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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Multiplayer on Net  (Read 15465 times)
NECRO-99
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Re:  Multiplayer on Net
« Reply #15 on: November 06, 2003, 12:24:07 am »

Oh lord, that brings back memories...
8 player war we were having at my old highschool. Myself and three of my buddies (one is the one I make tacs off of) and a slew of other guys that said 'they were good'.

Myself: Cholari Extractor
Nate: Tulkon Ram
Loran: Chmmr Avatar
Richard: K'tang Crippler

We start off vs. a Druuge Mauler, a Harika-Yorn Ravager, a Yush Ranger (how do these guys work?) and a Yev Mech. Nate gets himself all pulled in, Richard starts laying mines, and I go after the Mech. The guy has to close...he does, swinging away, and I grab him.
"Get to the planet, my side!"  I yell at Nate. He does so, and I go crushing-speed at it. When I get there, Mech still in my evil grasp, the Ram is waiting. *BGONG* goes the Mech, flying away. Loran, who had just, as he puts it, "pwnd" the Ravager, targets the Mech and Tractors it in, hoping for an easy kill. The Mech, however, is going too fast, and sails past Loran, but bent it's trajectory enough to lead it right into the now-massive minefield that Richard had been laying the whole time while dancing Druuge fire. The Mech took about 6 mines all at once, and the explosion stretched about a quarter of the screen. We were laughing so damn hard...
Good times, good times.
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Re:  Multiplayer on Net
« Reply #16 on: November 06, 2003, 01:21:22 am »

Quote
a Yush Ranger (how do these guys work?)

As someone who enjoys that ship immensely, I believe I can answer that:

The primary weapon consists of "lances", as I call them, that can be steered somewhat after firing (hold down the fire button and use the left and right controls to steer) When they hit your opponent, they do damage, but then they also "stick" onto the ship.  From that point on, hitting either the enemy ship or one the the lances will do damage; and the lances can/will stick to each other.  With a modicum of practice, you can create lavish constructs of lances that turn your opponent into "the broad side of a barn," as it were.  Quite fun.

The secondary allows you to abuptly change direction; If I recall correctly it pushes the ship at 90 degree angles, so you can "sidestep" incoming fire.  Not quite as adept as the Supox, but a fairly good "panic button" defensive special.

</offtopic>  Wink
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Death 999
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Re:  Multiplayer on Net
« Reply #17 on: November 06, 2003, 02:14:41 am »

I so wish that TW was available for mac...
::sigh::
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NECRO-99
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Re:  Multiplayer on Net
« Reply #18 on: November 06, 2003, 09:16:47 pm »

Heh, now he's one away from 1K.

D_999, if you're a Kohr-Ah, why've you got a picture of a Kzer-Za? Thinking of changing allegiances?
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Re:  Multiplayer on Net
« Reply #19 on: November 06, 2003, 09:21:38 pm »

If I had a mac, I'd compile an OSX version.  Allegro supposedly compiles for OSX now, so that means TW should work (probably needs a few tweaks).  I'll bet if you pestered us with compile errors on TW's discussion board, it'd eventually work.
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Re:  Multiplayer on Net
« Reply #20 on: November 06, 2003, 09:24:57 pm »

Funny that, I posted some issues with OSX to the TW discussion board last night.  I'm breathlessly awaiting a response.  Wink
« Last Edit: November 06, 2003, 09:27:18 pm by Nic. » Logged
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Re:  Multiplayer on Net
« Reply #21 on: November 06, 2003, 09:56:46 pm »

Maybe I shouldn't read UQM's boards first.  Tongue
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Deep-Jiffa
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Re:  Multiplayer on Net
« Reply #22 on: November 07, 2003, 02:00:15 am »

Then leave this forum and never come back! muahahahahha
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Re:  Multiplayer on Net
« Reply #23 on: November 07, 2003, 09:23:53 pm »

Yeep, a Killer disguised as a Slaver. Get a bunch of thralls and WHAM! Cleansing time.

Happy 1K!  Grin

Nic: The Ranger doesn't seem to fire anything. While it make it's little swooshie noise and battery drain occurs, nothing seems to come out. I tested vs. an immobile ship, thinking I was missing, but nothing seems to be fired. I had the front little hook of the ship RIGHT in a Starbase's T intersection, holding down the trigger, and nothing occured. I'm sure it'd be an awesome ship (stick them full of needles, then run them into the planet!) but it just doesn't seem to work.
"Tarba-Yeeee" is amusing.  Smiley
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Death 999
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Re:  Multiplayer on Net
« Reply #24 on: November 07, 2003, 10:03:29 pm »

Off-Topic
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D_999, if you're a Kohr-Ah, why've you got a picture of a Kzer-Za? Thinking of changing allegiances?


My Kzer-za suit won second place at a Kohr-Ah halloween costume contest. I got that far by convincing the judges that the Dnyarri really represented an Umgah. The Black Spathi took the prize though. Tongue
« Last Edit: November 07, 2003, 10:03:45 pm by Death_999 » Logged
NECRO-99
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Re:  Multiplayer on Net
« Reply #25 on: November 07, 2003, 10:09:21 pm »

OT: That'd be one helluva big Spathi...
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Re:  Multiplayer on Net
« Reply #26 on: December 17, 2003, 08:27:46 am »

I have a suggestion that may help get UQM online.

http://www.zsnes.com

SNES games were never programmed with the Internet in mind.  Yet, this SNES Emulator allows two people to play together over the Internet via TCP/IP.  It's not the greatest Internet feature in the world, but it works.

What's to say the same type of connection couldn't be made between two people running UQM?  Maybe the developers could get a look at the source for ZSNES.  I haven't seen whether it's coded in C or C++, though.

I hope this helps out.  Smiley
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Michael Martin
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Re:  Multiplayer on Net
« Reply #27 on: December 17, 2003, 11:49:35 am »

ZSNES includes a concept of "resimulation" that's completely lacking in the our pre-existing combat model.  That could be changed, of course, but it's on the list of "Wow, that's a lot of work, and it would be easier if we had (a single input interpretation regime, singlethreaded gameplay, etc.)

The reason I personally am so lukewarm about the concept is because I tend towards twitch ships, so by the time I know I need to react, it will be too late except in hotseat or LAN play.

It's not that it's impossible.  It's that we won't make 1.0 wait on it because we think it's a lot of work that 1.0 won't need.
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Re:  Multiplayer on Net
« Reply #28 on: December 17, 2003, 07:36:46 pm »

Wait, you want to tell me now that you will make a multiplayer, after some of you said there isn't a chance?(say yes...)
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Michael Martin
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Re:  Multiplayer on Net
« Reply #29 on: December 17, 2003, 10:52:27 pm »

Your misinterpret our position on all these things.

The "impossible" thing is that we do it before 1.0, because if we get to the point where we could add it, we wouldn't do it pre-1.0, we'd release 1.0.  Also, as I mentioned, adding netplay isn't a prospect that really excites us, so we wouldn't do it if we had "anything better to do."

However, if a coder were to try to add such a thing, it's not like we'd try to stop them.  It's just that we don't think it's a good use of our time.  (Should someone take this on, do let us know, either in #sc2 or here... if you're going to try to hide it behind the input layer, then I'm the one you'll want to talk to.)

There's still no real interest from the current batch of developers in working on it, though.  If this changes in the future you'll hear about it, rest assured.
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