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Author Topic: The road goes ever on: The Road to 0.4, #1  (Read 14705 times)
Mormont
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #45 on: October 21, 2003, 01:47:57 am »

Okay, so maybe some people do prefer the speech. But I'd much rather hear the music in all its glory than the mostly weak (though not horrible) voice-acting.

Here's a suggestion: to make it easier on people who don't normally use command line stuff, how about having a graphical interface with checkboxes and stuff to set the options? I don't really mind command lines, but I'm sure there are some people who don't even bother with the operators.
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Lukipela
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #46 on: October 21, 2003, 02:26:19 am »

Quote


* That "Setup" menu option really needs to do something.  Some efforts have been made (with the UQM launcher utilities) to get around the fact that the only way to configure UQM right now is to pass it boatloads of commandline options.  A few (-n springs to mind, and it may yet come to pass that -o and -r will have to do that too) will need to stay there.  The others, however, should be mutable at run time, via Setup.


Unless I'm totally off, that's what you're suggesting? First post in the topic...
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #47 on: October 21, 2003, 02:26:35 am »

Just guessing, but that's probably what will be put in the now nonfunctional Setup menu. Again your ability/desire to use the switches will vary according to the user, but if my understanding is correct, a majority of UQM fans originally played the game on DOS, and so probably wouldn't mind the switches.

Personally I wouldn't mind if command line options were to remain in place even when the setup menu is functional. In this case, command line options should override whatever presets are in place, but only for that particular time UQM is run.

EDIT: Bah! You beat me to it, Luki. That's what I get for stepping away for a few minutes before finishing my post.
« Last Edit: October 21, 2003, 02:28:18 am by sageallen » Logged
Lukipela
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #48 on: October 21, 2003, 02:28:39 am »

Of course I did. I'm Enlightened after all.  Tongue
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #49 on: October 21, 2003, 02:29:13 am »

Tongue on you.

No offense intended, of course.
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Lukipela
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #50 on: October 21, 2003, 02:30:44 am »

But much taken! Oh how you will suffer!! I will.. umm... I will.. Oh nevermind.
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #51 on: October 21, 2003, 02:47:36 am »

Quote
a majority of UQM fans originally played the game on DOS, and so probably wouldn't mind the switches.


But what about those poor unenlightened ones who didn't play the original? Smiley
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Lukipela
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #52 on: October 21, 2003, 02:52:07 am »

Would you read the first post on the page already? Or the quote I provided from the text. A setup editor is in the works, and will contain (virtually) all the switches.

Again, if i've misunderstood the first post and the setup thingy is something co0mpletely different, then my apologies. But I do seriously think that that is what you are looking for.
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #53 on: October 21, 2003, 03:00:09 am »

I read it, and that's what I'm talking about.
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Michael Martin
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #54 on: October 21, 2003, 04:07:13 am »

There's a prototype by Paxtez (for just the commandline options) active in bugzilla; the patch has "rotted" a little and needs a little massaging to make work, but it's mostly OK.

The setup menu intends to handle input and resource configuration as well as command line options, except for very specific things like content directory which it needs to get at the options menu itself, and possibly also things that SDL really doesn't like to mess with.  (Early experiments made it crash when trying to switch between OpenGL and pure mode, or when switching the screen resolution.  Those might be tractable, or they might not.)  It depends on extensible string tables.
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Death 999
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #55 on: October 21, 2003, 08:14:02 pm »

From the technical Issues FAQ:

> There is a java launcher program available at http://www.submedia.net/uqm/
> (note: though most files there are mac-only, the launcher should work anywhere).
> There is also a windows-only launcher which was once available at
> http://www.theafterm.ath.cx/uqm/UQM%20Launcher+Libs.exe


I suppose this should be referenced in the general FAQ in the section on command-line switches.
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Matt Caspermeyer
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #56 on: October 26, 2003, 02:34:41 am »

I'm one of the few people who's played both the PC and 3DO versions of the game.

I played the original on the PC and thought it was one of the best games I ever played. I also loved the PC music so much that I used Norton's Hex Editor to manually extract the MOD files so that I could play them in Cubic Player.

It was many years later when I downloaded and heard the melee music from the 3DO version off the PNF and I was hooked - I had to go out and get the 3DO version and play it.

So I purchased a 3DO off of Ebay and Star Control II as well and set out to playing it.

The improvement over the PC version to me was incredible! All my favoriate music sounded so much better, the graphics were better, and the voices I loved, too, but having known what the dialogue was from playing the PC version so much, I can see how people would think it is a little bit like Jar Jar in Episode I - some people like him, some people hate him. At least you have the option of turning off the voices in the UQM, but you're stuck with Jar Jar in Episode I.

But the Introduction and Ending in the 3DO versions are by far some of the most incredibly fitting movies I've ever seen! The Introduction for me, brought tears to my eyes as I listened to the narrator and knew what I had to do next to save the galaxy. Then, finally finishing it up, the ending was simply incredible - it fit so well and sounded awesome!

I also loved the PC Intro and Ending, but to me the 3DO experience made one of my favorite games of all time my favorite game of all time!

So what's the point of this? To give an answer to the nostalgia question that has been asked in this thread that everyone who's originally played the PC version likes all of its features better than the 3DO version. To me, the only thing missing from the 3DO version was subtitles to help you understand what the aliens were saying if you weren't familiar with the dialogue or couldn't understand them. The PC ending can be added after the 3DO ending for those who really like it, too (like me!).

Since the 3DO movies are copyrighted, that is too bad, since if you haven't seen them when you're in the game playing then seeing them off a website doesn't do them justice! I think the same holds true for the PC ending as well - if you haven't gone through the game and experienced the game and then seen the ending, it doesn't have near the impact it does if you had because a lot of the ending credits in the PC ending have a context that becomes much more appreciated when you've played through the entire game.

I'd really like to see both endings - 3DO first, then PC if it is possible. As far as intro's go, I like the 3DO one much more than the PC one, but a combination of those two, too, would be neat.
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Deep-Jiffa
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #57 on: October 26, 2003, 04:24:43 pm »

Well, I can't say much about the pc or the 3do version because last and first time I have played sc2 I was only 7 years old! I couldn't understand much because I was only 7, and my native language isn't English.

I kept playing the super-melee over the years without knowing about the fun in the full game! Until one day I got a new computer! My computer! 600 MHz, voodoo 3 ( Hey! It was the BEST you could get in those days Grin) So I have stopped playing sc2 Cry since it was on my (my brother's) old computer. I have never finished the game until Uqm came. It is hard without a spoiler to understand what they want if you know English very little.

I think I am one of the guys who had the must fun finishing the game! I mean, I knew must stuff but now I could understand how they link together or their deeper meaning (and the jokes ofcourse "Har-har-har-har!"). This game is awesome.

Let's get to the point. I have sc2 on my brother's computer (and if anyone wants to know how old it is, 300 MHz, 16 ram and no video card or some forgotten card) and I want to know two things:
A. How do I get it working on my computer or if I can't, go to section B.
B. How I get it working on 256-color instead of the 16 colors mode? I remember it working on 256 before my brother installed windows 98.

I know you probably think, or at least Sage thinks, "Oh god, not him again! For how long he is going to annoy us?" but I will highly appreciate if you will help me one more time.
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #58 on: October 26, 2003, 10:36:30 pm »

Quote
To give an answer to the nostalgia question that has been asked in this thread that everyone who's originally played the PC version likes all of its features better than the 3DO version.


Not true. I never played the 3do version. However, I like almost all the extra 3do stuff (such as the remixes, menus, planet exploration, and combat zooming) better than the PC version. The only things about 3do that I don't like better are the voice-acting (SC3's was much better), the new quasispace music (I really think the old music should be the default), and the missing text.
« Last Edit: October 26, 2003, 11:22:29 pm by JWJ » Logged
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Re: The road goes ever on: The Road to 0.4, #1
« Reply #59 on: October 27, 2003, 11:19:20 am »

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I have sc2 on my brother's computer (and if anyone wants to know how old it is, 300 MHz, 16 ram and no video card or some forgotten card) and I want to know two things:
A. How do I get it working on my computer or if I can't, go to section B.

The easiest way to run SC2 on modern hardware is probably to use DOSBox. DOSBox should emulate enough hardware to get SC2 running nicely.

Quote

B. How I get it working on 256-color instead of the 16 colors mode? I remember it working on 256 before my brother installed windows 98.

SC2 doesn't have a 16 colour mode. It always runs in 256 colours. However, if your graphics card isn't fully VGA compatible, the default palette routines in SC2 malfunction and scramble the colours. Switching SC2 to BIOS palette access instead of direct register access (through the "/G:BIOS" switch, as documented in the manual) usually fixes this problem. Be advised that some cracks for SC2 that add crack loaders "STARCON2.COM" and "MELEE.COM" prevent SC2 from getting the command line options. Rename or remove these COM files if you have them.

Rule of thumb: 16 colour graphics look slightly silly. Graphics with the wrong palette look very silly. For example, if space isn't black, you probably have a palette problem.
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