The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 11, 2024, 11:32:02 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Official remix addon 1: Super Melee!
« previous next »
Pages: 1 ... 3 4 [5] 6 Print
Author Topic: Official remix addon 1: Super Melee!  (Read 18119 times)
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Official remix addon 1: Super Melee!
« Reply #60 on: October 31, 2003, 07:50:48 pm »

Vatteri, that was not good of you.

DJ, laziness is no virtue.
Logged
Valtteri
Zebranky food
*
Offline Offline

Gender: Male
Posts: 32



View Profile
Re: Official remix addon 1: Super Melee!
« Reply #61 on: October 31, 2003, 10:45:07 pm »

Quote
Yes I am, got a problem with that?.


What problem do you mean? That you live in Israel? Why do you think so? Sorry, if you guys don't know what I want to say. My english is so good Wink.
Logged

Look behind you! A three-headed monkey!
Mark Vera
*Many bubbles*
***
Offline Offline

Posts: 219


Me?You mean me,personally? How nice of you to ask!


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #62 on: October 31, 2003, 10:56:56 pm »

Guys. Your problem is offtopic.
Logged

Valtteri
Zebranky food
*
Offline Offline

Gender: Male
Posts: 32



View Profile
Re: Official remix addon 1: Super Melee!
« Reply #63 on: October 31, 2003, 11:08:26 pm »

I posted earlier and said that Probe's alternative ditty is better and so said JWJ too. If you have more alternative ditties and even if you think that some ditty is better than another, why won't you ask from us, which one is better? Then there would be more happy people.
Logged

Look behind you! A three-headed monkey!
Mark Vera
*Many bubbles*
***
Offline Offline

Posts: 219


Me?You mean me,personally? How nice of you to ask!


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #64 on: October 31, 2003, 11:15:19 pm »

Quote
I posted earlier and said that Probe's alternative ditty is better and so said JWJ too. If you have more alternative ditties and even if you think that some ditty is better than another, why won't you ask from us, which one is better? Then there would be more happy people.


I think all the ditties which have been ever made are in the two zip files. Or not all, three Red Alert versions are missing, but those suck. Riku put some early versions there too of the ditties I made.
Logged

Shiver
Guest


Email
Re: Official remix addon 1: Super Melee!
« Reply #65 on: November 01, 2003, 10:16:30 am »

Huh

What on earth happened to the Starbase Commander track?  Embarrassed The original was my favorite song out of the entire game. Cry This remix is nice, but it's not Starbase Commander.  Sad

PS: Emoticons rule.  Cool
Logged
TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #66 on: November 01, 2003, 01:02:41 pm »

Quote
Huh

What on earth happened to the Starbase Commander track?  Embarrassed The original was my favorite song out of the entire game. Cry This remix is nice, but it's not Starbase Commander.  Sad


It helps if you know how we thought when we made these remixes. While we'd like to be loyal to the originals in many cases, there are also situations where we feel that, for one reason or another, we have ideas that are better than the originals.

Take the Starbase remix made by Tore Fjellstad and I, for example. The original was pretty plain and straightforward. We took that as a basis and made something completely different, that arguably represents the scene where it is played far better than the old one could.

In some of the upcoming remixes, we took this further than in the remixes you've heard so far. Some remixes are very very different from the originals and only contain subtle references that link them at all. To enjoy these properly, you need to approach the music with a fresh perspective, and see how the music fits the race instead of how the music fits the old music. I know that some of you won't be able to do that. For you, there's always the option of using the old music instead. Smiley
« Last Edit: November 01, 2003, 01:03:46 pm by TiLT » Logged
Gill_Bates
Frungy champion
**
Offline Offline

Gender: Male
Posts: 87


Dyslectic Devil


View Profile
Re: Official remix addon 1: Super Melee!
« Reply #67 on: November 01, 2003, 04:06:21 pm »

Well, not all of us are unhappy with the remixes.
Although I liked the commander's tune a lot, it WAS rather simplistic and somewhat boring while the new one has an interesting sound.
The starbase is really a good example of how one (or two in that case) can take a regular boring tune and transform it into one of the best ambient tunes I have ever heard.
Therefore, we should wait and see what the other tracks will sound like when they come out.
Logged

GOD: "Look mommy, I made light!"
Chrispy
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Vlik Dweller


View Profile
Re: Official remix addon 1: Super Melee!
« Reply #68 on: November 01, 2003, 09:38:08 pm »

the starbase commander was one of my favorites, but its not like you ruined it. you made a very good, fitting music, that i will enjoy in the game, and if i want the old one, i still have it on my computor.
Logged

Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: Official remix addon 1: Super Melee!
« Reply #69 on: November 01, 2003, 09:58:39 pm »

A question: If all remixs( or at least 2, because you already have releasing dates) are ready, why not releasing all 4 parts toghether/the completed parts togheter?
Logged

Deep Jiffa Owns j00!
Shiver
Guest


Email
Re: Official remix addon 1: Super Melee!
« Reply #70 on: November 01, 2003, 10:32:28 pm »

Quote
It helps if you know how we thought when we made these remixes. While we'd like to be loyal to the originals in many cases, there are also situations where we feel that, for one reason or another, we have ideas that are better than the originals.  

Take the Starbase remix made by Tore Fjellstad and I, for example. The original was pretty plain and straightforward. We took that as a basis and made something completely different, that arguably represents the scene where it is played far better than the old one could.  

In some of the upcoming remixes, we took this further than in the remixes you've heard so far. Some remixes are very very different from the originals and only contain subtle references that link them at all. To enjoy these properly, you need to approach the music with a fresh perspective, and see how the music fits the race instead of how the music fits the old music. I know that some of you won't be able to do that. For you, there's always the option of using the old music instead.
 

If it's any consolation to me, I just noticed that Riku made the original Starbase Commander as well as this remix. He does have the right to replace his old track. I don't like the new one nearly as much, but I agree that it fits the mood a little better.

Now for the ditties I didn't like:

Chmmr: Bah. I'd like it if it were badass or maybe mystical. This is neither.

Slylandro Probe: Flutes are nice, but there's nothing flutey about these. I even liked the VUX ditty a bit, which also has a flute.

Yehat: Sounds like a buzz or something. Don't like it.

Illwrath: It's not evil. It's not creepy. It's not much of anything.
« Last Edit: November 01, 2003, 10:35:33 pm by Shiver » Logged
TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #71 on: November 01, 2003, 10:38:35 pm »

Quote
A question: If all remixs( or at least 2, because you already have releasing dates) are ready, why not releasing all 4 parts toghether/the completed parts togheter?


Because not all the remixes are finished. Splitting them up in this way made it possible for us to release most of the remixes earlier than if we'd just waited for all to be finished. Not even the next package is 100% finished yet, although it's very close and will be released at the announced date.

Logged
Mark Vera
*Many bubbles*
***
Offline Offline

Posts: 219


Me?You mean me,personally? How nice of you to ask!


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #72 on: November 01, 2003, 10:45:19 pm »

Quote


Because not all the remixes are finished.


Not to mention that you have easier time giving reviews and getting used to to the remixes this way. Or would you guys want to give reviews of 69 songs at one time? Probably no.
Logged

Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: Official remix addon 1: Super Melee!
« Reply #73 on: November 01, 2003, 10:50:52 pm »

I will want to hear 69 new songs....Grin

COT(completely off topic) strange, 69 songs? From all numbers 69? hehehehe
Logged

Deep Jiffa Owns j00!
Mark Vera
*Many bubbles*
***
Offline Offline

Posts: 219


Me?You mean me,personally? How nice of you to ask!


View Profile WWW
Re: Official remix addon 1: Super Melee!
« Reply #74 on: November 01, 2003, 10:58:55 pm »

Quote
I will want to hear 69 new songs....Grin

COT(completely off topic) strange, 69 songs? From all numbers 69? hehehehe


Well actually there are more than 69 (alternative remixes, etc), but the 69 is the number of original songs.. that's what Riku counted for the number of mod files in the UQM (ditties included). Smiley
« Last Edit: November 01, 2003, 11:00:05 pm by Mark_Vera » Logged

Pages: 1 ... 3 4 [5] 6 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!