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Topic: Something missing from Melee (Read 3532 times)
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Tan
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First, I love UQM. I am one of the original Prodigy Online idiots from the Gravis UltraSound forum. We ALL bought a copy for the native support. But this isn't a GUS post.
Something I've wanted from the beginning of UQM--disregard if already posted ad nauseum--is a War mode like SC1. As we all know, UQM isn't a SC2 clone. It is open territory.
There are times when I want more than Super Melee and far less than the full game. I want War. I want the rotating star field. I want to mine, colonize, defend, and most of all FIGHT.
I remember best the Total War scenario, with a full fleet of ships, each with a star base. The goal was to mine and build more ships...or knock out the enemy base so they couldn't. All along the way, finding the odd bit of Precursor technology.
For all that, a practice mode with Professor Zog telling all about the race and the ships for the uninitiated. (It was "Zog", right?) Just one-on-one, same two races, over and over again. This could be simulated with Super Melee, probably, but it would take work to do it each time.
So, I'm saying, include the SC1 features in future releases of UQM. I'd love a networkable War mode
Tan
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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Local war mode might be doable. However, it isn't in the plan for 1.0.
However, the current battle architecture is made without networking in mind. Certain team members have said it would not be insanely hard to alter... IF you happen to have like net lag on the order of 1 millisecond. Anything other than an industrial strength LAN and there is basically no hope without rewriting the engine.
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Spurk
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I too would like to see an SC1 fullgame, but I don't expect that to happen until UQM goes 1.0, and even then I doubt the core developers will rush to implement it. It will probably be written by some other people as a separate extension to UQM.
But it would be awesome to be able to play with SC2 ships. I can see it now "Orz retrieves crew."
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Tan
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Well...the netcode isn't really a big deal for me. However, Local War would be a nice offering for the end product.
I fully understand that this is not a 1.0 feature It's pure blue sky.
Tan
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Spurk
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I too think that some hybred middle ground between SC1 and SC2 would make the perfect sequel and satisfy a gaming market looking for a unique blend of stragety and action. I will probably wet myself if I ever see it happen, tho. Is it just me, or is that exactly what SC3 was? You interacted with races, a la SC2. You had missions, objectives, and a storyline like SC2 had. But you also have instantaneous transport like SC1, as well as colony establishment and precursor artifacts. Maybe it's just me, but SC3 was that hybrid.
I had once thought to myself that if I were ever going to design a Star Control sequel, I'd make it superficially like SC3, with a better event engine, all of the SC1/2 ships, and a better story.
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player1
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The probelm with SC3 was that colony mangment was pretty poor.
You could easily beat the game just by keeping starting colonies and ships they produce.
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Lukipela
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Is it just me, or is that exactly what SC3 was? You interacted with races, a la SC2. You had missions, objectives, and a storyline like SC2 had. But you also have instantaneous transport like SC1, as well as colony establishment and precursor artifacts. Maybe it's just me, but SC3 was that hybrid.
Unless I understood guesst completely wrong (and feel free to correct me if I have), what he was taking about was something more mission based. Sort of, finish one mission, continue on to the next? with some sort of story segments in between. in a way like Warcraft, only on a tactical starmap, with melee, and with story segments in between.
SC3 on the other hand, played seamlessly. There were no "missions" if you will. It was more like SC2 with you and your ship in the centre, not a large tactical battle with several taskforces. Also, it had a lot of timed events, which could mess things up pretty well. these would be easier to control in a mission based (scenario based?) game.
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What's up doc?
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guesst
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Unless I understood guesst completely wrong (and feel free to correct me if I have), what he was taking about was something more mission based. Sort of, finish one mission, continue on to the next? with some sort of story segments in between. in a way like Warcraft, only on a tactical starmap, with melee, and with story segments in between.
Bingo! Yeah, you got it Luk. SC3 was not a hybredization. SC3 was an abomination. I do not think "make the full map a 3d rotatable starmap that actually doesn't do anything whatsoever for gameplay" is hybreding SC1 & SC2.
Warcraft is a good example of what I was talking about. StarCraft would be a better one with paused in-game conversations to move the story durring game, not just between missions. Perhaps, even make these interactions conversation trees with multple branching possibilities for how the mission could go.
Ah, sweet bliss just thinking about it.
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mike guthrie
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well this doesn't follow the course of conversation, but i think it's inline with the topic...
How about a way to play melee with the vindicater... choosing the modules you would like on it... not the sucky one from sc3.
Mike Guthrie Wile E. Coyote io74@mailandnews.com
Life is a journey... Dang I missed my exit!
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Mormont
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I love YaBB 1G - SP1!
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Tan, I've got good news for you: I'm working on an extension that will have the SC1 strategy mode with SC2 ships! A few posts down there's a status update on it, and a couple of pages back is a more in-depth discussion.
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