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Topic: 1) extract PC text or 2) have no-speech segments (Read 9913 times)
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Chris Pickett
Zebranky food
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Hello,
Does anybody think it would be worthwhile to sit down with the PC version and try to extract all the text?
Is it encrypted or compressed?
Has anybody tried this approach so far?
No, I'm not volunteering (yet), but it seems like from reading a few posts in this forum that many people would like the option of playing UQM with no speech and *all* of the original PC dialog. I don't think it's worth playing through all of the PC version to get it though -- way too much work.
A second idea -- which is distinct from the first one -- it's talked about how there aren't existing recordings for some of the missing text in UQM. What about just forcing the game to display text and have zero audio for these sections? Wouldn't most people rather have this than miss the story altogether?
I looked in the forum a bit for this but couldn't find it -- I apologize if this is frequently brought up.
Cheers, Chris
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Michael Martin
Core Team
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It is something that will need to be done. Extracting the data from the package files is pretty much the only way to get this done; turning it into a format that can be understood by the communications code is a separate task.
Due to the nature of the way "constructed" lines work right now, if the PC version doesn't have "blanks" where the current script does, we'd have to wait until the string system is redone.
--Michael
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Sage
*Many bubbles*
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You might find this useful. These're the text files I extracted from the UQM packages.
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Chris Pickett
Zebranky food
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So, it sounds like meep-eep or fOSSiL has the relevant files, but the text still isn't fully extracted / decoded / whatever.
Correct?
I'm very glad to hear that somebody is working on this. I want to play through the full game again (the last time was years ago), but I'd really rather wait until the text matches the PC version word for word -- just for old-times sake, you know? I'm sure you know.
Anyway, great work guys, it seems I tell people about UQM on a daily basis.
Cheers, Chris
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fossil
Core Team
Frungy champion
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The PC comm texts are partially extracted. That is you can look at them (in hex viewer) but they are not in any kind of useable format yet. From what I noticed, the 3DO content (not just text) was somewhat mellowed down as compared to PC version -- must be the marketing and shooting for desired rating .
I, personally, cannot see why so many people want *the* PC script though, other than the very notable exceptions: Melnorme MetaChron thing and the fact that nobody in 3DO ever mentions Supox having the Ultron. The later I suspect was a bad edit of the speech track. If you listen to utwig033.ogg, you can hear the pause where they should tell you about Supox+Ultron.
And regarding the no-speech segments, that is exactly what UQM has right now in some places -- text only and no speech track.
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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... And Talana doesn't say where Syra is, and the Mycon don't say some important things...
How was it 'toned down'?
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Krulle
Enlightened
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*Hurghi*! Krulle is *spitting* again!
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i vote for 2) no speech-segments with text not recorded as voice
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Chris Pickett
Zebranky food
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well, i mean ... really for the ultimate sc2 game you want to be able to take the best parts from PC version and the 3D0 version. which for me would be pc text + plus pc "not toned-down" content, combined with 3D0 graphics and possibly videos. quite frankly i can live without the voices.
of course, in a truly ultimate restoration the user could pick and choose between pc and 3D0 stuff, and then you wouldn't have any silly debates like, "it should be *this* way, not *that* way" ... you could just choose which you wanted, possibly even all done at runtime.
... just keep coding, just keep coding, that's what we do, we code, we code ...
cheers, chris
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