The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 02, 2024, 08:48:13 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Flotsam and Jetsam: The Road to 0.4, #2
« previous next »
Pages: [1] Print
Author Topic: Flotsam and Jetsam: The Road to 0.4, #2  (Read 2168 times)
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Flotsam and Jetsam: The Road to 0.4, #2
« on: October 11, 2003, 07:22:24 am »

This is the second post in "The Road to 0.4," chronicling the updates to the project rather more informally than the ChangeLog does.

Previous posts: 1

These followups after the first are likely to be pretty short; not a lot happens in any given 2 week span.  All changes this time were invisible.
  • fOSSiL refactored the audio engine to make adding new audio codecs easier.
  • He has also begun work on the design of a portable dynamic-loading backend, which is a major precondition towards the ability to have executable add-ons.   He's mentioned having PC "video" decoding as a proof-of-concept, but he's also mentioned just going with pluggable audio codecs instead.
  • I've begun looking at the way the graphics locks are used; one of the crash bugs we found related to paths where code that demanded certain locks be held first were not held appropriately, producing a double-unlock or double-lock condition.  These are generally bad news, and it's not particularly immediately obvious which routines have to do this;  I've begun documenting the locking requirements of the locks in the code.  With luck it will be easy to make the programming model much easier to check later.
  • The music remixing team has been cackling evilly to themselves lately, but no other information is available at this time.  Perhaps more information will surface by the next update.
Logged
bigfoot256
Frungy champion
**
Offline Offline

Posts: 67


So, which one of you is the Fot?


View Profile
Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #1 on: October 12, 2003, 06:01:03 am »

I gather all updates will be titled with a phrase\title from LotR or The Hobbit, then?  Smiley
Logged

So, Hunam, how would you like to threaten me today?
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #2 on: October 12, 2003, 11:29:50 am »

Very sharp.  Smiley  Yeah, I was planning on doing Tolkien references.

I wasn't expecting it to become obvious until I headed one "A Long-Expected *Party*".  Oh well.
Logged
Chrispy
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Vlik Dweller


View Profile
Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #3 on: October 12, 2003, 11:55:52 pm »

thats hilarious.
Logged

Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!