Michael Martin
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #34 on: October 18, 2003, 06:07:50 am »

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What Happend to the opening intro Huh I was looking forward to it.  I have been a long time fan,  and have been spending some time comparing your ported version to the PC version there are a few differences between the 2 like added voice, added the fact that u must hunt out the Mycon Homeworld, added the slideshow at the end of 0.3.  But I was looking hoping u would implement the PC version intro well I'll see when 0.4 comes out.  
On a final note what was up with the update.txt file on the original disks for The PC Huh


The PC Intro is present as PNGs in your content directory under "slides."  The PC source is missing, not even TFB has it anymore; code that was ripped from it for the 3DO version (like the slideshow mechanism) needs to be reimplemented from scratch.

It's on the table, but it isn't done yet, as has been already mentioned in this thread.  If you want it at the earliest opportunity, track CVS.  (The codec architecture is fluid right now, so I don't recommend trying to add it yourself.)

The update.txt file isn't our department, having been written a decade before the organization of the UQM team and all.  I'm given to understand it's a slight exaggeration, but that (a) the game was late and (b) they refused to ship half-finished.
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #35 on: October 18, 2003, 08:44:57 am »

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Apparrently u did not play Star Control 3 it sucked and was unrealitic as opposed to the storyline.  read the story of starcon2 it took almost 10 years to build the ship but in starcon3 when u return 2 Unzelvult u have a complete new precuror ship! Shocked


Yeah. Hence the smiley.  Tongue
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.Re: The road goes ever on: The Road to 0.4, #1
« Reply #36 on: October 20, 2003, 06:09:26 am »

You guys really should make the PC dialogue the default in v0.4. Newbies who didn't play the original *really* need to hear the Melnorme metachron thing, and also the Mycon homeworld stuff, and a lot of people aren't going to bother looking at command line operatives. If you're worried about the inconsistency with speech, then you could turn the speech off by default (I personally would rather hear the music than the voices anyway).

Oh, and how about setting it up to play the PC intro music in the video intro? That music roxxored.

SC3 did not suck. I'd call it a champion of mediocrity. But it definitely did not live up to SC2
« Last Edit: October 20, 2003, 06:11:56 am by JWJ » Logged
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Re: .The road goes ever on: The Road to 0.4, #1
« Reply #37 on: October 20, 2003, 08:08:12 pm »

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SC3 did not suck. I'd call it a champion of mediocrity. But it definitely did not live up to SC2


Actully it did suck melee battles where too one-sided in your favor u could easily out match any crux ship.  And actually made using an Earthling Criuser a great choice
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #38 on: October 20, 2003, 10:07:00 pm »

JKWJ: These days most ppl just gotta have speech. Old timers like us don't need it, but the new kids? Besides, the ppl who originally bought it on 3do didn't get the pc clues, and most of them made it, so in todays society (with the handy hintful internet to boot), it shouldn't be too much of a problem.

Also, I have a feeling that all this 3d0 music sux/rox, pc music rox/sux depends heavily on what system you played the game on to begin with. Nostalgia hard at work.

Terminator: Wether SC3 sucked or did not suck is very much a personal opinion. You can count up weak points til you're blue in the face, but some people will still disagree with you on how weak, if weak at all, these points are. Or they will concede that they are weak, but still tell you that they enjoyed the game. Either way, it's pretty pointless to argue about wether it sucks or not. Each to their own.
« Last Edit: October 20, 2003, 11:07:44 pm by Lukipela » Logged

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Re: The road goes ever on: The Road to 0.4, #1
« Reply #39 on: October 20, 2003, 10:49:41 pm »

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Also, I have a feeling that all this 3d0 music sux/rox, pc myusic rox/sux depends heavily on what system you played the game on to begin with. Nostalgia hard at work.

Personally, I prefer the 3DO version (apart from the missing dialogue) even though I've never actually seen a 3DO. Then again, I spent a lot of time reading the dialogue out loud in goofy voices. Wink
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #40 on: October 20, 2003, 11:08:52 pm »

Alright, then I imagine it depends heavily on what system you owned, with the exception of anyone who used to read out the goofy voices by themselves.  Tongue
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #41 on: October 20, 2003, 11:20:47 pm »

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Alright, then I imagine it depends heavily on what system you owned, with the exception of anyone who used to read out the goofy voices by themselves.  Tongue

That sounds like quite an accurate theory. Can anyone here provide a counter-example (e.g. a PC user who likes the 3DO version better, but never read the text out loud, or a 3DO user who can't stand the voices)?
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #42 on: October 20, 2003, 11:53:19 pm »

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That sounds like quite an accurate theory. Can anyone here provide a counter-example (e.g. a PC user who likes the 3DO version better, but never read the text out loud, or a 3DO user who can't stand the voices)?

I never read the text aloud, and while hearing the 3DO voices the first time was certainly jarring, I've enjoyed replaying the game with the voices. I don't know which way I prefer though.
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #43 on: October 21, 2003, 12:05:48 am »

I originally experienced the 3DO version, so the voices hold a certain nostalgic value to me.

Yeah, it's not a counter example, but Tongue on that.
« Last Edit: October 21, 2003, 12:06:32 am by sageallen » Logged
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #44 on: October 21, 2003, 12:10:09 am »

Thank you Sage for being the one person not discounting my theory Smiley However, I still think it holds true with due exceptions.  (And I'm still not sure Spurk didn't read the voices out loud, and is just embarrassed to admit it  Grin )

Seriously though, this is one of the more thoughtful forums I've encountered during my wanderings, so I guess I shouldn't be surprised if it is harder to stuff everyone into one category over here....
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