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Michael Martin
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Flotsam and Jetsam: The Road to 0.4, #2
« on: October 11, 2003, 07:22:24 am »

This is the second post in "The Road to 0.4," chronicling the updates to the project rather more informally than the ChangeLog does.

Previous posts: 1

These followups after the first are likely to be pretty short; not a lot happens in any given 2 week span.  All changes this time were invisible.
  • fOSSiL refactored the audio engine to make adding new audio codecs easier.
  • He has also begun work on the design of a portable dynamic-loading backend, which is a major precondition towards the ability to have executable add-ons.   He's mentioned having PC "video" decoding as a proof-of-concept, but he's also mentioned just going with pluggable audio codecs instead.
  • I've begun looking at the way the graphics locks are used; one of the crash bugs we found related to paths where code that demanded certain locks be held first were not held appropriately, producing a double-unlock or double-lock condition.  These are generally bad news, and it's not particularly immediately obvious which routines have to do this;  I've begun documenting the locking requirements of the locks in the code.  With luck it will be easy to make the programming model much easier to check later.
  • The music remixing team has been cackling evilly to themselves lately, but no other information is available at this time.  Perhaps more information will surface by the next update.
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bigfoot256
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Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #1 on: October 12, 2003, 06:01:03 am »

I gather all updates will be titled with a phrase\title from LotR or The Hobbit, then?  Smiley
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So, Hunam, how would you like to threaten me today?
Michael Martin
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Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #2 on: October 12, 2003, 11:29:50 am »

Very sharp.  Smiley  Yeah, I was planning on doing Tolkien references.

I wasn't expecting it to become obvious until I headed one "A Long-Expected *Party*".  Oh well.
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Chrispy
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Re: Flotsam and Jetsam: The Road to 0.4, #2
« Reply #3 on: October 12, 2003, 11:55:52 pm »

thats hilarious.
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